Search found 72 matches

by SpiralV
Tue Jul 24, 2012 8:21 pm
Forum: Runes of Magic
Topic: Adjustments for this weeks patch needed.
Replies: 34
Views: 13996

Re: Adjustments for this weeks patch needed.

Ah sry, i guessed this value would be overwritten during an update.
by SpiralV
Tue Jul 24, 2012 7:05 pm
Forum: Runes of Magic
Topic: Adjustments for this weeks patch needed.
Replies: 34
Views: 13996

Re: Adjustments for this weeks patch needed.

Hmmm,
the SVN addresses.lua is not OK, looks like there is no auto-update has been made.
I'll post mine, changes to previous version:
- run update.lua
-tablesBase = 0x9FF4C4, (got a problem with 0x9FF4C8 on a different PC)
-partyMemberList_address = 0x9FE238,
by SpiralV
Tue Jul 24, 2012 4:29 pm
Forum: Runes of Magic
Topic: Adjustments for this weeks patch needed.
Replies: 34
Views: 13996

Re: Adjustments for this weeks patch needed.

BillDoorNZ wrote:lol...surely you can just try both???

but:

tablesBase = 0x9FF4C8,

is the right one
Both are correct, so the first one is mine and the second one yours :lol:
by SpiralV
Tue Jul 24, 2012 4:02 pm
Forum: Runes of Magic
Topic: Adjustments for this weeks patch needed.
Replies: 34
Views: 13996

Re: Adjustments for this weeks patch needed.

edit addresses.lua
tablesBase = 0x9FF4C4,
Thanks to Lisa for her howto ^^
http://www.solarstrike.net/phpBB3/viewt ... 490#p24490
by SpiralV
Tue Dec 13, 2011 6:24 pm
Forum: Runes of Magic
Topic: Need help with table structure
Replies: 11
Views: 3448

Re: Need help with table structure

memoryReadIntPtr( getProc(), address , offsets )
So it starts at

0x932123 which points to 0x1243211
then do first offset 0x32
0x1243243

which points to 0x1031301
then do next offset 0x8
0x1031309

which points to 0x11929200
then do offset 0x61
0x11929261


So final address is 0x11929261

But ...
by SpiralV
Sat Dec 10, 2011 9:51 am
Forum: Runes of Magic
Topic: Rom Bot 64Windows ???
Replies: 4
Views: 3125

Re: Rom Bot 64Windows ???

No many of us use win64 without any problems.
The error says there is something wrong with your ingame keyboard settings.
by SpiralV
Sat Dec 10, 2011 8:43 am
Forum: Runes of Magic
Topic: distance problem at boss
Replies: 7
Views: 4125

Re: distance problem at boss

I think it's a bot-related problem, the distance is greater if the mob is greater, so distance + mob-size, but the size is not known atm.
The melee distance is located in the settings.lua
change it manually in WP

settings.options.MELEE_DISTANCE = 70
...
settings.options.MELEE_DISTANCE = 50

Next ...
by SpiralV
Tue Dec 06, 2011 11:32 am
Forum: Runes of Magic
Topic: --=== Official patch 4.0.5.2472 topic ===--
Replies: 38
Views: 15639

Re: --=== Official patch 4.0.5.2472 topic ===--

partyMemberList_address = 0x9EDBC0,
tried works
by SpiralV
Fri Dec 02, 2011 9:03 am
Forum: Runes of Magic
Topic: id error
Replies: 7
Views: 2601

Re: id error

/run DEFAULT_CHAT_FRAME:AddMessage(TEXT("Sys533025_name")) I didn't think of that. Of course the ids might not have names. Not all ids do. Although I'm not sure of the normal behaviour for that command is, when using valid ids with no name.

Hm well then there is no other possibility unless you ...
by SpiralV
Fri Dec 02, 2011 7:54 am
Forum: Runes of Magic
Topic: id error
Replies: 7
Views: 2601

Re: id error

How are we to see if the client displays the name if we don't know what the ids are?
/run DEFAULT_CHAT_FRAME:AddMessage(TEXT("Sys533025_name"))
I've tested a few of those ids, no translations, so I guess memorytable.lua is not the problem here.
I suspect it's a new range and the way memorytables ...
by SpiralV
Thu Dec 01, 2011 4:36 pm
Forum: Runes of Magic
Topic: id error
Replies: 7
Views: 2601

Re: id error

First memorytable.lua works since a couple of client-patches so i'm really happy about 8-)
Maybe these IDs are some old event items and they don't exist in the current Id table?
if so does the client display the item name?
by SpiralV
Fri Oct 07, 2011 8:34 am
Forum: Runes of Magic
Topic: RoM server Patch 4.0.3. - The Mighty Shield.
Replies: 502
Views: 162216

Re: RoM server Patch 4.0.3. - The Mighty Shield.

nerdyone255 wrote: where is that getpartymembername function? i have my dps/healers all logged and ready to test
.functions.lua 1268
by SpiralV
Fri Oct 07, 2011 7:52 am
Forum: Runes of Magic
Topic: RoM server Patch 4.0.3. - The Mighty Shield.
Replies: 502
Views: 162216

Re: RoM server Patch 4.0.3. - The Mighty Shield.

urgs some bugfixing here Lisa

function GetPartyMemberName(_number)

if type(_number) ~= "number" or _number < 1 then
print("GetPartyMemberName(number): incorrect value for 'number'.")
return
end

if partymembers == nil or _lastupdated == nil or (os.time() - _lastupdated) >= 60 then ...
by SpiralV
Wed Oct 05, 2011 10:11 am
Forum: Runes of Magic
Topic: RoM server Patch 4.0.3. - The Mighty Shield.
Replies: 502
Views: 162216

Re: RoM server Patch 4.0.3. - The Mighty Shield.

I've checked memorytable.lua and it works but the static addresses/offsets seems to be broken so i can't find them because of too many indirect pointers.
by SpiralV
Thu Sep 29, 2011 11:56 am
Forum: Runes of Magic
Topic: Renew <onload> by switching the waypoints
Replies: 4
Views: 1683

Re: Renew <onload> by switching the waypoints

Not easy to follow, but one question wouldn't be easier to load the right file directly?
by SpiralV
Wed Sep 07, 2011 6:18 pm
Forum: Runes of Magic
Topic: two little mistakes in 642
Replies: 1
Views: 961

two little mistakes in 642

addresses.lua 83

partyMemberList_address = 0x9E8F90,

-> http://www.solarstrike.net/phpBB3/viewtopic.php?p=26308#p26308

partyMemberList_address = 0x9E8FA0,

skills.xml 113

<skill name="PRIEST_FROST_SCARS" id="495563" rage="200" mana="180" cooldown="4" type="damage" target="enemy ...
by SpiralV
Tue Sep 06, 2011 6:42 pm
Forum: Runes of Magic
Topic: Patch 4.0.2.2433 Fixes
Replies: 7
Views: 3451

Re: Patch 4.0.2.2433 Fixes

tablesBase = 0x9EA22C, -- it moved from 1C to 2C
castingBarPtr = 0xA1BC10,
editBoxHasFocus_address = 0xA18FEC,
skillsTableBase = 0xA1E71C,

The skills table is something new to me. Combat skills will not be used when you run the bot. If you want to get it working immediately, do the above changes ...
by SpiralV
Sat Sep 03, 2011 8:23 am
Forum: Runes of Magic
Topic: Memento farming - concept - Dalanis Dungeon
Replies: 255
Views: 156508

Re: Memento farming - concept - Dalanis Dungeon

I think the event-monitor version is the better choice but I'm not happy about how it is called.
a real timer is probably the better choice
<onLoad>
function runaway()
-- look in the middle of the room before
local angle = math.atan2(2407 - player.Z, 2292 - player.X)
local yangle = 0
player ...
by SpiralV
Wed Aug 31, 2011 5:11 pm
Forum: Runes of Magic
Topic: Rebuffcut Broken?
Replies: 19
Views: 4107

Re: Rebuffcut Broken?

Hm looks like this part of skill.lua 193 subtracts the rebuffcut from the skillcooldown instead of the buffcooldown.

if( deltaTime(getTime(), self.LastCastTime) <
(self.Cooldown*1000 - self.rebuffcut*1000 - prior) ) then -- Cooldown is in sec
debug_skilluse("ONCOOLDOWN", self.Cooldown*1000-self ...