Hi guys
i figured out some trouble with
player:target_Object(xxxxxxx,7000)
for picking up quest items
my script has been runnin now quite long and good but since today , my character stops at the certain waypoint , MM writes that we found harvestable item , but character just stands still ...
Search found 15 matches
- Wed Aug 03, 2011 2:38 pm
- Forum: Runes of Magic
- Topic: harvest fuction seems to be bugged since last patch today
- Replies: 1
- Views: 668
- Thu Jul 14, 2011 1:19 am
- Forum: Runes of Magic
- Topic: StaticPopup for accepting quests
- Replies: 4
- Views: 829
Re: StaticPopup for accepting quests
HI there just wanted to say if anyone else needs it i found a way to accept this quest
works with
thx for help anyways
works with
Code: Select all
RoMScript("AcceptBorderQuest();")- Mon Jul 11, 2011 4:31 am
- Forum: Runes of Magic
- Topic: StaticPopup for accepting quests
- Replies: 4
- Views: 829
Re: StaticPopup for accepting quests
hmm i tried you 2 command you posted me , ingame and in a rom script
both don t work !
but i think the problem is on my side as i don t really understand how
StaticPopup_Visible command works
maybe you can help me with that and give me one example plz
both don t work !
but i think the problem is on my side as i don t really understand how
StaticPopup_Visible command works
maybe you can help me with that and give me one example plz
- Mon Jul 11, 2011 3:33 am
- Forum: Runes of Magic
- Topic: StaticPopup for accepting quests
- Replies: 4
- Views: 829
StaticPopup for accepting quests
Hi there again
atm i m wondering a bit about StaticPopup function .
my problem is that there are from time to time quests hidden in items , means
1) you need to loot the item == solved
2) use item in your bagback == solved
3) but when you use the item , ther appears a popupmenue , where you ...
atm i m wondering a bit about StaticPopup function .
my problem is that there are from time to time quests hidden in items , means
1) you need to loot the item == solved
2) use item in your bagback == solved
3) but when you use the item , ther appears a popupmenue , where you ...
- Sat Jul 09, 2011 8:04 am
- Forum: Runes of Magic
- Topic: question about queststate = getQuestStatus
- Replies: 4
- Views: 950
Re: question about queststate = getQuestStatus
great work again ROCK5 !!
got the thing runnin now !!
THX
got the thing runnin now !!
THX
- Sat Jul 09, 2011 5:12 am
- Forum: Runes of Magic
- Topic: question about queststate = getQuestStatus
- Replies: 4
- Views: 950
Re: question about queststate = getQuestStatus
hmm concerning the link you gave me its exactly what i m looking for
but i tried to copy past the script as it is linked into an onload menue and tried to let it run , but i get
attempt to call global 'CheckQuest' <a nill value>
have i forgotten something ?
and sry for stupid question , but ...
but i tried to copy past the script as it is linked into an onload menue and tried to let it run , but i get
attempt to call global 'CheckQuest' <a nill value>
have i forgotten something ?
and sry for stupid question , but ...
- Sat Jul 09, 2011 3:39 am
- Forum: Runes of Magic
- Topic: question about queststate = getQuestStatus
- Replies: 4
- Views: 950
question about queststate = getQuestStatus
Hi there
wondering what kind the queststatus can be
i guess 1) complete
2) incomplete
3) not accepted
but what i want to know if there is a way to find out if a quest with the name , lets say "quest1" is still available , so i mean , not taken so far, and not complete
not talking about ...
wondering what kind the queststatus can be
i guess 1) complete
2) incomplete
3) not accepted
but what i want to know if there is a way to find out if a quest with the name , lets say "quest1" is still available , so i mean , not taken so far, and not complete
not talking about ...
- Thu Jul 07, 2011 2:50 am
- Forum: Runes of Magic
- Topic: command for change harvest time
- Replies: 1
- Views: 470
Re: command for change harvest time
ok sry for fast posting here is found out myselfe !
- Thu Jul 07, 2011 1:54 am
- Forum: Runes of Magic
- Topic: targeting/killing mob that is infight with NPC (for a quest)
- Replies: 11
- Views: 1920
Re: targeting/killing mob that is infight with NPC (for a qu
Thx lisa your tool works perfect !
btw if some other has same problem at some point , i had my best results when i had my waypoint mode on TRAVEL !
btw if some other has same problem at some point , i had my best results when i had my waypoint mode on TRAVEL !
- Thu Jul 07, 2011 1:52 am
- Forum: Runes of Magic
- Topic: command for change harvest time
- Replies: 1
- Views: 470
command for change harvest time
hi all again
as i try to make some quest waypoints atm i sometimes face the problem the the basic harvest time is too short , means the bot starts moving before it really collected the item
so my question is, if there exists a command to change the duration of harvesting with some smart onload ...
as i try to make some quest waypoints atm i sometimes face the problem the the basic harvest time is too short , means the bot starts moving before it really collected the item
so my question is, if there exists a command to change the duration of harvesting with some smart onload ...
- Tue Jul 05, 2011 5:48 am
- Forum: Runes of Magic
- Topic: targeting/killing mob that is infight with NPC (for a quest)
- Replies: 11
- Views: 1920
Re: targeting/killing mob that is infight with NPC (for a qu
so i got one last question about this issue
is there a command like
as
doesnt seem to work
thx
is there a command like
Code: Select all
changeProfileOption("MAX_TARGET_DIST", 200);Code: Select all
changeProfileFriend ("mobname");
thx
- Tue Jul 05, 2011 5:27 am
- Forum: Runes of Magic
- Topic: targeting/killing mob that is infight with NPC (for a quest)
- Replies: 11
- Views: 1920
Re: targeting/killing mob that is infight with NPC (for a qu
seriously , i m close to begin to cry !
was thinking about this problem now for 3 days !!!!
and now it works !!!!!!!!!!
it was the friendlist , man i would never have had that idea
THX so much ROCK5
and lisa ofc !
not just for spending time in my solutions , for all the work you do here ...
was thinking about this problem now for 3 days !!!!
and now it works !!!!!!!!!!
it was the friendlist , man i would never have had that idea
THX so much ROCK5
and lisa ofc !
not just for spending time in my solutions , for all the work you do here ...
- Tue Jul 05, 2011 4:13 am
- Forum: Runes of Magic
- Topic: targeting/killing mob that is infight with NPC (for a quest)
- Replies: 11
- Views: 1920
Re: targeting/killing mob that is infight with NPC (for a qu
ok
what i did now
startet waypointpath with debug command ( didn t know that debugmod exists )
i used rom\bot debug path:test22
and yeah i got additional messages
(debug) playerAddr:0x28BA5F00
(debug) player classes 6/2
(debug) palyer pet:0x0
(debug) Player target:0x0
(debug) player in ...
what i did now
startet waypointpath with debug command ( didn t know that debugmod exists )
i used rom\bot debug path:test22
and yeah i got additional messages
(debug) playerAddr:0x28BA5F00
(debug) player classes 6/2
(debug) palyer pet:0x0
(debug) Player target:0x0
(debug) player in ...
- Tue Jul 05, 2011 2:18 am
- Forum: Runes of Magic
- Topic: targeting/killing mob that is infight with NPC (for a quest)
- Replies: 11
- Views: 1920
Re: targeting/killing mob that is infight with NPC (for a qu
THX lisa / Rock for fast reply !
here my test script :
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>changeProfileOption("ANTI_KS", "false");
changeProfileOption("MAX_TARGET_DIST", 200);
</onLoad>
<!-- # 1 --><waypoint x="1166" z="-31" y="140"> </waypoint>
<!-- # 2 ...
here my test script :
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>changeProfileOption("ANTI_KS", "false");
changeProfileOption("MAX_TARGET_DIST", 200);
</onLoad>
<!-- # 1 --><waypoint x="1166" z="-31" y="140"> </waypoint>
<!-- # 2 ...
- Tue Jul 05, 2011 1:26 am
- Forum: Runes of Magic
- Topic: targeting/killing mob that is infight with NPC (for a quest)
- Replies: 11
- Views: 1920
targeting/killing mob that is infight with NPC (for a quest)
Hi all!
First off all i must say i m really impressed about the progress rom bot made the last moths as i made a break with runes for some month.
Great Work ALL !
well and then back to my topic :
i got a quest where i have to run to a certain area , where a npc is fighting a mob , i need to target ...
First off all i must say i m really impressed about the progress rom bot made the last moths as i made a break with runes for some month.
Great Work ALL !
well and then back to my topic :
i got a quest where i have to run to a certain area , where a npc is fighting a mob , i need to target ...