Search found 6 matches
- Sat Jul 25, 2009 6:04 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1895366
Re: RoM bot
Good to hear that 
- Fri Jul 24, 2009 6:45 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1895366
Re: RoM bot
Is someone working on it?Administrator wrote:Eventually. It needs more work first.sametbars wrote:Will there be an update for harvesting while ROM is minimized?
- Fri Jul 24, 2009 1:52 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1895366
Re: RoM bot
Will there be an update for harvesting while ROM is minimized?
- Tue Jul 21, 2009 6:35 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1895366
Re: RoM bot
Yes i meant open in notepad. Is there any alternative way for doing what I want? I can't get it work any more.
I want my char not to fight (to sit if possible) while MP is lower than 50% and not in battle. Yes. See here . But try to have allways enough mana potions from the NPC. That is much faster ...
I want my char not to fight (to sit if possible) while MP is lower than 50% and not in battle. Yes. See here . But try to have allways enough mana potions from the NPC. That is much faster ...
- Tue Jul 21, 2009 5:27 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1895366
Re: RoM bot
I have an interesting issue with the "<onLeaveCombat>" codes. I have put the following lines between <onLeaveCombat></onLeaveCombat>
while(player.MP/player.MaxMP*100 < 50) do
if(player.Battling) then
break;
end
if(not player.Battling) then
printf(0); -- (this is just to see if it is executed ...
while(player.MP/player.MaxMP*100 < 50) do
if(player.Battling) then
break;
end
if(not player.Battling) then
printf(0); -- (this is just to see if it is executed ...
- Fri Jul 10, 2009 10:37 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1895366
Re: RoM bot
I have an interesting issue with the "<onLeaveCombat>" codes. I have put the following lines between <onLeaveCombat></onLeaveCombat>
while(player.MP/player.MaxMP*100 < 50) do
if(player.Battling) then
break;
end
if(not player.Battling) then
printf(0); -- (this is just to see if it is executed ...
while(player.MP/player.MaxMP*100 < 50) do
if(player.Battling) then
break;
end
if(not player.Battling) then
printf(0); -- (this is just to see if it is executed ...