Search found 72 matches
- Tue Jul 24, 2012 8:21 pm
- Forum: Runes of Magic
- Topic: Adjustments for this weeks patch needed.
- Replies: 34
- Views: 13996
Re: Adjustments for this weeks patch needed.
Ah sry, i guessed this value would be overwritten during an update.
- Tue Jul 24, 2012 7:05 pm
- Forum: Runes of Magic
- Topic: Adjustments for this weeks patch needed.
- Replies: 34
- Views: 13996
Re: Adjustments for this weeks patch needed.
Hmmm,
the SVN addresses.lua is not OK, looks like there is no auto-update has been made.
I'll post mine, changes to previous version:
- run update.lua
-tablesBase = 0x9FF4C4, (got a problem with 0x9FF4C8 on a different PC)
-partyMemberList_address = 0x9FE238,
the SVN addresses.lua is not OK, looks like there is no auto-update has been made.
I'll post mine, changes to previous version:
- run update.lua
-tablesBase = 0x9FF4C4, (got a problem with 0x9FF4C8 on a different PC)
-partyMemberList_address = 0x9FE238,
- Tue Jul 24, 2012 4:29 pm
- Forum: Runes of Magic
- Topic: Adjustments for this weeks patch needed.
- Replies: 34
- Views: 13996
Re: Adjustments for this weeks patch needed.
Both are correct, so the first one is mine and the second one yoursBillDoorNZ wrote:lol...surely you can just try both???
but:
tablesBase = 0x9FF4C8,
is the right one
- Tue Jul 24, 2012 4:02 pm
- Forum: Runes of Magic
- Topic: Adjustments for this weeks patch needed.
- Replies: 34
- Views: 13996
Re: Adjustments for this weeks patch needed.
edit addresses.lua
tablesBase = 0x9FF4C4,
Thanks to Lisa for her howto ^^
http://www.solarstrike.net/phpBB3/viewt ... 490#p24490
tablesBase = 0x9FF4C4,
Thanks to Lisa for her howto ^^
http://www.solarstrike.net/phpBB3/viewt ... 490#p24490
- Tue Dec 13, 2011 6:24 pm
- Forum: Runes of Magic
- Topic: Need help with table structure
- Replies: 11
- Views: 3448
Re: Need help with table structure
memoryReadIntPtr( getProc(), address , offsets )
So it starts at
0x932123 which points to 0x1243211
then do first offset 0x32
0x1243243
which points to 0x1031301
then do next offset 0x8
0x1031309
which points to 0x11929200
then do offset 0x61
0x11929261
So final address is 0x11929261
But ...
So it starts at
0x932123 which points to 0x1243211
then do first offset 0x32
0x1243243
which points to 0x1031301
then do next offset 0x8
0x1031309
which points to 0x11929200
then do offset 0x61
0x11929261
So final address is 0x11929261
But ...
- Sat Dec 10, 2011 9:51 am
- Forum: Runes of Magic
- Topic: Rom Bot 64Windows ???
- Replies: 4
- Views: 3125
Re: Rom Bot 64Windows ???
No many of us use win64 without any problems.
The error says there is something wrong with your ingame keyboard settings.
The error says there is something wrong with your ingame keyboard settings.
- Sat Dec 10, 2011 8:43 am
- Forum: Runes of Magic
- Topic: distance problem at boss
- Replies: 7
- Views: 4125
Re: distance problem at boss
I think it's a bot-related problem, the distance is greater if the mob is greater, so distance + mob-size, but the size is not known atm.
The melee distance is located in the settings.lua
change it manually in WP
settings.options.MELEE_DISTANCE = 70
...
settings.options.MELEE_DISTANCE = 50
Next ...
The melee distance is located in the settings.lua
change it manually in WP
settings.options.MELEE_DISTANCE = 70
...
settings.options.MELEE_DISTANCE = 50
Next ...
- Tue Dec 06, 2011 11:32 am
- Forum: Runes of Magic
- Topic: --=== Official patch 4.0.5.2472 topic ===--
- Replies: 38
- Views: 15639
Re: --=== Official patch 4.0.5.2472 topic ===--
partyMemberList_address = 0x9EDBC0,
tried works
tried works
- Tue Dec 06, 2011 10:35 am
- Forum: Runes of Magic
- Topic: ***/classes/memorytable.lua:7: bad argument #2
- Replies: 9
- Views: 3737
- Fri Dec 02, 2011 9:03 am
- Forum: Runes of Magic
- Topic: id error
- Replies: 7
- Views: 2601
Re: id error
/run DEFAULT_CHAT_FRAME:AddMessage(TEXT("Sys533025_name")) I didn't think of that. Of course the ids might not have names. Not all ids do. Although I'm not sure of the normal behaviour for that command is, when using valid ids with no name.
Hm well then there is no other possibility unless you ...
Hm well then there is no other possibility unless you ...
- Fri Dec 02, 2011 7:54 am
- Forum: Runes of Magic
- Topic: id error
- Replies: 7
- Views: 2601
Re: id error
How are we to see if the client displays the name if we don't know what the ids are?
/run DEFAULT_CHAT_FRAME:AddMessage(TEXT("Sys533025_name"))
I've tested a few of those ids, no translations, so I guess memorytable.lua is not the problem here.
I suspect it's a new range and the way memorytables ...
/run DEFAULT_CHAT_FRAME:AddMessage(TEXT("Sys533025_name"))
I've tested a few of those ids, no translations, so I guess memorytable.lua is not the problem here.
I suspect it's a new range and the way memorytables ...
- Thu Dec 01, 2011 4:36 pm
- Forum: Runes of Magic
- Topic: id error
- Replies: 7
- Views: 2601
Re: id error
First memorytable.lua works since a couple of client-patches so i'm really happy about 
Maybe these IDs are some old event items and they don't exist in the current Id table?
if so does the client display the item name?
Maybe these IDs are some old event items and they don't exist in the current Id table?
if so does the client display the item name?
- Fri Oct 07, 2011 8:34 am
- Forum: Runes of Magic
- Topic: RoM server Patch 4.0.3. - The Mighty Shield.
- Replies: 502
- Views: 162250
Re: RoM server Patch 4.0.3. - The Mighty Shield.
.functions.lua 1268nerdyone255 wrote: where is that getpartymembername function? i have my dps/healers all logged and ready to test
- Fri Oct 07, 2011 7:52 am
- Forum: Runes of Magic
- Topic: RoM server Patch 4.0.3. - The Mighty Shield.
- Replies: 502
- Views: 162250
Re: RoM server Patch 4.0.3. - The Mighty Shield.
urgs some bugfixing here Lisa
function GetPartyMemberName(_number)
if type(_number) ~= "number" or _number < 1 then
print("GetPartyMemberName(number): incorrect value for 'number'.")
return
end
if partymembers == nil or _lastupdated == nil or (os.time() - _lastupdated) >= 60 then ...
function GetPartyMemberName(_number)
if type(_number) ~= "number" or _number < 1 then
print("GetPartyMemberName(number): incorrect value for 'number'.")
return
end
if partymembers == nil or _lastupdated == nil or (os.time() - _lastupdated) >= 60 then ...
- Wed Oct 05, 2011 10:11 am
- Forum: Runes of Magic
- Topic: RoM server Patch 4.0.3. - The Mighty Shield.
- Replies: 502
- Views: 162250
Re: RoM server Patch 4.0.3. - The Mighty Shield.
I've checked memorytable.lua and it works but the static addresses/offsets seems to be broken so i can't find them because of too many indirect pointers.
- Thu Sep 29, 2011 11:56 am
- Forum: Runes of Magic
- Topic: Renew <onload> by switching the waypoints
- Replies: 4
- Views: 1683
Re: Renew <onload> by switching the waypoints
Not easy to follow, but one question wouldn't be easier to load the right file directly?
- Wed Sep 07, 2011 6:18 pm
- Forum: Runes of Magic
- Topic: two little mistakes in 642
- Replies: 1
- Views: 961
two little mistakes in 642
addresses.lua 83
partyMemberList_address = 0x9E8F90,
-> http://www.solarstrike.net/phpBB3/viewtopic.php?p=26308#p26308
partyMemberList_address = 0x9E8FA0,
skills.xml 113
<skill name="PRIEST_FROST_SCARS" id="495563" rage="200" mana="180" cooldown="4" type="damage" target="enemy ...
partyMemberList_address = 0x9E8F90,
-> http://www.solarstrike.net/phpBB3/viewtopic.php?p=26308#p26308
partyMemberList_address = 0x9E8FA0,
skills.xml 113
<skill name="PRIEST_FROST_SCARS" id="495563" rage="200" mana="180" cooldown="4" type="damage" target="enemy ...
- Tue Sep 06, 2011 6:42 pm
- Forum: Runes of Magic
- Topic: Patch 4.0.2.2433 Fixes
- Replies: 7
- Views: 3451
Re: Patch 4.0.2.2433 Fixes
tablesBase = 0x9EA22C, -- it moved from 1C to 2C
castingBarPtr = 0xA1BC10,
editBoxHasFocus_address = 0xA18FEC,
skillsTableBase = 0xA1E71C,
The skills table is something new to me. Combat skills will not be used when you run the bot. If you want to get it working immediately, do the above changes ...
castingBarPtr = 0xA1BC10,
editBoxHasFocus_address = 0xA18FEC,
skillsTableBase = 0xA1E71C,
The skills table is something new to me. Combat skills will not be used when you run the bot. If you want to get it working immediately, do the above changes ...
- Sat Sep 03, 2011 8:23 am
- Forum: Runes of Magic
- Topic: Memento farming - concept - Dalanis Dungeon
- Replies: 255
- Views: 156515
Re: Memento farming - concept - Dalanis Dungeon
I think the event-monitor version is the better choice but I'm not happy about how it is called.
a real timer is probably the better choice
<onLoad>
function runaway()
-- look in the middle of the room before
local angle = math.atan2(2407 - player.Z, 2292 - player.X)
local yangle = 0
player ...
a real timer is probably the better choice
<onLoad>
function runaway()
-- look in the middle of the room before
local angle = math.atan2(2407 - player.Z, 2292 - player.X)
local yangle = 0
player ...
- Wed Aug 31, 2011 5:11 pm
- Forum: Runes of Magic
- Topic: Rebuffcut Broken?
- Replies: 19
- Views: 4107
Re: Rebuffcut Broken?
Hm looks like this part of skill.lua 193 subtracts the rebuffcut from the skillcooldown instead of the buffcooldown.
if( deltaTime(getTime(), self.LastCastTime) <
(self.Cooldown*1000 - self.rebuffcut*1000 - prior) ) then -- Cooldown is in sec
debug_skilluse("ONCOOLDOWN", self.Cooldown*1000-self ...
if( deltaTime(getTime(), self.LastCastTime) <
(self.Cooldown*1000 - self.rebuffcut*1000 - prior) ) then -- Cooldown is in sec
debug_skilluse("ONCOOLDOWN", self.Cooldown*1000-self ...