Search found 98 matches
- Thu Nov 24, 2011 11:27 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: OmniBot
- Replies: 14
- Views: 4836
Re: OmniBot
Any database, no matter how secure, isn't quite secure enough on the web in my opinion. I don't think that such database would be a good idea. Also, every script that's not instance where other players can't see you isn't safe if more than 3 people use it on any server, especially if on more charact...
- Thu Nov 24, 2011 10:34 am
- Forum: Runes of Magic
- Topic: *** PATCH 4.0.5 ****
- Replies: 114
- Views: 59013
Re: *** PATCH 4.0.5 ****
Tested only briefly, but >bot can move around, and fights back if attacked - but only with white hits, no skills are being used >when trying to harvest, it crashes the game after ~0,2 sec >party bot won't start - '/classes/pawn.lua:612: attempt to perform arithmetic on local 'listStart' (a nil value...
- Thu Nov 24, 2011 8:39 am
- Forum: Runes of Magic
- Topic: *** PATCH 4.0.5 ****
- Replies: 114
- Views: 59013
Re: *** PATCH 4.0.5 ****
Chill out guys, one day won't kill you ;] At least try finding addresses on your own - chances are that it will come in handy somewhere down the line. Also, shells still useful - new stats available for 250 shells. My 6 characters are happy, and making script for treasure hunt just got a big kick in...
- Thu Nov 24, 2011 8:04 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: OmniBot
- Replies: 14
- Views: 4836
Re: OmniBot
Pretty much what lisa said. And having hundreds persons data on one website? I suspect that it's not the best idea around. Also, I don't think that doing any waypoint database would be smart to do. Call me selfish, but I don't want to release every little thing that I've ever done to some guy that I...
- Mon Nov 21, 2011 10:04 am
- Forum: Runes of Magic
- Topic: a question for KS farmers
- Replies: 17
- Views: 3715
Re: a question for KS farmers
I think that m/p or m/d at 55 lvl would be better for KS than any rogue. I've created one char, geared it up so that it needed 4 purgs to kill trash between bosses (~17,5k matk, 16k hp), and with only housemaid's pot it was averaging on 650k/h - and there was ALOT of room for improvement (better gea...
- Mon Nov 21, 2011 9:48 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: lvl 1-60 waypoint?
- Replies: 16
- Views: 6058
Re: lvl 1-60 waypoint?
Do you seriously think that if anyone took the time to code more than 1000 quests (if not more), that he would just release it like that? Heck, even if someone had such scripts, it wouldn't be good to release it here - doing dailies with bot is one thing, doing 1-60 is another. Even so, it would be ...
- Fri Nov 18, 2011 4:44 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Treasure Hunter waypoint?
- Replies: 19
- Views: 5264
Re: Treasure Hunter waypoint?
Just tested it myself - it appears what I've heard is bollocks... Use swimhack, add teleport to it, and it shouldn't be that hard to do a correct waypoint - probably WAY easier than CoT or survival. One thing that might be problematic is checking distance of candlestick to a nearest mob - the best w...
- Fri Nov 18, 2011 4:33 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 108893
Re: Allmost foolproof KS run
Yup, alot of little things has changed. For example, I've noticed that sometimes there are 2-3 'underground' tiles in CoT or survival when doing it with bot (it also happens when without bot, but rarely - not sure how is it determined). Also, when I've used recall after logging next character with b...
- Wed Nov 16, 2011 9:26 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 108032
Re: Malatina's survival
I think that you'd want to change name - there are two ID's (111811 and 111812) so it would uncover only half of the tiles
- Wed Nov 16, 2011 9:23 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 321485
Re: rock5's "fastLogin Revisited"
Another great piece of work. You people never cease to amaze me;] As I will try to work with it in about 2 days, I'd like to know whether I can specify on which channel should my character log. I didn't see any option to change it, so I suppose that I should login, load some WP and then change chann...
- Wed Nov 16, 2011 7:59 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Treasure Hunter waypoint?
- Replies: 19
- Views: 5264
Re: Treasure Hunter waypoint?
Portals are inconsequential, model takes care of them. You can go even to the treasure room from the beginning, but no prizes spawn unless you light up elemental candlesticks And there are 3 elemental candlesticks every time you start, but each of them has three possible locations, determined when y...
- Tue Nov 15, 2011 12:50 pm
- Forum: Runes of Magic
- Topic: Finding memory addresses in RoM, a How to Guide.
- Replies: 49
- Views: 67640
Re: Finding memory addresses in RoM, a How to Guide.
http://www.myconfinedspace.com/wp-content/uploads/2007/11/what-the-fuck-am-i-doing.thumbnail.jpg I've tried to just look around today and see what's all that fuss about finding addresses. While not impossibly hard, to get even some basic understanding seems to take a LONG time. I think I'll leave i...
- Tue Nov 15, 2011 11:44 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 108032
Re: Malatina's survival
I am (mostly) aware how does it work - longer part of that quote is (...)when the script is ran from a single file, it's used from cache (I think?) - when I pause the script and change the file a bit, it's disregarding those changes and continuing the old script. I wrote it just as a back-ground inf...
- Mon Nov 14, 2011 11:50 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 108032
Re: Malatina's survival
As crazy as it sounds, I think that this script occasionally causes my PC to freeze. It has happened once yesterday but I disregarded that. Today when running survival at two chars at once (I can even run three at once, but that's pushing it - two at once is stable) had one almost-freeze (reaction t...
- Mon Nov 14, 2011 11:42 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: course of terror WP
- Replies: 449
- Views: 116903
Re: course of terror WP
Anyone keeps getting problems with going into a portal at the end of each round? It has started happening since last Wendesday, after conservation break. It would just teleport to the last coord, move forward for a sec or so, and when not teleported to the beginning of another round, it'll just stan...
- Sun Nov 13, 2011 11:21 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 108032
Re: Malatina's survival
I'll be brief as I'm at my firend's house and we're about to go to a party This time I've tried rock5's version. Ran it on 3 chars today, just to test it, and - no char died so no idea whether that works - frantic cliff demon didnt get looted - when killing rune spirit guardians, AOE has been cast o...
- Thu Nov 10, 2011 2:50 pm
- Forum: Runes of Magic
- Topic: Execute code before first waypoint - requesting explanation
- Replies: 1
- Views: 736
Execute code before first waypoint - requesting explanation
Hello. I've found myself in need of a waypoint that will execute some code without it going to the first waypoint. I've seen a few files that do it (for example, CoT with teleport, it checks for zone_id without going to the first WP) but I have no idea how they work. It should work regardless of cla...
- Thu Nov 10, 2011 9:00 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Treasure Hunter waypoint?
- Replies: 19
- Views: 5264
Re: Treasure Hunter waypoint?
Didn't know that. Will check it tomorrow, but I doubt it'll be possible - it looks like this
http://www.theromwiki.com/images/9/90/A ... e_Hunt.png
+ 3 small chambers that are possible start points.
Still, I'll give it a try.
http://www.theromwiki.com/images/9/90/A ... e_Hunt.png
+ 3 small chambers that are possible start points.
Still, I'll give it a try.
- Thu Nov 10, 2011 8:39 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Level 35 gift bag (Sea of Snow Package)
- Replies: 60
- Views: 22053
Re: Level 35 gift bag (Sea of Snow Package)
Them lazy people... *sigh* Dependency - > cancelbuff function > working with quests userfunction One thing you need to change is the unmounting part - I use the cancelbuff to do it with CancelBuff("Brown Horse"); yrest(200); CancelBuff("Black Warhorse"); yrest(200); CancelBuff(&q...
- Thu Nov 10, 2011 8:20 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Treasure Hunter waypoint?
- Replies: 19
- Views: 5264
Re: Treasure Hunter waypoint?
I've tried to do it yesterday, and didn't make all that much of a headway. It's very hard to avoid those mobs, even with generous amounts of checks whether there are any mobs in your path you usually teleport near some dog that will sniff you out, or will become stuck somewhere, or any other problem...