Search found 18 matches

by poioip
Tue Feb 07, 2012 7:00 pm
Forum: Runes of Magic
Topic: bot for(manual targeting)auto attack in a specific order
Replies: 18
Views: 10520

Re: bot for(manual targeting)auto attack in a specific order

how do i get the distance away from target?

and how to find the # of mobs within the range of x units?
by poioip
Sun Feb 05, 2012 5:31 pm
Forum: Runes of Magic
Topic: bot for(manual targeting)auto attack in a specific order
Replies: 18
Views: 10520

Re: bot for(manual targeting)auto attack in a specific order


i know what you said..
if keyPressed(key.VK_F) then
target = player:getTarget()
if target then
repeat
player:checkSkills(true) -- self buff and heal
player:cast("MAGE_FLAME")
player:cast("MAGE_FIREBALL")
target:update()
until 5 > target.HP/target.MaxHP*100
end


into

if keyPressed ...
by poioip
Sun Feb 05, 2012 1:07 pm
Forum: Runes of Magic
Topic: bot for(manual targeting)auto attack in a specific order
Replies: 18
Views: 10520

Re: bot for(manual targeting)auto attack in a specific order

basically change

target = player:getTartget()

into

target = player:getTarget()



i know what you said..
if keyPressed(key.VK_F) then
target = player:getTartget()
if target then
repeat
player:checkSkills(true) -- self buff and heal
player:cast("MAGE_FLAME")
player:cast("MAGE ...
by poioip
Sat Feb 04, 2012 11:52 pm
Forum: Runes of Magic
Topic: bot for(manual targeting)auto attack in a specific order
Replies: 18
Views: 10520

Re: bot for(manual targeting)auto attack in a specific order



until 5 > target.HP/target.MaxHP*100

instead of 5 try using 0 because if the enemy's hp is liss than 5% and not dead it may not attack





if keyPressed(key.VK_F) then
target = player:getTartget()
if target then
repeat
player:checkSkills(true) -- self buff and heal
player:cast("CLASS ...
by poioip
Sat Feb 04, 2012 12:30 pm
Forum: Runes of Magic
Topic: bot for(manual targeting)auto attack in a specific order
Replies: 18
Views: 10520

Re: bot for(manual targeting)auto attack in a specific order

so can u edit her post or let her know to change it because it will be a great help for others
by poioip
Sat Feb 04, 2012 11:16 am
Forum: Runes of Magic
Topic: bot for(manual targeting)auto attack in a specific order
Replies: 18
Views: 10520

Re: bot for(manual targeting)auto attack in a specific order



<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
while (true) do
player:checkSkills(true) -- self buff and heal
player:update()
if player.Battling then
player:target(player:findEnemy(true, nil, evalTargetDefault, player.IgnoreTarget));
if player:haveTarget() then
player:fight ...
by poioip
Fri Feb 03, 2012 9:07 pm
Forum: Runes of Magic
Topic: bot for(manual targeting)auto attack in a specific order
Replies: 18
Views: 10520

Re: bot for(manual targeting)auto attack in a specific order

player:fight()

so that means that i have to set my skills in mu profile onskillcast option


<onSkillCast><![CDATA[
player:cast("MAGE_FLAME");

]]></onSkillCast>

with some extra if statements right?


and almost forgot
how do i get the distance of my target away from me?
by poioip
Fri Feb 03, 2012 8:39 pm
Forum: Runes of Magic
Topic: bot for(manual targeting)auto attack in a specific order
Replies: 18
Views: 10520

bot for(manual targeting)auto attack in a specific order

so how do i make the bot only to cast spells or attack the target i manually select.

for example, i do not specfy any waypoints not it is in wander but i only select a target and it attacks automatically in a specific order

1st lets say i select a goblin, then it should attack in a specified order ...
by poioip
Mon Sep 26, 2011 4:10 pm
Forum: Runes of Magic
Topic: Make a new userfunction for auction house....
Replies: 1
Views: 1322

Make a new userfunction for auction house....

Hello
It will be very helpful if there was a auction house opening, selling,getting money from mail box, so everyone might be able to sell the items while botting, and able to reduce administration fee ... things like that... :twisted: :twisted: :twisted:
by poioip
Mon Sep 26, 2011 3:43 pm
Forum: Runes of Magic
Topic: Crash client error
Replies: 15
Views: 5392

Re: Crash client error

i got this error
by poioip
Wed Sep 21, 2011 5:40 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's version of teleport
Replies: 53
Views: 37047

Re: Rock5's version of teleport

rock5 wrote:Ok, added the new function to version 2.1. Read about it on the first post.
nice man u rock Rock5
by poioip
Mon Sep 19, 2011 10:30 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's version of teleport
Replies: 53
Views: 37047

Re: Rock5's version of teleport

Thank you it works
YAY AT LAST :D :D :D
by poioip
Mon Sep 19, 2011 7:17 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's version of teleport
Replies: 53
Views: 37047

Re: Rock5's version of teleport

Code: Select all

<waypoint x="" z="" y=""> portTo("","") </waypoint>
so this is the actual code huh?
ty
or how do i use it with a waypoint and to harvest?
by poioip
Sun Sep 18, 2011 8:19 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's version of teleport
Replies: 53
Views: 37047

Re: Rock5's version of teleport

hey Rock5!!!

in yout egg script you had


<!-- # 6 --><waypoint x="3937" z="2978">
player:target_Object(112956,nil,true,false,feedEvalFunc)
portTo(3940,3055) </waypoint>


is the actual syntax as follows:

<waypoint x="" z="" y=""> portTo("","") </waypoint>

but at the introduction you ...
by poioip
Sun Sep 18, 2011 8:14 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's version of teleport
Replies: 53
Views: 37047

Re: Rock5's version of teleport

but still it does not work.... :cry: :cry: :cry:
by poioip
Sun Sep 18, 2011 6:30 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's version of teleport
Replies: 53
Views: 37047

Re: Rock5's version of teleport

hey Rock5
can you please explain more about the syntax for this teleporter script
and please give an solid example
like where to put it in what section of the code
thx in advance
by poioip
Sun Sep 18, 2011 9:43 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's version of teleport
Replies: 53
Views: 37047

Re: Rock5's version of teleport

it gives me an error


1:1pm - ...acro/micromacro/scripts/rom/classes/waypointlist.lua:22: XML Prase Er
ror.
File: ...acro/micromacro/scripts/rom/waypoints/XXXXXXXteleport.xml
Line: 3
Column: 23
Pos: 63
Message:not well-formed <invalid token>


the code is


<?xml version="1.0" encoding="utf-8 ...
by poioip
Sat Sep 17, 2011 9:42 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Teleporter Functions
Replies: 29
Views: 23901

Re: Teleporter Functions

can you plz explain the teleporting function with harvesting with x-coordinate,y-coordinate,z-coordinate please :cry: :cry: :cry: