Search found 18 matches

by Izebize
Wed May 20, 2009 2:50 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 2037290

Re: RoM bot

This seems to work for me:
Change bot.lua ~207:
if( player:haveTarget() ) then
To:
if((player:haveTarget()) or (player.Battling)) then
while (not player:haveTarget()) do
player:update(); -- wait till the player has a target, or exits combat
yrest(100);
end;
It stucks if someone else attacks ...
by Izebize
Wed May 20, 2009 12:41 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 2037290

Re: RoM bot

Wouldn't be better?
bot.lua ~212:
if( player:haveTarget() ) then
Change it to:
if( player:haveTarget() or (player.Battling) ) then
while( player.inBattle and (not player:haveTarget()) ) do
player:update(); -- wait till the player has a target, or exits combat
yrest(10);
end


Update: It ...
by Izebize
Fri May 15, 2009 4:47 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 2037290

Re: RoM bot

Can you share your code?
by Izebize
Fri May 15, 2009 5:38 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 2037290

Re: RoM bot

Administrator wrote:Here's an experimental change to help prevent you from getting gang raped...Need some people to test it out for me.
I tried it. It works good for me, but if I use this, then it doesn't use the target selector (TAB) bind, so only attacks after an aggro mob attacks me (getting in battle).
by Izebize
Sat May 09, 2009 12:30 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 2037290

Re: RoM bot

He uses LootFilter, and if there's something you don't loot, the corpse will stay there in focus till the bot selects the next target. In this case the selection (circle thingy under the mob) stays on the dead corpse, but the bot attacks the new target.
In other words an escape key after looting ...
by Izebize
Wed May 06, 2009 8:10 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 2037290

Re: RoM bot

I think inBattle_offset is not the good one. When you attack something, this offset doesn't changes at all. I don't know exactly what for this offset, but you can check "0x55E".
It changes only when you are in battle (Enter Combat), if you attack, or you have been attacked by an aggro mob, and turns ...
by Izebize
Fri Apr 24, 2009 7:18 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 2037290

Re: RoM bot

Is it enough to add this line to database.xml, to use the Priest Angel's Carol skill?
<skill name="PRIEST_ANGELS_CAROL" cooldown="180" type="buff" target="self" />
And of course the in profile:
<skill name="PRIEST_ANGELS_CAROL" hotkey="VK_MINUS" modifier="" />

After I tested it, I can answer it ...
by Izebize
Tue Apr 21, 2009 12:48 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 2037290

Re: RoM bot

viperfx: Do you have a "10" key on your keyboard? I think you have 0-9 but not "10". As you can see, the error describes everything you have to know to fix your problem "profile error: VK_10 does not name a valid hotkey!".
by Izebize
Tue Apr 21, 2009 2:24 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 2037290

Re: RoM bot

You didn't disturbed at all. I just told you that it's not 2 minutes to change the bot for multiple game, and I don't know anyone who would work out the code for you.
by Izebize
Mon Apr 20, 2009 6:03 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 2037290

Re: RoM bot

holystrikers : If you really want to use this bot with multiple account, and party game, you have to change several things, and for that you have to know some programming. I think noone will do this for you, except if someone already made it, and shares the code with you, but I doubt that. I would ...
by Izebize
Mon Apr 20, 2009 10:41 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 2037290

Re: RoM bot

Zilvermoon: Are you confirming that you have that problem where the player address changes to 0?
I have never seen it, myself. It would be nice to know what causes the game to change addresses like that...
My ISP is very lossy. When I run the bot, and a loss packed appears, the game resets the ...
by Izebize
Wed Apr 08, 2009 5:35 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 2037290

Re: RoM bot

Addresses for v1829:

Code: Select all

staticcharbase_address = 0x86A7A4; --0x86A7E0; 0x884F00; 0x8A3E48;
charPtr_offset = 0x570;
Probably wrong:
  • pawnAttackable_offset
    inBattle_offset
Probably right:
  • castbar_offset
    camUVec1_offset
    camUVec2_offset
Other offsets are the same as the last release of the bot.
by Izebize
Wed Apr 08, 2009 5:05 am
Forum: Runes of Magic
Topic: Is there a rombot patch for the patch that was today?
Replies: 1
Views: 2159

Re: Is there a rombot patch for the patch that was today?

I think this topic is totally useless. You could use the main rombot thread.
Btw there's a new patch released (1829).
by Izebize
Tue Apr 07, 2009 7:41 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 2037290

Re: RoM bot

Yes. As I mentioned the question marked rows are wrong, these addresses left from the previous release. I didn't find those offsets, so what uses those, that won't work. I tried with createpath.lua, but that fails too, because it uses "charDirVectorPtr_offset" wich is marked, so it fails.
by Izebize
Tue Apr 07, 2009 5:50 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 2037290

Re: RoM bot

New addresses.lua (for v2.0.4.1828):

staticcharbase_address = 0x8697A4; --0x8697E0; 0x883F00; 0x8A2E48;
charPtr_offset = 0x56C;
castbar_offset = 0x238; -- ?

charX_offset = 0x2C;
charY_offset = 0x30;
charZ_offset = 0x34;
charDirection_offset = 0x38;
charHP_offset = 0x344;
charMaxHP_offset = 0x34C ...
by Izebize
Tue Apr 07, 2009 3:46 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 2037290

Re: RoM bot

Yeah.
The new patch (1828) always crashes my game, and I can't find the new values before crash, so I wait for a new patch or new server patch or whatever.
by Izebize
Tue Apr 07, 2009 12:10 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 2037290

Re: RoM bot

Yeah, the offsets are changed too. I try to guess out for what.

Here is the new addresses.lua:
staticcharbase_address = 0x8687A4; --0x8687E0; 0x882F08; 0x8A1E50;
charPtr_offset = 0x56C;
castbar_offset = 0x238; -- ?

charX_offset = 0x2C;
charY_offset = 0x30;
charZ_offset = 0x34;
charDirection ...
by Izebize
Tue Apr 07, 2009 11:51 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 2037290

Re: RoM bot

I've found 4 addresses:
  • 008687A4
    008687E0
    00882F08
    008A1E50
Oh I see now.
The previous address was the 'same', and the commented are the rest 3.
I thought the commented ones are some kind of 'history' :)

P.S.: You have to change "00" to "0x" to make it work.