Search found 109 matches

by C3PO
Fri Feb 01, 2013 12:55 pm
Forum: Runes of Magic
Topic: Cast Elite Skills 70
Replies: 9
Views: 2390

Re: Cast Elite Skills 70

Thanks a lot! are you sure that target="enemy" is correct. I thought it needs to be target="self" edit I changed the entry to <skill name="MAGE_WISDOM_AND_BRAVERY" id="499589" type="buff" buffname="623148" cooldown="60" target=&qu...
by C3PO
Fri Feb 01, 2013 10:08 am
Forum: Runes of Magic
Topic: Cast Elite Skills 70
Replies: 9
Views: 2390

Re: Cast Elite Skills 70

@Lisa: I don't know how to get the ID for the skill, but the buff ID is: 623148. Maybe you could advise me how to get the skill id.

@rock5: it works like a buff. eg: MAGE_ELEMENTAL_CATALYST
the buff (623148) lasts for 30 sec and the skill has a cool down of 60 sec
by C3PO
Thu Jan 31, 2013 7:04 pm
Forum: Runes of Magic
Topic: Cast Elite Skills 70
Replies: 9
Views: 2390

Re: Cast Elite Skills 70

Sorry .. I wasn't exact enough ;)

I know the name of the skill but whats the name of the skill that the bot uses? (like MAGE_FLAME)
by C3PO
Thu Jan 31, 2013 1:53 pm
Forum: Runes of Magic
Topic: Cast Elite Skills 70
Replies: 9
Views: 2390

Cast Elite Skills 70

Hello,

I tried to find the skill name for mage/warrior lvl70 (Wisdom and Bravery) but I couldn't find it in the skills DB.
Could someone tell me what it is or how to find it out?

thanks
by C3PO
Tue Jan 22, 2013 8:56 am
Forum: Runes of Magic
Topic: TH-SJF-NJF-Limo-LoM-Redhill-Tergothen Bay chain quest
Replies: 53
Views: 18955

Re: TH-SJF-NJF-Limo-LoM-Redhill-Tergothen Bay chain quest

but is there nothing left? and I don't mean the data, I would like to use the functions to build up a little database to be able to do some things more dynamic
by C3PO
Mon Jan 21, 2013 7:59 pm
Forum: Runes of Magic
Topic: read out debuff stack counter
Replies: 3
Views: 1091

read out debuff stack counter

Hello,

I know how to read out what debuffs my char have, but is it also possible to read out how often the debuff stabled?
by C3PO
Mon Jan 21, 2013 7:49 pm
Forum: Runes of Magic
Topic: TH-SJF-NJF-Limo-LoM-Redhill-Tergothen Bay chain quest
Replies: 53
Views: 18955

Re: TH-SJF-NJF-Limo-LoM-Redhill-Tergothen Bay chain quest

Hello again!

could someone may answer my question.

thanks in advance
by C3PO
Tue Dec 25, 2012 11:47 pm
Forum: Runes of Magic
Topic: TH-SJF-NJF-Limo-LoM-Redhill-Tergothen Bay chain quest
Replies: 53
Views: 18955

Re: TH-SJF-NJF-Limo-LoM-Redhill-Tergothen Bay chain quest

so this topic is cancled?

Edit: because I would like to do something like that also with the quests Xaviera and co.
by C3PO
Tue Dec 25, 2012 4:41 pm
Forum: Runes of Magic
Topic: TH-SJF-NJF-Limo-LoM-Redhill-Tergothen Bay chain quest
Replies: 53
Views: 18955

Re: TH-SJF-NJF-Limo-LoM-Redhill-Tergothen Bay chain quest

Hi Lisa,

Is there an update on this topic?
by C3PO
Sat Dec 22, 2012 1:43 am
Forum: Runes of Magic
Topic: 5.0.6 problem with bag-items
Replies: 12
Views: 2437

Re: 5.0.6 problem with bag-items

no more simple ... I had started micromacro a very very long time ago :)
by C3PO
Fri Dec 21, 2012 10:05 pm
Forum: Runes of Magic
Topic: 5.0.6 problem with bag-items
Replies: 12
Views: 2437

Re: 5.0.6 problem with bag-items

I think I found the reason. It's not the first "if" but the second.

os.clock get's -2031146.139
lastuse 0
reuse 1

and that's why ((os - lastuse) > reuse) is false ...

After restarting micromacro os.clock returns correct values and the item useage worked again.

thanks for your help
by C3PO
Fri Dec 21, 2012 9:36 pm
Forum: Runes of Magic
Topic: 5.0.6 problem with bag-items
Replies: 12
Views: 2437

Re: 5.0.6 problem with bag-items

you are right. the bot isn't able to find the item ... but the bot could get the itemTotalCount() ...

at the moment I'm debugging inventory.lua findItem() and it looks like one of the boolean in the first "if" are false ...
by C3PO
Fri Dec 21, 2012 8:57 pm
Forum: Runes of Magic
Topic: 5.0.6 problem with bag-items
Replies: 12
Views: 2437

Re: 5.0.6 problem with bag-items

maybe someone has another idea ...

The ID's are still the same.

Edit: I also tried Lisa's

Code: Select all

if inventory:useItem(207203) then print("it works fine") end
and it didn't work
by C3PO
Fri Dec 21, 2012 8:46 pm
Forum: Runes of Magic
Topic: 5.0.6 problem with bag-items
Replies: 12
Views: 2437

Re: 5.0.6 problem with bag-items

Of course you can also use the bot. Put the item in the first bag slot, start the commandline and type the following
print(inventory.BagSlot[61].Name, inventory.BagSlot[61].Id)
thx, thats all I need
by C3PO
Fri Dec 21, 2012 8:25 pm
Forum: Runes of Magic
Topic: 5.0.6 problem with bag-items
Replies: 12
Views: 2437

Re: 5.0.6 problem with bag-items

I will try that! thanks

PS: is there a code to find the ID? (I always used Runesdatabase to find out the id's)
by C3PO
Fri Dec 21, 2012 11:57 am
Forum: Runes of Magic
Topic: Andor Trainig Range
Replies: 102
Views: 36612

Re: Andor Trainig Range

hi

i tried Cindy's script and for a few times it worked fine, but than (without any RoM patches or others) it made my RoM-Client stop critical. So windows tells me that the program client.exe stopped working ...

can someone adivse me.
by C3PO
Fri Dec 21, 2012 11:53 am
Forum: Runes of Magic
Topic: 5.0.6 problem with bag-items
Replies: 12
Views: 2437

5.0.6 problem with bag-items

Hello community,

since the last patch I get problems with same scripts that uses

Code: Select all

inventory:useItem(id)
It worked fine before. May someone has the same problem, or better someone has a solution ...

thx
by C3PO
Mon May 28, 2012 6:06 am
Forum: Runes of Magic
Topic: Death penalty
Replies: 2
Views: 864

Re: Death penalty

you are great thanks!

Code: Select all

local mainExp, mainTp, subExp, subTp = GetPlayerExpDebt()
SendChatMessage("I have " .. mainExp .. " points exp-debt,"SAY")
by C3PO
Sun May 27, 2012 6:24 pm
Forum: Runes of Magic
Topic: Death penalty
Replies: 2
Views: 864

Death penalty

Hello Guyz

Can someone may tell me how to find out if there is any XP- penalty (TP-penalty) on the char left?

thx
by C3PO
Sun May 27, 2012 1:05 pm
Forum: Runes of Magic
Topic: Constant mounting and dismounting issue
Replies: 24
Views: 5162

Re: Constant mounting and dismounting issue

I have a similar problem since a few days. everytime when I use the code player:mount() in my scripts, I get the output (in Micromacro) "Already Mounted". But my char isn't mounted. I tried via commandline the same command and got the same output. Any Ideas? I change nothing in my Profile ...