Doh, sorry, should have realised (cos I didnt know to start) you need to have it as a skill in your warden profile to be able to use it.... Just add this last line in mine to yours.... :P
<skills_warden>
<skill name="WARDEN_CHARGED_CHOP" modifier="" hotkey="MACRO" priority="70" />
<skill name ...
Search found 58 matches
- Mon Aug 15, 2011 4:17 pm
- Forum: Runes of Magic
- Topic: warden summon skill
- Replies: 6
- Views: 2923
- Mon Aug 15, 2011 5:45 am
- Forum: Runes of Magic
- Topic: Stop Movement on Boss Detection
- Replies: 23
- Views: 8443
Re: Stop Movement on Boss Detection
Doh, sorry, im such a dud when it comes to this stuff....... You guys are such whizzes
I am learning a little by little, slowly, slowly. Thanks for all the help anyway.... Ill give the new stuff a go and post only if I need. Thanks heaps 
- Mon Aug 15, 2011 3:18 am
- Forum: Runes of Magic
- Topic: Stop Movement on Boss Detection
- Replies: 23
- Views: 8443
Re: Stop Movement on Boss Detection
Thanks Rock for the help! Unfortunately when I used your code it got this error....
Loaded waypoint path 8_Ostriches.xml
No return path with default naming 1-9SS/8_Ostriches_return.xml found.
We use the normal waypoint path 8_Ostriches.xml now.
GM detection started
Moving to waypoint #1, (4046 ...
Loaded waypoint path 8_Ostriches.xml
No return path with default naming 1-9SS/8_Ostriches_return.xml found.
We use the normal waypoint path 8_Ostriches.xml now.
GM detection started
Moving to waypoint #1, (4046 ...
- Mon Aug 15, 2011 1:31 am
- Forum: Runes of Magic
- Topic: Stop Movement on Boss Detection
- Replies: 23
- Views: 8443
Re: Stop Movement on Boss Detection
OMG, check this out, I have no idea what this is??? It ran from a silly ostrich, there was no elite around. I put in what you suggested Rock. At least it ran to my waypoint #1 :lol:
Use MACRO: MAGE_FIREBALL => <UNKNOWN> (1000/1000)
Fight finished. Killed 2 Young Ostrich. (fight #2 / runtime 0 ...
Use MACRO: MAGE_FIREBALL => <UNKNOWN> (1000/1000)
Fight finished. Killed 2 Young Ostrich. (fight #2 / runtime 0 ...
- Sun Aug 14, 2011 5:04 pm
- Forum: Runes of Magic
- Topic: Stop Movement on Boss Detection
- Replies: 23
- Views: 8443
Re: Stop Movement on Boss Detection
OK, tried these things. No luck, it keeps saying it is 'moving to waypoint #1' and that scrolls till I pause/quit...... :?
<!-- Combat options -->
<option name="COMBAT_TYPE" value="" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL ...
<!-- Combat options -->
<option name="COMBAT_TYPE" value="" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL ...
- Sun Aug 14, 2011 4:23 am
- Forum: Runes of Magic
- Topic: Stop Movement on Boss Detection
- Replies: 23
- Views: 8443
Re: Stop Movement on Boss Detection
I tried:
<onLoad><![CDATA[
-- Additional Lua code to execute after loading the profile
-- and before the bot starts. e.g. You could overwrite profile settings here
-- like: changeProfileOption("HP_REST", 60);
if( player.PetPtr == 0 or ( player.Pet.HP/player.Pet.MaxHP*100 ) < 20 ) then
player ...
<onLoad><![CDATA[
-- Additional Lua code to execute after loading the profile
-- and before the bot starts. e.g. You could overwrite profile settings here
-- like: changeProfileOption("HP_REST", 60);
if( player.PetPtr == 0 or ( player.Pet.HP/player.Pet.MaxHP*100 ) < 20 ) then
player ...
- Sun Aug 14, 2011 3:41 am
- Forum: Runes of Magic
- Topic: Stop Movement on Boss Detection
- Replies: 23
- Views: 8443
Re: Stop Movement on Boss Detection
SSooo, this isn't working? Gosh darnit.....
<onLoad><![CDATA[
-- Additional Lua code to execute after loading the profile
-- and before the bot starts. e.g. You could overwrite profile settings here
-- like: changeProfileOption("HP_REST", 60);
if( player.PetPtr == 0 or ( player.Pet.HP/player ...
<onLoad><![CDATA[
-- Additional Lua code to execute after loading the profile
-- and before the bot starts. e.g. You could overwrite profile settings here
-- like: changeProfileOption("HP_REST", 60);
if( player.PetPtr == 0 or ( player.Pet.HP/player ...
- Sun Aug 14, 2011 3:04 am
- Forum: Runes of Magic
- Topic: Stop Movement on Boss Detection
- Replies: 23
- Views: 8443
Re: Stop Movement on Boss Detection
OK, think I messed up and typed 'elites()' instead of 'elite()' - anyway, changed that and now get this error.....
"[string " elite() "]:1: attempt to call global 'elite' (a nil value)"
EDIT: Changed back to 'elites() and now it just loops without moving to second waypoint.....?
"[string " elite() "]:1: attempt to call global 'elite' (a nil value)"
EDIT: Changed back to 'elites() and now it just loops without moving to second waypoint.....?
- Sun Aug 14, 2011 2:47 am
- Forum: Runes of Magic
- Topic: warden summon skill
- Replies: 6
- Views: 2923
Re: warden summon skill
Well yeah, I have been to the wiki, ssssoooooo many times, but I'm rather challenged technically...... got this to work for all too scared to ask ;)
<onLoad><
- Sat Aug 13, 2011 2:17 am
- Forum: Runes of Magic
- Topic: Stop Movement on Boss Detection
- Replies: 23
- Views: 8443
Stop Movement on Boss Detection
Is there a way to have bot stop when a random, roaming boss is located for a set period of time? I know the game gives a warning when nearing a roaming boss, but the bot does not detect such a warning....... thanks in advance if possible. ;)
EDIT:-
So, I guess there is no such option. How about ...
EDIT:-
So, I guess there is no such option. How about ...
- Mon Aug 08, 2011 1:28 am
- Forum: Runes of Magic
- Topic: Responding to Noob Questions??
- Replies: 4
- Views: 2748
Re: Responding to Noob Questions??
Thanks heaps, ill give it a go..... 
- Sun Aug 07, 2011 2:48 pm
- Forum: Runes of Magic
- Topic: Responding to Noob Questions??
- Replies: 4
- Views: 2748
Re: Responding to Noob Questions??
Thnaks Lisa, ill do a little more work/investigation. Im sick of dorks saying 'wanna join my guild' etc etc.
Edit: Can't find the ChatMonitor addon anywhere..... Can anyone help??
Edit: Can't find the ChatMonitor addon anywhere..... Can anyone help??
- Sat Aug 06, 2011 11:30 pm
- Forum: Runes of Magic
- Topic: Responding to Noob Questions??
- Replies: 4
- Views: 2748
Responding to Noob Questions??
Is there a way to respond to noobs who ask stupid questions, like 'wanna join my guild' etc, when botting. Maybe have a number of responses like the GM detect does??
Edit: I dont think I can modify responses but ima gunna try 'declineinvite'.......
declineInvite_conf = {
["ENABLED"] = true ...
Edit: I dont think I can modify responses but ima gunna try 'declineinvite'.......
declineInvite_conf = {
["ENABLED"] = true ...
- Thu Aug 04, 2011 4:36 am
- Forum: Runes of Magic
- Topic: Rogue combat profile
- Replies: 7
- Views: 2899
Re: Rogue combat profile
I get the picture, thanks anyway..... 