Search found 19 matches

by pumbatoo
Tue Aug 09, 2011 5:10 pm
Forum: Runes of Magic
Topic: Get quest status by ID - getQuestStatus(..) - not working?
Replies: 3
Views: 1933

Re: Get quest status by ID - getQuestStatus(..) - not workin

Ok. I think I've found the problem. Times ago I posted about problems with umlauts in the questname: viewtopic.php?f=21&t=2718 The function getQuestStatus(_questname) in the functions.lua first resolves the id into its name and after, it checks the status of the quest by its name: function getQu...
by pumbatoo
Tue Aug 09, 2011 12:52 pm
Forum: Runes of Magic
Topic: Exception at memorytable.lua:77 since Patch 4.0.1
Replies: 17
Views: 3925

Re: Exception at memorytable.lua:77 since Patch 4.0.1

It's working now for me. Even with a new created char.
I'm using your recently uploaded memorytable.lua. Well done, thanks a lot.

Edit: Can u delete this thread? Think it's obsolete now.
by pumbatoo
Mon Aug 08, 2011 4:36 am
Forum: Runes of Magic
Topic: Exception at memorytable.lua:77 since Patch 4.0.1
Replies: 17
Views: 3925

Re: Exception at memorytable.lua:77 since Patch 4.0.1

Edit: After cleaning up unversioned files (i.e. files in cache folder) from my repository first I thought it's going right now. At the moment it looks like it was not depended on the cleanup of the cache folder. It seems to be depended on the location of my character? I recently created a new rom ch...
by pumbatoo
Sun Aug 07, 2011 6:17 pm
Forum: Runes of Magic
Topic: Exception at memorytable.lua:77 since Patch 4.0.1
Replies: 17
Views: 3925

Re: Exception at memorytable.lua:77 since Patch 4.0.1

Tried again without success. My log.txt says nothing: Mon Aug 08 01:13:20 2011 : Processor Type: 2X 586 @2833MHz, OS: Windows XP Service Pack 3 Mon Aug 08 01:13:20 2011 : User privilege level: Administrator Mon Aug 08 01:13:21 2011 : Lua glues exported. Mon Aug 08 01:13:21 2011 : MicroMacro v1.01 be...
by pumbatoo
Sun Aug 07, 2011 12:18 pm
Forum: Runes of Magic
Topic: Exception at memorytable.lua:77 since Patch 4.0.1
Replies: 17
Views: 3925

Re: Exception at memorytable.lua:77 since Patch 4.0.1

I have still seen the post from SpiralV and tried out his memorytable.lua but my micromacro window crashed when using it. I had run bot.lua and entered DEL/INS (?) when it was expected, after it normaly the progress bar will be displayed. With the new file, there will be nothing displayed a few seco...
by pumbatoo
Sun Aug 07, 2011 11:14 am
Forum: Runes of Magic
Topic: Exception at memorytable.lua:77 since Patch 4.0.1
Replies: 17
Views: 3925

Re: Exception at memorytable.lua:77 since Patch 4.0.1

I've found a workaround by decreasing the variable threshold from 256 to 60 (all values less then 89 should work) The value of threshold was increased at revision 619 from 10 to 256 - don't know the reason. I hope rock5 can explain. Hint: The progress ended with the notice that the item address for ...
by pumbatoo
Sun Aug 07, 2011 7:34 am
Forum: Runes of Magic
Topic: Exception at memorytable.lua:77 since Patch 4.0.1
Replies: 17
Views: 3925

Re: Exception at memorytable.lua:77 since Patch 4.0.1

Don't know if it is helpfull: I just created some debug output and added a screen of it. l20 means line 20 at memorytable.lua I have no experience with the memory management so I couldn't go any more in deph. Hopefully there is a solution. P.S: Is anybody still using ROM + bot inside a virtual machi...
by pumbatoo
Sun Aug 07, 2011 5:00 am
Forum: Runes of Magic
Topic: Exception at memorytable.lua:77 since Patch 4.0.1
Replies: 17
Views: 3925

Re: Exception at memorytable.lua:77 since Patch 4.0.1

The memory size seems to be not the problem.
I turned off the swap file and increased the size of my virtual memory to 2520 MB - enough for the address 1'634'494'044.
Still the same problem. Until ROM path 4.0.1 all were going fine :cry:

Any ideas how the tmpID could be nil?
by pumbatoo
Sun Aug 07, 2011 4:07 am
Forum: Runes of Magic
Topic: Exception at memorytable.lua:77 since Patch 4.0.1
Replies: 17
Views: 3925

Re: Exception at memorytable.lua:77 since Patch 4.0.1

Revision is Unknown because I'm using git instead of svn for managing the repository (there are many advantages for me from using git). But it should not be the problem here. As I sad, my repo is up to date at revision 637 && reverted. Edit: I tried now with a new svn checkout - same excepti...
by pumbatoo
Sat Aug 06, 2011 11:06 am
Forum: Runes of Magic
Topic: Exception at memorytable.lua:77 since Patch 4.0.1
Replies: 17
Views: 3925

Exception at memorytable.lua:77 since Patch 4.0.1

Hi there, can't start the bot since ROM patch 4.0.1 on 26th last month. While starting the bot.lua the starting progress will be aborted by the message C./micromacro/scripts/rom/classes/memorytable.lua:77: attempt to perform arithmetic on local 'tmpID' (a nil value) I added the values of the variabl...
by pumbatoo
Sat Jul 23, 2011 8:37 pm
Forum: Runes of Magic
Topic: Start waypoint file at its mid...
Replies: 13
Views: 2688

Re: Start waypoint file at its mid...

Seems like there is an problem in r619. The onLoad event of the waypoint file will be loaded after the profile one - like the solution should work. But since r619 the onLoad event will not be executed after continue a waypoint file by loading (loadPaths) another one: waypoint_file1.xml <waypoints> <...
by pumbatoo
Sat Jul 23, 2011 10:10 am
Forum: Runes of Magic
Topic: Get quest status by ID - getQuestStatus(..) - not working?
Replies: 3
Views: 1933

Get quest status by ID - getQuestStatus(..) - not working?

When using the getQuestStatus with the ID of the quest (line 2), the return value is "not accepted". Although the quest is accepted and complete (not "closed"). 1: RoMScript("CheckQuest(420174)"); 2: getQuestStatus(420174); 3: getQuestStatus("Aslan Essence"); ...
by pumbatoo
Sat Jul 23, 2011 8:25 am
Forum: Runes of Magic
Topic: Start waypoint file at its mid...
Replies: 13
Views: 2688

Re: Start waypoint file at its mid...

very nice rock5, thank you for the fast response and committing.
It's now working like expecting.
by pumbatoo
Sat Jul 23, 2011 5:24 am
Forum: Runes of Magic
Topic: Start waypoint file at its mid...
Replies: 13
Views: 2688

Re: Start waypoint file at its mid...

I just double checked again. First I checked the numbering in my waypoint file - it seems to be correct - so the #19 is the 19th waypoint. Second, I checked the waypoints mm is walking through agains the coordinates in my waypoint file. But for any reasons he don't starts at my tagged waypoint. I re...
by pumbatoo
Sat Jul 23, 2011 3:47 am
Forum: Runes of Magic
Topic: Start waypoint file at its mid...
Replies: 13
Views: 2688

Re: Start waypoint file at its mid...

Sorry, still have problems there. When I start a new bot.lua instance and choice my waypoint file, it is not jumping to #19 as I expect :o In the waypoint file I prepared to jump to my tagged waypoint index: <waypoints type="RUN"> <onLoad> __WPL:setWaypointIndex(__WPL:findWaypointTag("...
by pumbatoo
Fri Jul 22, 2011 6:08 pm
Forum: Runes of Magic
Topic: Start waypoint file at its mid...
Replies: 13
Views: 2688

Re: Start waypoint file at its mid...

thank you for the fast response, botje!
and sry, don't know how I could overlook it... :roll:
by pumbatoo
Fri Jul 22, 2011 5:07 pm
Forum: Runes of Magic
Topic: Start waypoint file at its mid...
Replies: 13
Views: 2688

Start waypoint file at its mid...

Is there any way to start a waypoint file not(!) from its beginning?
I want to start the waypoint file after little changes from a point at the mid of the file...

thanks for response :)

p.s: I search a way to start the file from its mid either by mm console or from within another waypoint file.
by pumbatoo
Mon Jul 18, 2011 3:08 pm
Forum: Runes of Magic
Topic: getQuestStatus with umlauts
Replies: 1
Views: 889

getQuestStatus with umlauts

The function getQuestStatus is not working with umlauts, right? local questName = "Grötenwanderung"; local questStatus = getQuestStatus(questName); printf("Quest-Status: %s", questStatus); tried with "Grötenwanderung", "Gr\148tenwanderung" and "Gr\148 ten...
by pumbatoo
Thu Jul 14, 2011 11:28 am
Forum: Runes of Magic
Topic: Scout Skill Issue
Replies: 7
Views: 2276

Re: Scout Skill Issue

Any workarounds there, until the solution will be commited in svn?

I tried to reenter the parameters skilltab and skillnum in the skills.xml but still not working. Any Ideas?