As soon as I have something usable, I'll share it. But don't hold your breath because until there's enough stuff to build on, I'm not really starting to work on it.Izebize wrote:Can you share your code?
Search found 5 matches
- Sat May 16, 2009 11:18 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1237085
Re: RoM bot
- Fri May 15, 2009 3:26 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1237085
Re: RoM bot
Here's an experimental change to help prevent you from getting gang raped...Need some people to test it out for me. Line 416 of player.lua, if( canTarget and (not ignoreCycleTargets) ) then Change to: if( canTarget and (not ignoreCycleTargets) and (not self.Battling) ) then This will prevent you fr...
- Thu May 14, 2009 7:57 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1237085
Re: RoM bot
BTW, Administrator, have you tried to map the memory on the client where the enemy/entity list is? I have, finding the location of the target is easy, finding the location of all monsters around you is a pain. I've tried 6 or 7 different manners to do so, but overall it's too dynamic and it makes i...
- Thu May 14, 2009 5:06 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1237085
Re: RoM bot
Thanks for the info. I've committed the changes to (hopefully) fix the death detection problem and improvement to wander to SVN. I found a "bug" in my code. You might wanna change that code to this: function resumeCallback() if( settings.profile.options.PATH_TYPE == "wander" ) t...
- Wed May 13, 2009 9:57 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1237085
Re: RoM bot
Death detection is still working fine for me here. Those of you that know how, can you ensure that the offset is 0x210? Make a new character, get it killed, search for byte 9. Revive, search for changed, then die again and search for 9. You can start the bot up and pause it briefly to give you an i...