This seems to work for me:
Change bot.lua ~207:
if( player:haveTarget() ) then
To:
if((player:haveTarget()) or (player.Battling)) then
while (not player:haveTarget()) do
player:update(); -- wait till the player has a target, or exits combat
yrest(100);
end;
It stucks if someone else attacks ...
Search found 18 matches
- Wed May 20, 2009 2:50 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 2037290
- Wed May 20, 2009 12:41 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 2037290
Re: RoM bot
Wouldn't be better?
bot.lua ~212:
if( player:haveTarget() ) then
Change it to:
if( player:haveTarget() or (player.Battling) ) then
while( player.inBattle and (not player:haveTarget()) ) do
player:update(); -- wait till the player has a target, or exits combat
yrest(10);
end
Update: It ...
bot.lua ~212:
if( player:haveTarget() ) then
Change it to:
if( player:haveTarget() or (player.Battling) ) then
while( player.inBattle and (not player:haveTarget()) ) do
player:update(); -- wait till the player has a target, or exits combat
yrest(10);
end
Update: It ...
- Fri May 15, 2009 4:47 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 2037290
Re: RoM bot
Can you share your code?
- Fri May 15, 2009 5:38 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 2037290
Re: RoM bot
I tried it. It works good for me, but if I use this, then it doesn't use the target selector (TAB) bind, so only attacks after an aggro mob attacks me (getting in battle).Administrator wrote:Here's an experimental change to help prevent you from getting gang raped...Need some people to test it out for me.
- Sat May 09, 2009 12:30 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 2037290
Re: RoM bot
He uses LootFilter, and if there's something you don't loot, the corpse will stay there in focus till the bot selects the next target. In this case the selection (circle thingy under the mob) stays on the dead corpse, but the bot attacks the new target.
In other words an escape key after looting ...
In other words an escape key after looting ...
- Wed May 06, 2009 8:10 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 2037290
Re: RoM bot
I think inBattle_offset is not the good one. When you attack something, this offset doesn't changes at all. I don't know exactly what for this offset, but you can check "0x55E".
It changes only when you are in battle (Enter Combat), if you attack, or you have been attacked by an aggro mob, and turns ...
It changes only when you are in battle (Enter Combat), if you attack, or you have been attacked by an aggro mob, and turns ...
- Fri Apr 24, 2009 7:18 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 2037290
Re: RoM bot
Is it enough to add this line to database.xml, to use the Priest Angel's Carol skill?
<skill name="PRIEST_ANGELS_CAROL" cooldown="180" type="buff" target="self" />
And of course the in profile:
<skill name="PRIEST_ANGELS_CAROL" hotkey="VK_MINUS" modifier="" />
After I tested it, I can answer it ...
<skill name="PRIEST_ANGELS_CAROL" cooldown="180" type="buff" target="self" />
And of course the in profile:
<skill name="PRIEST_ANGELS_CAROL" hotkey="VK_MINUS" modifier="" />
After I tested it, I can answer it ...
- Tue Apr 21, 2009 12:48 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 2037290
Re: RoM bot
viperfx: Do you have a "10" key on your keyboard? I think you have 0-9 but not "10". As you can see, the error describes everything you have to know to fix your problem "profile error: VK_10 does not name a valid hotkey!".
- Tue Apr 21, 2009 2:24 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 2037290
Re: RoM bot
You didn't disturbed at all. I just told you that it's not 2 minutes to change the bot for multiple game, and I don't know anyone who would work out the code for you.
- Mon Apr 20, 2009 6:03 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 2037290
Re: RoM bot
holystrikers : If you really want to use this bot with multiple account, and party game, you have to change several things, and for that you have to know some programming. I think noone will do this for you, except if someone already made it, and shares the code with you, but I doubt that. I would ...
- Mon Apr 20, 2009 10:41 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 2037290
Re: RoM bot
Zilvermoon: Are you confirming that you have that problem where the player address changes to 0?
I have never seen it, myself. It would be nice to know what causes the game to change addresses like that...
My ISP is very lossy. When I run the bot, and a loss packed appears, the game resets the ...
I have never seen it, myself. It would be nice to know what causes the game to change addresses like that...
My ISP is very lossy. When I run the bot, and a loss packed appears, the game resets the ...
- Wed Apr 08, 2009 5:35 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 2037290
Re: RoM bot
Addresses for v1829:
Probably wrong:
Code: Select all
staticcharbase_address = 0x86A7A4; --0x86A7E0; 0x884F00; 0x8A3E48;
charPtr_offset = 0x570;
- pawnAttackable_offset
inBattle_offset
- castbar_offset
camUVec1_offset
camUVec2_offset
- Wed Apr 08, 2009 5:05 am
- Forum: Runes of Magic
- Topic: Is there a rombot patch for the patch that was today?
- Replies: 1
- Views: 2159
Re: Is there a rombot patch for the patch that was today?
I think this topic is totally useless. You could use the main rombot thread.
Btw there's a new patch released (1829).
Btw there's a new patch released (1829).
- Tue Apr 07, 2009 7:41 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 2037290
Re: RoM bot
Yes. As I mentioned the question marked rows are wrong, these addresses left from the previous release. I didn't find those offsets, so what uses those, that won't work. I tried with createpath.lua, but that fails too, because it uses "charDirVectorPtr_offset" wich is marked, so it fails.
- Tue Apr 07, 2009 5:50 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 2037290
Re: RoM bot
New addresses.lua (for v2.0.4.1828):
staticcharbase_address = 0x8697A4; --0x8697E0; 0x883F00; 0x8A2E48;
charPtr_offset = 0x56C;
castbar_offset = 0x238; -- ?
charX_offset = 0x2C;
charY_offset = 0x30;
charZ_offset = 0x34;
charDirection_offset = 0x38;
charHP_offset = 0x344;
charMaxHP_offset = 0x34C ...
staticcharbase_address = 0x8697A4; --0x8697E0; 0x883F00; 0x8A2E48;
charPtr_offset = 0x56C;
castbar_offset = 0x238; -- ?
charX_offset = 0x2C;
charY_offset = 0x30;
charZ_offset = 0x34;
charDirection_offset = 0x38;
charHP_offset = 0x344;
charMaxHP_offset = 0x34C ...
- Tue Apr 07, 2009 3:46 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 2037290
Re: RoM bot
Yeah.
The new patch (1828) always crashes my game, and I can't find the new values before crash, so I wait for a new patch or new server patch or whatever.
The new patch (1828) always crashes my game, and I can't find the new values before crash, so I wait for a new patch or new server patch or whatever.
- Tue Apr 07, 2009 12:10 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 2037290
Re: RoM bot
Yeah, the offsets are changed too. I try to guess out for what.
Here is the new addresses.lua:
staticcharbase_address = 0x8687A4; --0x8687E0; 0x882F08; 0x8A1E50;
charPtr_offset = 0x56C;
castbar_offset = 0x238; -- ?
charX_offset = 0x2C;
charY_offset = 0x30;
charZ_offset = 0x34;
charDirection ...
Here is the new addresses.lua:
staticcharbase_address = 0x8687A4; --0x8687E0; 0x882F08; 0x8A1E50;
charPtr_offset = 0x56C;
castbar_offset = 0x238; -- ?
charX_offset = 0x2C;
charY_offset = 0x30;
charZ_offset = 0x34;
charDirection ...
- Tue Apr 07, 2009 11:51 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 2037290
Re: RoM bot
I've found 4 addresses:
The previous address was the 'same', and the commented are the rest 3.
I thought the commented ones are some kind of 'history'
P.S.: You have to change "00" to "0x" to make it work.
- 008687A4
008687E0
00882F08
008A1E50
The previous address was the 'same', and the commented are the rest 3.
I thought the commented ones are some kind of 'history'
P.S.: You have to change "00" to "0x" to make it work.