Search found 274 matches
- Sat Sep 10, 2011 4:35 pm
- Forum: Runes of Magic
- Topic: Press Hotkeys Faster?
- Replies: 9
- Views: 2435
Re: Press Hotkeys Faster?
Very nice, thanks! Played around with it and saw some noticeable differences comparing 50, 200, 500 and 1000. For now it's staying at 200. Thanks again!
- Tue Sep 06, 2011 6:18 pm
- Forum: Runes of Magic
- Topic: Patch 4.0.2.2433 Fixes
- Replies: 7
- Views: 2720
Re: Patch 4.0.2.2433 Fixes
Very excellent, thank you! made the addy changes you suggest and deleted the number ID for one spell (flame) and it seems to be working. Will probably also do this for shadowstab. can easily re-populate the skills be deleting the modified file and running SVN update (right click/svn update on the di...
- Sat Sep 03, 2011 8:57 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 289357
Re: Rock5's Mail Mods
Not really, just trying to understand. I'll dig more if it seems like it could be used somewhere else. For now I'm just happy it works faster
- Fri Sep 02, 2011 3:16 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 289357
Re: Rock5's Mail Mods
Right on Rock5. Hey, do you know which part of the UMM code makes it go faster, i.e. queue/cache? I'm very intrigued but don't want to resort to scanning over the whole thing if you already know which file I'd find it in. I'm guessing I could just compare the main UMM lua file or would it be somethi...
- Thu Sep 01, 2011 7:28 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 289357
Re: Rock5's Mail Mods
I just recently started using the mail function to automatically check mail if a certain quest item drops below "10". It works great but I noticed my mail seemed a lot slower. The only thing I had changed was the UMM addon but I also had a modified version of UMM which actually makes it ca...
- Wed Aug 31, 2011 11:09 pm
- Forum: Runes of Magic
- Topic: Press Hotkeys Faster?
- Replies: 9
- Views: 2435
Re: Press Hotkeys Faster?
Thanks Lisa. I'll try what you suggested. I also use NTbuff and I have the check periods set really low. Just recently, NTbuff froze up so it didn't do the checks and I realized that it seemed to be running the macro a lot faster. Definitley seems like just a matter of streamlining my own stuff I ha...
- Wed Aug 31, 2011 8:03 pm
- Forum: Runes of Magic
- Topic: Press Hotkeys Faster?
- Replies: 9
- Views: 2435
Press Hotkeys Faster?
Is it possible to reduce the delay in how fast hot keys are executed? There is a boss that I can beat easily if I manually depress keys but when I let the bot do it I get about 50/50 results.
Thanks
g
Thanks
g
- Fri Aug 26, 2011 4:14 pm
- Forum: Runes of Magic
- Topic: Yes/No Dialogue Box?
- Replies: 11
- Views: 3539
Re: Yes/No Dialogue Box?
Awesome, I'll try that. Thank you!
- Fri Aug 26, 2011 12:14 pm
- Forum: Runes of Magic
- Topic: Yes/No Dialogue Box?
- Replies: 11
- Views: 3539
Yes/No Dialogue Box?
In Logar, I want to use Tex to buy and use a horse. I can get the part to select a 300 gold horse and I know how to implement code to mount the horse but I can't get the part in the middle where the dialogue box pops up saying "yes" or "no" to actually buy the horse. Is there a &...
- Tue Aug 02, 2011 1:33 pm
- Forum: Runes of Magic
- Topic: new addon for character syncronisation
- Replies: 6
- Views: 1735
Re: new addon for character syncronisation
I know I'm assuming a lot... does this addon make it so clients in the group follow the lead member of the group around while a WP such as partyhealer or partydps controls the other group members? Can someone give specifics on what "synchronize" actually means in this application? Thanks, ...
- Tue Jul 12, 2011 11:41 am
- Forum: Runes of Magic
- Topic: Table range / onSkillCast error - 614 or ROM patch?
- Replies: 38
- Views: 7178
Re: Table range / onSkillCast error - 614 or ROM patch?
EDIT: Woops, I had click to move unselected. Don't I look silly :P. Sorry don't have anything useful for the OP. I think the most recent patch changed a lot of things. Miller's ranch doesn't work... characters just stand in one place in combat stance. characters won't loot on normal waypoints outsid...
- Wed Jun 29, 2011 11:43 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 174227
Re: GM detection and banning chance reduction
Hi Lisa, I think mrrhypon is experiencing the same thing. Little or no indication of GM detection from whispers but there is GM detection when the GM is close. I changed line 106 as you suggested and I think it generated my answer to number two below. Here are my answers to the 3 questions: 1. I'm n...
- Tue Jun 28, 2011 8:23 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 174227
Re: GM detection and banning chance reduction
Hi Lisa, Thank you for the reply. I found the aaWhisper.xml file and the messages from my test character were there but I'm pretty sure the bot didn't react as if it was a GM. Probably a syntax error on my part. This is exactly how I have the code (quotation marks and all): testcharname = "Fuzz...
- Tue Jun 28, 2011 5:24 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 174227
Re: GM detection and banning chance reduction
When I run the eventmonitortest.xml It says "LOL" and the MM window says it is working. But I'm not confident that it's working since nothing happens when I send messages from my testcharname. I would expect it to stop and log out after the amount of time I have programed into the options ...