it works fine
many thanks
Search found 23 matches
- Fri Aug 10, 2012 7:09 pm
- Forum: Runes of Magic
- Topic: class changing
- Replies: 3
- Views: 1938
- Fri Aug 10, 2012 7:43 am
- Forum: Runes of Magic
- Topic: class changing
- Replies: 3
- Views: 1938
class changing
Hi,
i want to do daily quest on main class, get to maid and change to second class.
Do anyone know how to do this ?
Regards
i want to do daily quest on main class, get to maid and change to second class.
Do anyone know how to do this ?
Regards
- Tue Jul 10, 2012 9:16 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ultra Model files
- Replies: 157
- Views: 88020
Re: Rock5's Ultra Model files
i don't remember. rar files are backups i think.
The same deletion two files above doesn't fix problem, something hides portal in environment folder.
probably I forgot to look for this file lol
The same deletion two files above doesn't fix problem, something hides portal in environment folder.
probably I forgot to look for this file lol
- Mon Jul 09, 2012 8:31 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Goblin Mines - Phirius Potion farm
- Replies: 43
- Views: 20932
Re: Goblin Mines - Phirius Potion farm
so i wish you good rest 
pity that we cannot farm hammers
pity that we cannot farm hammers
- Mon Jul 09, 2012 8:26 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ultra Model files
- Replies: 157
- Views: 88020
Re: Rock5's Ultra Model files
This should work
- Mon Jul 09, 2012 3:01 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Goblin Mines - Phirius Potion farm
- Replies: 43
- Views: 20932
Re: Goblin Mines - Phirius Potion farm
works great, to save more time you may add teleport function.
I didnt know that the phirius potions can be farmed
I didnt know that the phirius potions can be farmed
- Fri Jun 29, 2012 7:04 am
- Forum: Runes of Magic
- Topic: addresses.lua cannot open
- Replies: 6
- Views: 2770
Re: addresses.lua cannot open
try SVN - revert option
- Sat Jun 23, 2012 6:48 am
- Forum: Runes of Magic
- Topic: Question how to add a Pause / Rest script in a waypoint
- Replies: 3
- Views: 1731
Re: Question how to add a Pause / Rest script in a waypoint
Code: Select all
player:sleep();- Mon Jun 18, 2012 8:42 am
- Forum: Runes of Magic
- Topic: the bot egg not work @@ ?!
- Replies: 3
- Views: 1776
Re: the bot egg not work @@ ?!
when did you been there last time ?
- Fri Jun 15, 2012 10:08 am
- Forum: Runes of Magic
- Topic: faster looting, a lot of bodies
- Replies: 30
- Views: 10236
Re: faster looting, a lot of bodies
-- Wait for character to finish standing
local starttime = os.clock()
self:update()
while self.Stance ~= 0 and 2 > (os.clock() - starttime) do
yrest(50)
self:update()
end
end
with using flyloot option
while self.Stance ~= 0 and 2 > (os.clock() - starttime) do
function self.Stance ...
local starttime = os.clock()
self:update()
while self.Stance ~= 0 and 2 > (os.clock() - starttime) do
yrest(50)
self:update()
end
end
with using flyloot option
while self.Stance ~= 0 and 2 > (os.clock() - starttime) do
function self.Stance ...
- Fri Jun 15, 2012 8:42 am
- Forum: Runes of Magic
- Topic: faster looting, a lot of bodies
- Replies: 30
- Views: 10236
Re: faster looting, a lot of bodies
Could it be that a longer time corresponding to the memory address ?
Code: Select all
pawnLootable_offset = 0x38C,- Thu Jun 14, 2012 6:13 pm
- Forum: Runes of Magic
- Topic: faster looting, a lot of bodies
- Replies: 30
- Views: 10236
Re: faster looting, a lot of bodies
i should try to revert modified files.
but i think the better option is to use magic perfume
lags are not possible. It looks like bot waiting after body dissapear, it always looks the same so this is no lag, waits always the same time.
looks like something tells him that body is lootable until ...
but i think the better option is to use magic perfume
lags are not possible. It looks like bot waiting after body dissapear, it always looks the same so this is no lag, waits always the same time.
looks like something tells him that body is lootable until ...
- Thu Jun 14, 2012 8:16 am
- Forum: Runes of Magic
- Topic: faster looting, a lot of bodies
- Replies: 30
- Views: 10236
Re: faster looting, a lot of bodies
now there's another problem.
character after looting target waiting for disappear and then moves to the next.
Previously, character didn't wait for the end of the animation
Any ideas why this is happening?
character after looting target waiting for disappear and then moves to the next.
Previously, character didn't wait for the end of the animation
Any ideas why this is happening?
- Thu Jun 07, 2012 10:12 am
- Forum: Runes of Magic
- Topic: faster looting, a lot of bodies
- Replies: 30
- Views: 10236
Re: faster looting, a lot of bodies
I struggled with this a few days, now it works ok
Thanks again.
i've attached the whole file "player.lua"
regards
Thanks again.
i've attached the whole file "player.lua"
regards
- Thu Jun 07, 2012 7:25 am
- Forum: Runes of Magic
- Topic: faster looting, a lot of bodies
- Replies: 30
- Views: 10236
Re: faster looting, a lot of bodies
fly() helped a little, I think that fly() + teleport() should work perfectly, but I do not know how to implement the teleport() function to the lootall().
I'll try to create the loot() from the combination fly() + teleport() + lootall() but I'm afraid that my knowledge may not be enough
thank you ...
I'll try to create the loot() from the combination fly() + teleport() + lootall() but I'm afraid that my knowledge may not be enough
thank you ...
- Wed Jun 06, 2012 11:40 am
- Forum: Runes of Magic
- Topic: faster looting, a lot of bodies
- Replies: 30
- Views: 10236
Re: faster looting, a lot of bodies
So, when he earns the mobs, killing all, and then collecting drop.
It looks like I'm doing it by hand until the collection ..
for example, when manually press the mouse a few times character gathers drop very quickly, but when does it bot, the time between harvest is long
Sorry for my English, I ...
It looks like I'm doing it by hand until the collection ..
for example, when manually press the mouse a few times character gathers drop very quickly, but when does it bot, the time between harvest is long
Sorry for my English, I ...
- Wed Jun 06, 2012 10:48 am
- Forum: Runes of Magic
- Topic: faster looting, a lot of bodies
- Replies: 30
- Views: 10236
Re: faster looting, a lot of bodies
loots all, but drops itmes of small value
- Wed Jun 06, 2012 10:37 am
- Forum: Runes of Magic
- Topic: faster looting, a lot of bodies
- Replies: 30
- Views: 10236
Re: faster looting, a lot of bodies
<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL">
<onload>
function waitforaggro(waittime)
printf("\nWaiting for aggro...\n\n");
waittime = waittime or 60
local starttime = os.time();
local combatstate;
repeat
yrest(100);
combatstate = RoMScript("GetPlayerCombatState ...
<onload>
function waitforaggro(waittime)
printf("\nWaiting for aggro...\n\n");
waittime = waittime or 60
local starttime = os.time();
local combatstate;
repeat
yrest(100);
combatstate = RoMScript("GetPlayerCombatState ...
- Wed Jun 06, 2012 9:44 am
- Forum: Runes of Magic
- Topic: faster looting, a lot of bodies
- Replies: 30
- Views: 10236
faster looting, a lot of bodies
Hello
I'm trying to decrease rest time between looting when have a lot of lootable bodies, did anyone know how to do this
i tried to modify classes/player.lua file but i didn't found nothing
thanks in advance
I'm trying to decrease rest time between looting when have a lot of lootable bodies, did anyone know how to do this
i tried to modify classes/player.lua file but i didn't found nothing
thanks in advance
- Wed Oct 12, 2011 12:11 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Never ending loop
- Replies: 4
- Views: 2173
Re: Never ending loop
it works now, thanx