Search found 274 matches
- Thu Jan 03, 2013 10:17 am
- Forum: RoM general
- Topic: Happy New Year!
- Replies: 16
- Views: 4743
Re: Happy New Year!
Some of the fields required for game creation are: - Programming - 3D modeling - Content creation - Artistic design - Story development etc. That's why organizations put out the big games. Making a game as compelling to play as WoW, RoM, DAoC, etc requires us to get rid of that nasty "I" ...
- Wed Jan 02, 2013 10:59 am
- Forum: Runes of Magic
- Topic: ChatBot
- Replies: 14
- Views: 4362
Re: ChatBot
Wow, this "http://lua-users.org/wiki/SciteElizaClassic" is pretty straight forward. I would change a lot of it and would still want to implement some limits. Such as a goodbye message and ignore statement when someone gets to the point of harrassing. And of course I struggle with implement...
- Tue Jan 01, 2013 7:41 pm
- Forum: Runes of Magic
- Topic: ChatBot
- Replies: 14
- Views: 4362
Re: ChatBot
This is something I've thought about quite a bit but like most things LUA/Scripting I just haven't mustered the time/motivation to put more effort into it. I think there exists already extensive framework to implement. Such as Lisa's GM Detect. To me, this makes me think of AI and is just a few RNG ...
- Tue Jan 01, 2013 1:24 am
- Forum: RoM general
- Topic: Happy New Year!
- Replies: 16
- Views: 4743
Re: Happy New Year!
Happy New Year! I've learned so much in these forums and look forward to learning more. Onward to 2013~!!
- Sat Dec 29, 2012 12:57 pm
- Forum: RoM general
- Topic: Group Leader Problem: switches/toggles/changes back & forth
- Replies: 1
- Views: 1172
Re: Group Leader Problem: switches/toggles/changes back & fo
Nevermind, /aai off
was all i needed to do. the autoacceptinvite addon was giving me heck. still is... but at least now I know wtf was going on.
was all i needed to do. the autoacceptinvite addon was giving me heck. still is... but at least now I know wtf was going on.
- Sat Dec 29, 2012 12:47 pm
- Forum: RoM general
- Topic: Group Leader Problem: switches/toggles/changes back & forth
- Replies: 1
- Views: 1172
Group Leader Problem: switches/toggles/changes back & forth
Anyone else ever had this problem? Basically, as soon as I invite someone the group leader position swaps between the first character invited and the original leader. Probably some addon.. anyone else ever had this issue or have ideas on what to change to fix it? driving me nuts lol
- Sat Dec 22, 2012 6:11 pm
- Forum: RoM general
- Topic: ks farming strats
- Replies: 282
- Views: 85458
Re: ks farming strats
Alterego, would you mind sharing or pm'ing me your KS wp? thx
- Thu Dec 20, 2012 2:58 pm
- Forum: RoM Bot revision notes
- Topic: Changelog 745 (RC3)
- Replies: 384
- Views: 119009
Re: Heads up! Big update comming. Public Release RC2 ready.
It was glorious and there was much rejoicing in my little computer room when I saw it update and work all by itself. GFJ!!!
- Sun Dec 16, 2012 10:10 pm
- Forum: RoM general
- Topic: features of different rom server
- Replies: 4
- Views: 1796
Re: features of different rom server
And we love you for that Lisa!
- Sun Dec 16, 2012 9:51 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 125670
Re: Malatina's survival
teleport: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2721
swim/speed/wall hacks: http://www.solarstrike.net/phpBB3/viewt ... 410#p24410
swim/speed/wall hacks: http://www.solarstrike.net/phpBB3/viewt ... 410#p24410
- Thu Dec 13, 2012 7:43 pm
- Forum: Runes of Magic
- Topic: This is an another KS farming script, just use
- Replies: 39
- Views: 23511
Re: This is an another KS farming script, just use
I used it without honor party. It just seemed really slow and I was more interested in killing all bosses for the cards. Wanted to look at it more but frankly... got sick of trying to decipher the OP's word logic/language. And... I have no idea what all the bank business is about. I just want to kil...
- Sun Dec 09, 2012 7:37 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Autumn Banquet
- Replies: 34
- Views: 16930
Re: Autumn Banquet
have anyscript make me get above 10 autumn banquet a day ? If you chain all the given scripts together you get: 3 from nurse 2 for delivery 3 for quest line 1 on the field 2 catching ostrich 2 cinnamon 1 for lost eggs i think that's it. maybe the values are not correct but it is more than 10 certif...
- Sun Dec 09, 2012 7:29 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 125670
Re: Malatina's survival
I get this error using that file: 8:30am - ...icromacro/scripts/rom/waypoints/survivalR5onload.lua:251: attempt to get length of global 'orderlist' (a nil value) I wouldn't waste much energy on this. It's probably something I had lingering from my experiments before. My frankenstein stuff is workin...
- Sat Dec 08, 2012 8:37 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 125670
Re: Malatina's survival
Ah, ok, I see. I thought you were talking about the myfight() function. The trashmelee() also will stop trying to attack once it sees that the mob is gone (because you've run out of time and zoned out) but the next thing it does it teleport to the tile which will cause it to try and teleport across...
- Sat Dec 08, 2012 7:50 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 125670
Re: Malatina's survival
Thanks again rock5. I've downloaded the file and have characters running through now. Will check back in a few hours.
- Sat Dec 08, 2012 7:46 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 124396
Re: Rock5's Ancient Treasure
Thanks so much rock5. I'm running it now as you show above. I'll post back later.
- Fri Dec 07, 2012 10:46 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 124396
Re: Rock5's Ancient Treasure
it doesn't actually loadPaths it just keeps cycling to the next character. So now I'm thinking there should be some "break" piece that might make it less stubborn? That's just the function. Where did you call it? Usually where you execute the code you can use a 'return' to exit and let th...
- Fri Dec 07, 2012 10:33 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 125670
Re: Malatina's survival
It wasn't working because the function to kill trash mobs would need to also include the zone_check function. Well the fight sequence does 2 or 3 checks to see if the target is still valid so as soon as it teleports out it should detect that the mob is no longer valid and continue with the rest of ...
- Fri Dec 07, 2012 6:29 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 125670
Re: Malatina's survival
It wasn't working because the function to kill trash mobs would need to also include the zone_check function. So I added this to the trashmelee function in rock5's survivalr5onload file: registerTimer("myTimer", 15000, zone_check); I also placed the same function and register timer that I ...
- Fri Dec 07, 2012 5:31 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 125670
Re: Malatina's survival
what a bummer, it doesn't actually work with the actual r5survival WP. back to the drawing board.