Search found 100 matches
- Mon Nov 14, 2011 10:49 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 174224
Re: GM detection and banning chance reduction
I do have two little questions left: - how does your script regognize the "real" GM - what is the difference between normal players and the GM? - when my test-char comes into the house where I do all the crafting - the bot doesn´t stop crafting - just the alarm-sound goes on and the messag...
- Mon Nov 14, 2011 9:00 am
- Forum: Runes of Magic
- Topic: Possibility of botting-detection
- Replies: 5
- Views: 1511
Re: Possibility of botting-detection
ty for the answer.
So I´m looking forward seeing my first GM then - haven´t seen one ever since playing rom.
So I´m looking forward seeing my first GM then - haven´t seen one ever since playing rom.
- Mon Nov 14, 2011 5:43 am
- Forum: Runes of Magic
- Topic: Possibility of botting-detection
- Replies: 5
- Views: 1511
Re: Possibility of botting-detection
ty for the infos.
do I understand it right - a GM can get in your private instance (for example millers ranch)?)
Is this be done by checking the log-entries? Or do the look inside real-time.
Everyone seen this?
do I understand it right - a GM can get in your private instance (for example millers ranch)?)
Is this be done by checking the log-entries? Or do the look inside real-time.
Everyone seen this?
- Mon Nov 14, 2011 5:20 am
- Forum: Runes of Magic
- Topic: Possibility of botting-detection
- Replies: 5
- Views: 1511
Possibility of botting-detection
the bot can save lot of time for RL. But If you like playing the game and if you are the frightened type you maybe use the bot only for getting some eggs and food for the pet for own usage. Also a little bit gold-farming in KS would work great. Now I read over your scripts for the malatina games - u...
- Mon Nov 14, 2011 4:38 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 174224
Re: GM detection and banning chance reduction
The wispers are now shown in the log-File.
So I think everythink works fine now.
I also implemented "beep when wispered" - so I get double notifications.
So I think everythink works fine now.
I also implemented "beep when wispered" - so I get double notifications.
- Sat Nov 12, 2011 4:43 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 174224
Re: GM detection and banning chance reduction
- everything works fine now - maybe it was a problem running several clients and haven´t shut them all down after install.
After a break I used a harvest-script in the house and the gm-detect gets on - cause the test-char was in the house too -*gngn*
thx for your help
After a break I used a harvest-script in the house and the gm-detect gets on - cause the test-char was in the house too -*gngn*
thx for your help
- Sat Nov 12, 2011 1:44 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 174224
Re: GM detection and banning chance reduction
yup - there is an entry there - so the real function (for example pause for a time) will only work when real gm is near or wispers?
- Sat Nov 12, 2011 12:03 pm
- Forum: Runes of Magic
- Topic: Use furniture
- Replies: 10
- Views: 2177
Re: Use furniture
ty - i´ll read it - maybe get an idea
One day I will sit on that sofa
One day I will sit on that sofa
- Sat Nov 12, 2011 11:53 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 174224
Re: GM detection and banning chance reduction
ty for the fast reply.
I tried eventmonitortext - and it gives back an ok.
But I thought when I wisper to the bot with the char noted in line 6 - the bot has to pause?
He still keeps going do hens....
I tried eventmonitortext - and it gives back an ok.
But I thought when I wisper to the bot with the char noted in line 6 - the bot has to pause?
He still keeps going do hens....
- Sat Nov 12, 2011 11:29 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 174224
i don´t get it
Read most of the postings tried a lot and it won´t work. What have I done: 1. Doing the things from posting No.1 - Putting <![CDATA[ startGMDetect() ]]> in the WP-File - Onload-Section - changed the testchar-name to a char of mine in lua - put the GM-detection-options in the bot-chars profile <!-- G...
- Sat Nov 12, 2011 9:44 am
- Forum: Runes of Magic
- Topic: Use furniture
- Replies: 10
- Views: 2177
Re: Use furniture
- does not work - bot said "Wir haben "Elegantes rotes Ecksofa" gefunden und werden es abbauern"
(we have found "sofaname" an will mining it) *gngngn*
(we have found "sofaname" an will mining it) *gngngn*
- Sat Nov 12, 2011 3:45 am
- Forum: Runes of Magic
- Topic: Use furniture
- Replies: 10
- Views: 2177
Re: Use furniture
I have to click on the sofa. Then the char sit down correctly
Step on the sofa and use /sit - the char has the feets on the sofa
Step on the sofa and use /sit - the char has the feets on the sofa
- Sat Nov 12, 2011 1:36 am
- Forum: Runes of Magic
- Topic: Use furniture
- Replies: 10
- Views: 2177
Re: Use furniture
hmm i try both tipps - but the sofa I posted has an special icon (small chair) when you move over the mouse.
Let you know, which solution worked.
ty again for the fast reply
Let you know, which solution worked.
ty again for the fast reply
- Fri Nov 11, 2011 7:15 am
- Forum: Runes of Magic
- Topic: Use furniture
- Replies: 10
- Views: 2177
Use furniture
not useful - but - is there a function to let a char sit on a piece of furniture in the house?
Search gives no result...
For example - i want to have the bot sitting on the "Elegantes rotes Ecksofa"
[item]204681[/item]
Search gives no result...
For example - i want to have the bot sitting on the "Elegantes rotes Ecksofa"
[item]204681[/item]
- Fri Nov 11, 2011 2:39 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's craftItem function
- Replies: 34
- Views: 14475
Re: Rock5's craftItem function
ty for the fast help.
Of course you are right - using the id of the matts would not work -.-
Now all works fine
Of course you are right - using the id of the matts would not work -.-
Now all works fine
- Fri Nov 11, 2011 2:09 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's craftItem function
- Replies: 34
- Views: 14475
small problem
hi there, i´am working with a german client. No problems with: craftItem("ndel", "all"); -- Kraeuter bis gruen craftItem("sand", "all"); -- Sand bis gruen btw Using "Sand" with a S does not work - "sand" works No my problem: craftItem(20172...
- Sat Oct 15, 2011 12:27 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Ciclops Lair, 90 per cent runs.
- Replies: 1
- Views: 2124
Re: Ciclops Lair, 90 per cent runs.
:D script works almost fine -thx for the work. As I see the code - the last boss is not to be killed? Is that right? Did not find an code for that boss via search - maybe someone can give me a hint? code last boss is only travel - but hte boss has a pause and than respawns.... looking forward to you...
- Sun Oct 09, 2011 1:09 am
- Forum: Runes of Magic
- Topic: Macros will be back next update...
- Replies: 1
- Views: 865
Macros will be back next update...
found this in the us-site http://us.runesofmagic.com/us/news,id24 ... tored.html
Seems like all the stuff is going back to normal next patch?
We will see..
Seems like all the stuff is going back to normal next patch?
We will see..
- Thu Oct 06, 2011 10:54 pm
- Forum: Runes of Magic
- Topic: egg-script works fine - but error-message
- Replies: 2
- Views: 904
Re: egg-script works fine - but error-message
found it..
i missed to define a ranged combat skill in the right syntax (vk_) and i missed to set the default-combat-skill in place 1 in the actionbar.
Now the error is gone.
Thx for your help!
i missed to define a ranged combat skill in the right syntax (vk_) and i missed to set the default-combat-skill in place 1 in the actionbar.
Now the error is gone.
Thx for your help!
- Thu Oct 06, 2011 1:02 pm
- Forum: Runes of Magic
- Topic: egg-script works fine - but error-message
- Replies: 2
- Views: 904
egg-script works fine - but error-message
:D THX to lisa and rock for fast work. Everthing works fine so far. In the egg-script i get a little error-ingame-message. In german it is "Diese Fertigkeit kann von eurer aktuellen Klasse nicht angewendet werden" - means "abiltiy is not supported by your actuale class" örm? noth...