Search found 274 matches
- Sat May 18, 2013 8:30 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ultra Model files
- Replies: 157
- Views: 66994
Re: Rock5's Ultra Model files
Howdy, awesome people. I've scrubbed pretty good but still coming up shorter than five Danny Devitos. Has anyone been able to find the model file that gets rid of the door to the first normal mode grafu castle room? I've used Machinima and looked all over but I can't make any sense of what might be ...
- Tue May 07, 2013 8:59 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Anthony Taz Daily Quest in Rorazan: Demonstration Battle
- Replies: 31
- Views: 13429
Re: Anthony Taz Daily Quest in Rorazan: Demonstration Battle
I've found that camera angle is important for efficiency in this daily/public event. It helps a lot to always actually have the target in the actual game/camera view. This has info on how to set that up: http://www.solarstrike.net/phpBB3/viewtopic.php?p=45074&sid=9c59d45be9fba67be5f6e0caec2866ed...
- Sun Mar 31, 2013 6:15 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Grafu Farm first boss better for R/S !
- Replies: 27
- Views: 11875
Re: Grafu Farm first boss better for R/S !
*Edit: nevermind... was just a type-O and a few other things wrong in the posted script.
Is the merchant NPC only available on certain servers? Bags fill up pretty quick but don't seem to have an NPC to sell to.
Is the merchant NPC only available on certain servers? Bags fill up pretty quick but don't seem to have an NPC to sell to.
- Sat Mar 30, 2013 8:59 pm
- Forum: RoM general
- Topic: Arcane Transmutor for Runes??
- Replies: 3
- Views: 2274
Arcane Transmutor for Runes??
Are there any Transmutor addons or functions to quickly combine various runes?
Thx
Thx
- Tue Feb 19, 2013 8:18 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Automatic 'login' script
- Replies: 181
- Views: 78276
Re: Automatic 'login' script
You guys are awesome. Thanks for making the game even more enjoyable and easy to access. Very well done. Thanks rock5!
- Sun Feb 10, 2013 9:30 pm
- Forum: RoM general
- Topic: ks farming strats
- Replies: 282
- Views: 85463
Re: ks farming strats
Yeah, hate the RNG sometimes. They should set limit qualifiers. Like if the probability is exceeded by 200% then just award the item and then reset a counter... or something. Sorry
- Sun Feb 10, 2013 12:17 am
- Forum: RoM general
- Topic: ks farming strats
- Replies: 282
- Views: 85463
Re: ks farming strats
Sorry if I missed it already... did you have any previous zodiac pets in your bags? I always move any existing zodiac pets to my bank before trying for more pet crystals. Seemed to have better luck doing that.
- Mon Feb 04, 2013 10:10 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 369461
Re: rock5's "fastLogin Revisited"
Hi Lisa! Okay soo... I was way off in what I was trying to do LOL... errr yeah.
So, in AT script I'd just do "relog" option instead of "charlist"?
So, in AT script I'd just do "relog" option instead of "charlist"?
- Mon Feb 04, 2013 9:55 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 369461
Re: rock5's "fastLogin Revisited"
Hopefully someone can tell me what I'm doing wrong. I thought the below code would allow me to use the same WP for independent accounts. That is, I don't want one account to finish and then automatically log into the next account. I do want it to complete whatever account I started on and then end. ...
- Fri Jan 25, 2013 12:06 pm
- Forum: Runes of Magic
- Topic: MicroMacro update; testers needed
- Replies: 33
- Views: 16296
Re: MicroMacro update; testers needed
Ahhh soooo, thanks Rock5
- Fri Jan 25, 2013 6:09 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 124396
Re: Rock5's Ancient Treasure
6:2am - ...scripts/rom/userfunctions/userfunction_LoginNextChar.lua:60: attempt to index local '_table' (a nil value) Got this while trying to run the AT file from the starting NPC but when the character had already completed the instance. This used to work and just go to the next character after s...
- Fri Jan 25, 2013 5:57 am
- Forum: Runes of Magic
- Topic: MicroMacro update; testers needed
- Replies: 33
- Views: 16296
Re: MicroMacro update; testers needed
MM stops and gives this error at the end of rock5's AT waypoint: Did not find any crashed game clients. 5:51am - [string "..."]:577: attempt to call field 'mod' (a nil value) Edit: It's not just happening at the end of the AT file. Seems to be random? Recent error: Did not find any crashed...
- Wed Jan 23, 2013 7:42 pm
- Forum: Runes of Magic
- Topic: Andor Trainig Range
- Replies: 102
- Views: 36613
Re: Andor Trainig Range
Howdy folks. Not sure if it's been mentioned already but I noticed a trend in rewards. Basically, you get more of the lock or more of the key as a reward depending on which option you chose. For me, when I choose option 1 i get more lock and when I choose option 2 I get more key. Sorry, my brains ar...
- Tue Jan 22, 2013 1:32 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Mystic Altar Script
- Replies: 3
- Views: 2294
Re: Mystic Altar Script
So would this be similar to a KS gold farm or what's the main purpose? What do you use it for? I'm busy with some other things at the moment but I'm sure I'll give it a go some time. Thanks for sharing it.
- Sat Jan 05, 2013 12:51 pm
- Forum: RoM Bot revision notes
- Topic: Changelog 745 (RC3)
- Replies: 384
- Views: 119014
Re: Heads up! Big update comming. Public Release RC3 ready.
Sorry Rock5, I looked all over to see what was making it start from WP six instead of the closest WP number. In the end I just ended up using the workaround, something like __WPL...getclosestWP...X..Y.. mentioned above. All I know is I would start from the returnpath which was at WP6 and the last WP...
- Sat Jan 05, 2013 11:06 am
- Forum: RoM Bot revision notes
- Topic: Changelog 745 (RC3)
- Replies: 384
- Views: 119014
Re: Heads up! Big update comming. Public Release RC3 ready.
1. Where was the command in the previous file that loaded that file? Was is in a waypoint or in the onload or in a function that is called in a waypoint? 2. Is there any code after the loadPaths command? 1. in a waypoint <!-- # 150 --><waypoint x="7" z="1" y="2"> local...
- Fri Jan 04, 2013 5:33 pm
- Forum: Runes of Magic
- Topic: Sleigh Bear Mounts
- Replies: 1
- Views: 1081
Sleigh Bear Mounts
The new sleigh bear mounts. Added to the inventory.lua file in the classes folder:
{first = 241997, last = 242001},
{first = 241997, last = 242001},
- Fri Jan 04, 2013 4:00 pm
- Forum: RoM Bot revision notes
- Topic: Changelog 745 (RC3)
- Replies: 384
- Views: 119014
Re: Heads up! Big update comming. Public Release RC3 ready.
~*~EDIT*~* Got it working with this: <onLoad> player:update(); __WPL:setDirection(WPT_FORWARD); __WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X, player.Z)) __WPL:setDirection(WPT_FORWARD); </onLoad> WOOHOO YEAH!!! lolz Previous drama message: When I loadPaths it is not going to the correct ...
- Fri Jan 04, 2013 2:52 pm
- Forum: RoM Bot revision notes
- Topic: Changelog 745 (RC3)
- Replies: 384
- Views: 119014
Re: Heads up! Big update comming. Public Release RC3 ready.
Ummm, nevermind lol. Had a WP onload issue I hope will be solved when I try RC3. Woo hoo@@@ !! lol
- Fri Jan 04, 2013 9:30 am
- Forum: Runes of Magic
- Topic: ChatBot
- Replies: 14
- Views: 4362
Re: ChatBot
... This mostly happens when you are running against obstacles or are doing things for an unusual amount of time. These situations should be avoided. If running in the open world, I think the current logic to detect if you are running against an obstacle is reacting to slow. This looks suspicious. ...