have you taken a look at:
http://www.solarstrike.net/phpBB3/viewt ... =21&t=2788
?
Search found 436 matches
- Tue Sep 11, 2012 6:33 pm
- Forum: Runes of Magic
- Topic: Macro problems (I think)
- Replies: 32
- Views: 7029
- Tue Sep 11, 2012 5:07 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ultra Model files
- Replies: 157
- Views: 57203
Re: Rock5's Ultra Model files
you could force the game to do a Garbage collection whenever you log a new character in. Think it is:
dont know if that will fix the problem tho
Code: Select all
collectgarbage("collect");
- Tue Sep 11, 2012 5:00 pm
- Forum: Runes of Magic
- Topic: Create log file for waypoint
- Replies: 26
- Views: 7288
Re: Create log file for waypoint
nice concept, but you would need to get this driven from the game client so that it would notify the bot when the user did something - which is not easy!!!! especially with mouse-clicks. Not saying you couldn't do it. In fact, you could probably do some injection of new api calls in the game client ...
- Tue Sep 11, 2012 2:23 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 64149
Re: YAKSS - Yet Another KS Script
the code below is the piece being executed: sendMacro("LeaveParty();"); local cooldown, remaining = sendMacro("GetSkillCooldown(1,9);"); --this is the index of Transport: Logar spell for me - wait for it to come off cooldown while (remaining > 1) do cooldown, remaining = sendMacr...
- Sat Sep 08, 2012 8:50 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's QuestLog Class
- Replies: 61
- Views: 22456
Re: Rock5's QuestLog Class
lol
hear what you are saying about complexity of reward item choosing. I only ever built that stuff for how I play the game, which is a helluva lot simpler than making it generic.
to make it generic, y'd have to allow a plugin style algorithm which would be beyond joe user anyway.
hear what you are saying about complexity of reward item choosing. I only ever built that stuff for how I play the game, which is a helluva lot simpler than making it generic.
to make it generic, y'd have to allow a plugin style algorithm which would be beyond joe user anyway.
- Sat Sep 08, 2012 4:17 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's QuestLog Class
- Replies: 61
- Views: 22456
Re: Rock5's QuestLog Class
yep...auto selection by the bot - that way the waypoint file is more generic and not always taking what I program it to take
typical...making me rename my classes might start prefixing my classes from now on
typical...making me rename my classes might start prefixing my classes from now on
- Sat Sep 08, 2012 2:46 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's QuestLog Class
- Replies: 61
- Views: 22456
Re: Rock5's QuestLog Class
ah...I was more referring to having strategies that users can specify in their profile. something like: for Armor: I want to take call Cloth loot, if there is no cloth, then take Plate (tends to be worth more) or : I just want money then the bot just picks the most appropriate one - as you said tho,...
- Sat Sep 08, 2012 2:35 am
- Forum: Guild Wars 2
- Topic: damn them
- Replies: 6
- Views: 6051
Re: damn them
lol...gotta love it
- Fri Sep 07, 2012 6:04 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's QuestLog Class
- Replies: 61
- Views: 22456
Re: Rock5's QuestLog Class
nice work rock...I had all this stuff working with RoMScript calls...was SLLLOOOW... will look at converting what I have and see where the gaps are. I use it for decision making in waypoint: if (goal XYZ complete) the move on to next part else re run this section you can probably get the quest Rewar...
- Sun Aug 26, 2012 2:59 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 64149
Re: YAKSS - Yet Another KS Script
Hey guys, sorry for lack of replies! Not playing anymore for the forseeable future, so can't really test anything for ya's :( The first group of Ousuls should be killed, and then looted LATER (after they are all dead). If this is not happening, it is usually because either settings.profile.options.L...
- Tue Aug 14, 2012 2:46 pm
- Forum: Runes of Magic
- Topic: Kalin Shrine Improvements
- Replies: 23
- Views: 8057
Re: Kalin Shrine Improvements
hmm...maybe I am mistaken...but I'm pretty sure thats how it works...I remember noticing it at one point as I had some plussed gear and not luck pots etc and didn't have the 'normal' luck.
- Mon Aug 13, 2012 2:04 am
- Forum: Runes of Magic
- Topic: Kalin Shrine Improvements
- Replies: 23
- Views: 8057
Re: Kalin Shrine Improvements
the +16% from plussed wings applies to ALL items. EVERY + on any item increases your luck by 1. So, don't just use plussed wings, pluss everything (not that you wont anyway).
- Mon Aug 06, 2012 8:07 pm
- Forum: Runes of Magic
- Topic: RoM Bot use noob questions
- Replies: 2
- Views: 1269
Re: RoM Bot use noob questions
hmm...you should prolly do some searches etc on the forum as this question is asked a lot (how do I set up the bot etc). The idea of the forum is to help people by answering specific questions as opposed to the one you are asking which is a large question. People do struggle setting up the bot, but ...
- Mon Aug 06, 2012 7:45 pm
- Forum: Runes of Magic
- Topic: Kalin Shrine Improvements
- Replies: 23
- Views: 8057
Re: Kalin Shrine Improvements
I'd say she was getting 1m per hour....unless she was dropping a s**tonne of luck items on it :) Really tho, thats the key - honor party, luck pots/pet/items, speed pots etc and then its just speed of running through. There was a post about incorporating swimming + teleporting for looting too which ...
- Sat Aug 04, 2012 6:19 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 64149
Re: YAKSS - Yet Another KS Script
the idea is that it kills them, THEN loots the bodies...as it is easier for lowbies to die from the poison/disease and running in to loot while taking hits is not good for them.
- Fri Aug 03, 2012 2:39 am
- Forum: Runes of Magic
- Topic: using MM to pass information to addon?
- Replies: 55
- Views: 10627
Re: using MM to pass information to addon?
lol...didn't think of it being in hex!! nice...
- Fri Aug 03, 2012 2:12 am
- Forum: Runes of Magic
- Topic: using MM to pass information to addon?
- Replies: 55
- Views: 10627
Re: using MM to pass information to addon?
This is how I got the 0x20000 Obviously with the first 1 the character was in my party, the second was after I removed the character from party. Then you get this as a print. Bits,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,1,1,1,0,0,0,charname,inparty Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0...
- Tue Jul 31, 2012 2:47 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 64149
Re: YAKSS - Yet Another KS Script
try the new one in the first post - there was a bracket missing in the version print line!! typical
Hard to track those ones down sometimes.
Hard to track those ones down sometimes.
- Tue Jul 31, 2012 5:09 am
- Forum: Guild Wars 2
- Topic: GW2 bot goals & ideas
- Replies: 74
- Views: 42097
Re: GW2 bot goals & ideas
havent had much of a loo at this stuff as yet, will post once i have...one thing did pop to mind tho: debugging :) this is going to be a little more complex to debug as you dont necessarily know the sequence of events which lead to an error. In some ways it will also be much easier tho :) smaller bi...
- Mon Jul 30, 2012 2:22 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 123988
Re: Rock5's Constellation (Zodiac) Pet scripts
might need to change:
to
Code: Select all
runeCount = inventory:itemTotalCount(202903);
Code: Select all
inventory:update();
runeCount = inventory:itemTotalCount(202903);