Search found 27 matches

by ellamental
Wed May 06, 2009 9:48 am
Forum: Runes of Magic
Topic: Find ressources in Game Memory.
Replies: 2
Views: 2106

Re: Find ressources in Game Memory.

Read this thread from elitepvpers.de

http://www.elitepvpers.de/forum/runes-m ... bot-2.html
by ellamental
Tue May 05, 2009 11:31 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 1378140

Re: RoM bot

Is there an update for the patch yet?
by ellamental
Tue Apr 28, 2009 8:06 pm
Forum: Runes of Magic
Topic: Waypoints and combat
Replies: 28
Views: 10460

Re: Waypoints and combat

Thanks
by ellamental
Fri Apr 24, 2009 5:34 pm
Forum: Runes of Magic
Topic: Waypoints and combat
Replies: 28
Views: 10460

Re: Waypoints and combat

Ok I found a temp fix for getting it to mine. I am am doing is making the way point right ontop of the node, and being zoomed out, clicking the center of my char, this allows for mining. Again since we can not tell where a node is, All I can do is run a path of all the know nodes and hope I come to ...
by ellamental
Sat Apr 18, 2009 5:14 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 1378140

Re: RoM bot

Can not find any commands to target the npc as of yet, not really sure What Im looking for.

But did find a way to buy items from the npc once the store is open.

/script StoreBuyItem(3, 50);

That will buy 50 items of the third item

Count go's like this.

12
34
56
yx

And so on
by ellamental
Sat Apr 18, 2009 2:39 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 1378140

Re: RoM bot

Thanks I will have to see if what Im thinking will work.

I am thinking TargetNearestFriend will target the npc, the maybe the attack command to engage in conversation, will test it when I get home.
by ellamental
Sat Apr 18, 2009 12:07 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 1378140

Re: RoM bot

Does anyone know where I can find a complete list of commands and scripting examples for runes of magics. What I am looking for is a way to communicate with an npc via macro's, Trying to see if I can target him and trigger the dialog via the macro system, this will allow me to avoid the problematic ...
by ellamental
Fri Apr 17, 2009 10:51 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 1378140

Re: RoM bot

Thanks for the updates. I suggest everyone to use this addon http://rom.curse.com/downloads/rom-addons/details/pbinfo.aspx and if you understand how to get death waypoints working, you can make sure the death way points run past a Shop and pause, click the npc then click let me see what you have to ...
by ellamental
Fri Apr 10, 2009 4:05 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 1378140

Re: RoM bot

Sorry not sure what that means, Like I said I was combining example from the admin, you may need to wait till someone who actually knows the lua language to help you or the admin. Just thought ID post how it could be done to give you a place to start, if you need it now I suggest studying the lua sc...
by ellamental
Fri Apr 10, 2009 10:22 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 1378140

Re: RoM bot

Eviltuna: I think if you do something like this it might work <onDeath> -- Additional Lua code to execute on death yrest(1000) keyboardPress(key.VK_6);--press a key to hit a macro to accept res. yrest(60000) --waits 60 secs keyboardPress(key.VK_DELETE); -- hits delete to unpause script __WPL:load(ge...
by ellamental
Thu Apr 09, 2009 11:36 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 1378140

Re: RoM bot

Is there a way to detect if your armor/weapons are damaged and if so to press a hot key?
by ellamental
Tue Apr 07, 2009 10:59 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 1378140

Re: RoM bot

Got createpath working again but a new problem. I tried to update via the script rom/update.lua and I get this Tue Apr 07 23:58:15 2009 : Unable to find static base pointer in module. Tue Apr 07 23:58:15 2009 : Execution error: Runtime error Ok now im back to the errors before, only way to fix it is...
by ellamental
Tue Apr 07, 2009 10:18 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 1378140

Re: RoM bot

Tue Apr 07 23:14:29 2009 : MicroMacro v1.0 Tue Apr 07 23:14:29 2009 : Processor Type: 586, OS: Windows XP Service Pack 3 Tue Apr 07 23:14:29 2009 : LuaCoco is available. Tue Apr 07 23:14:29 2009 : Lua glues exported. Tue Apr 07 23:14:29 2009 : Keyboard layout: US English Tue Apr 07 23:14:38 2009 : ...
by ellamental
Tue Apr 07, 2009 1:20 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 1378140

Re: RoM bot

Well Im sure the dev will be very grateful for what you have done thus far, I know I am.

It will speed his work up a lot.
by ellamental
Tue Apr 07, 2009 12:41 pm
Forum: Runes of Magic
Topic: Minimacro Update Problem With New ROM Patch
Replies: 4
Views: 5448

Re: Minimacro Update Problem With New ROM Patch

Refer to http://solarimpact.servegame.com/phpBB3 ... &start=640

Izebize is currently working on the offset as they have changed as well.
by ellamental
Tue Apr 07, 2009 9:20 am
Forum: Runes of Magic
Topic: Minimacro Update Problem With New ROM Patch
Replies: 4
Views: 5448

Re: Minimacro Update Problem With New ROM Patch

Same issues a bit more info The game updated with a new patch its not 1827 I think (cant recall the number) My log file Tue Apr 07 10:05:38 2009 : RoM Bot Version 2.26 Tue Apr 07 10:05:38 2009 : WARNING: Failure reading memory from 0xD3FDB0 at 0x87ad90 in memoryReadIntPtr(). Error code 299 (Only par...
by ellamental
Fri Apr 03, 2009 10:07 pm
Forum: Runes of Magic
Topic: Waypoints and combat
Replies: 28
Views: 10460

Re: Waypoints and combat

Is there any way to make sure when I get to a way point that I am facing a certain direction? Example, I get to way point number 11 and want to make sure I'm facing south. So far I managed to get to a way point, have the bot stop, and then click on the screen wait 7 secs and click again, rinse and r...
by ellamental
Thu Apr 02, 2009 11:19 pm
Forum: Runes of Magic
Topic: Waypoints and combat
Replies: 28
Views: 10460

Re: Waypoints and combat

You're right, I didn't look at the code properly. The problem is now that it's not a value inside the waypoint, but rather a value inside the waypoint s . That is, the code is being attributed to the root XML object rather than that specific waypoint. <waypoints> <waypoint x="-11458" z=&q...
by ellamental
Thu Apr 02, 2009 11:08 pm
Forum: Runes of Magic
Topic: Waypoints and combat
Replies: 28
Views: 10460

Re: Waypoints and combat

Ok now I have a new problem that I need to fix 1st, My bot no longer wants to move to waypoints. it keeps getting stuck, then doing nothing >.< Edit: haha I must of changed some of my keybindings by mistake, reverted to orginal and works fine, thanks for the mouse click, going to test it out now.
by ellamental
Thu Apr 02, 2009 10:09 pm
Forum: Runes of Magic
Topic: Waypoints and combat
Replies: 28
Views: 10460

Re: Waypoints and combat

<waypoints> <waypoint x="-11458" z="-1524" /> <waypoint x="-11470" z="-1418" /> detach(); mouseSet(675,752); mouseRClick(); attach(getWin()); </waypoints> Still only moves between 2 waypoints. @ ciraco Yes, The way I have thought is, by disabling the attack h...