Search found 274 matches

by grande
Thu Jan 03, 2013 10:17 am
Forum: RoM general
Topic: Happy New Year!
Replies: 16
Views: 4743

Re: Happy New Year!

Some of the fields required for game creation are: - Programming - 3D modeling - Content creation - Artistic design - Story development etc. That's why organizations put out the big games. Making a game as compelling to play as WoW, RoM, DAoC, etc requires us to get rid of that nasty "I" ...
by grande
Wed Jan 02, 2013 10:59 am
Forum: Runes of Magic
Topic: ChatBot
Replies: 14
Views: 4362

Re: ChatBot

Wow, this "http://lua-users.org/wiki/SciteElizaClassic" is pretty straight forward. I would change a lot of it and would still want to implement some limits. Such as a goodbye message and ignore statement when someone gets to the point of harrassing. And of course I struggle with implement...
by grande
Tue Jan 01, 2013 7:41 pm
Forum: Runes of Magic
Topic: ChatBot
Replies: 14
Views: 4362

Re: ChatBot

This is something I've thought about quite a bit but like most things LUA/Scripting I just haven't mustered the time/motivation to put more effort into it. I think there exists already extensive framework to implement. Such as Lisa's GM Detect. To me, this makes me think of AI and is just a few RNG ...
by grande
Tue Jan 01, 2013 1:24 am
Forum: RoM general
Topic: Happy New Year!
Replies: 16
Views: 4743

Re: Happy New Year!

Happy New Year! I've learned so much in these forums and look forward to learning more. Onward to 2013~!!
by grande
Sat Dec 29, 2012 12:57 pm
Forum: RoM general
Topic: Group Leader Problem: switches/toggles/changes back & forth
Replies: 1
Views: 1172

Re: Group Leader Problem: switches/toggles/changes back & fo

Nevermind, /aai off

was all i needed to do. the autoacceptinvite addon was giving me heck. still is... but at least now I know wtf was going on.
by grande
Sat Dec 29, 2012 12:47 pm
Forum: RoM general
Topic: Group Leader Problem: switches/toggles/changes back & forth
Replies: 1
Views: 1172

Group Leader Problem: switches/toggles/changes back & forth

Anyone else ever had this problem? Basically, as soon as I invite someone the group leader position swaps between the first character invited and the original leader. Probably some addon.. anyone else ever had this issue or have ideas on what to change to fix it? driving me nuts lol
by grande
Sat Dec 22, 2012 6:11 pm
Forum: RoM general
Topic: ks farming strats
Replies: 282
Views: 85458

Re: ks farming strats

Alterego, would you mind sharing or pm'ing me your KS wp? thx :-)
by grande
Thu Dec 20, 2012 2:58 pm
Forum: RoM Bot revision notes
Topic: Changelog 745 (RC3)
Replies: 384
Views: 119009

Re: Heads up! Big update comming. Public Release RC2 ready.

It was glorious and there was much rejoicing in my little computer room when I saw it update and work all by itself. GFJ!!!
by grande
Sun Dec 16, 2012 10:10 pm
Forum: RoM general
Topic: features of different rom server
Replies: 4
Views: 1796

Re: features of different rom server

And we love you for that Lisa! :-)
by grande
Thu Dec 13, 2012 7:43 pm
Forum: Runes of Magic
Topic: This is an another KS farming script, just use
Replies: 39
Views: 23511

Re: This is an another KS farming script, just use

I used it without honor party. It just seemed really slow and I was more interested in killing all bosses for the cards. Wanted to look at it more but frankly... got sick of trying to decipher the OP's word logic/language. And... I have no idea what all the bank business is about. I just want to kil...
by grande
Sun Dec 09, 2012 7:37 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Autumn Banquet
Replies: 34
Views: 16930

Re: Autumn Banquet

have anyscript make me get above 10 autumn banquet a day ? If you chain all the given scripts together you get: 3 from nurse 2 for delivery 3 for quest line 1 on the field 2 catching ostrich 2 cinnamon 1 for lost eggs i think that's it. maybe the values are not correct but it is more than 10 certif...
by grande
Sun Dec 09, 2012 7:29 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 125670

Re: Malatina's survival

I get this error using that file: 8:30am - ...icromacro/scripts/rom/waypoints/survivalR5onload.lua:251: attempt to get length of global 'orderlist' (a nil value) I wouldn't waste much energy on this. It's probably something I had lingering from my experiments before. My frankenstein stuff is workin...
by grande
Sat Dec 08, 2012 8:37 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 125670

Re: Malatina's survival

Ah, ok, I see. I thought you were talking about the myfight() function. The trashmelee() also will stop trying to attack once it sees that the mob is gone (because you've run out of time and zoned out) but the next thing it does it teleport to the tile which will cause it to try and teleport across...
by grande
Sat Dec 08, 2012 7:50 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 125670

Re: Malatina's survival

Thanks again rock5. I've downloaded the file and have characters running through now. Will check back in a few hours.
by grande
Sat Dec 08, 2012 7:46 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 284
Views: 124396

Re: Rock5's Ancient Treasure

Thanks so much rock5. I'm running it now as you show above. I'll post back later.
by grande
Fri Dec 07, 2012 10:46 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 284
Views: 124396

Re: Rock5's Ancient Treasure

it doesn't actually loadPaths it just keeps cycling to the next character. So now I'm thinking there should be some "break" piece that might make it less stubborn? That's just the function. Where did you call it? Usually where you execute the code you can use a 'return' to exit and let th...
by grande
Fri Dec 07, 2012 10:33 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 125670

Re: Malatina's survival

It wasn't working because the function to kill trash mobs would need to also include the zone_check function. Well the fight sequence does 2 or 3 checks to see if the target is still valid so as soon as it teleports out it should detect that the mob is no longer valid and continue with the rest of ...
by grande
Fri Dec 07, 2012 6:29 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 125670

Re: Malatina's survival

It wasn't working because the function to kill trash mobs would need to also include the zone_check function. So I added this to the trashmelee function in rock5's survivalr5onload file: registerTimer("myTimer", 15000, zone_check); I also placed the same function and register timer that I ...
by grande
Fri Dec 07, 2012 5:31 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 125670

Re: Malatina's survival

what a bummer, it doesn't actually work with the actual r5survival WP. back to the drawing board.