Search found 154 matches

by kkulesza
Fri Jan 06, 2012 8:12 am
Forum: RoM Bot revision notes
Topic: 689 Changelog
Replies: 22
Views: 7076

Re: 689 Changelog

i had some problems with editing my post . sorry
by kkulesza
Fri Jan 06, 2012 8:07 am
Forum: RoM Bot revision notes
Topic: 689 Changelog
Replies: 22
Views: 7076

Re: 689 Changelog

rock5 wrote: - Added loadProfile(forcedProfile) function for users.
1.Do I have to use yrest(); after loadprofile() to wait for new profile to load?
by kkulesza
Thu Jan 05, 2012 8:37 am
Forum: Runes of Magic
Topic: help in useing a DIYCE command in a way point?
Replies: 7
Views: 2619

Re: help in useing a DIYCE command in a way point?

... To use DIYCE you have to press the button repeatedly to iterate through a series of skills that go through checks within the game client using various rom functions. Having it send the function once really shouldn't do anything... No. You don't have to press diyce-button repeatedly (although it...
by kkulesza
Wed Jan 04, 2012 6:34 pm
Forum: Runes of Magic
Topic: help in useing a DIYCE command in a way point?
Replies: 7
Views: 2619

Re: help in useing a DIYCE command in a way point?

hi can any help me , im trying to use a diyce command in a way point or isn't it possible e.g <!-- # 3 --><waypoint x="-1357" z="-4637" y="-50">RoMScript("ScoutRogue()") </waypoint> ... ("scoutRogue()") is my diyce starting command but this dosnt wo...
by kkulesza
Wed Jan 04, 2012 8:50 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 66266

Re: Ancient Treasures waypoint

kanta wrote:Trying to remember which waypoint that candle is located at.
The third candle can be anywhere betwin wp 100-105
by kkulesza
Wed Jan 04, 2012 7:11 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 66266

Re: Ancient Treasures waypoint

kanta wrote:kkulesza, please take it easy on me.....
:) ok. Don't take it personaly.
I'm just saying there is a mistake in the code.
I do a lot of mistakes myself :)
by kkulesza
Wed Jan 04, 2012 7:01 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 66266

Re: Ancient Treasures waypoint

rock5 wrote:Also, Is there any way to have it teleport behind the candle with that hard one with the dog and guard?
There is another solution for this hard one.
We can use "hide" skill that is on the first ExtraActionBar button.
It lasts 15 secs i believe and it is enough to light a candle.
by kkulesza
Wed Jan 04, 2012 6:51 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 66266

Re: Ancient Treasures waypoint

Just a thought. The code that kkulesza posted... Why not just add that into the candle function itself? Something like this? _Elemental = GetIdName(113614) function getecandle() roomOpen = player:findNearestNameOrId({_Elemental}); if roomOpen == nil then That makes no sense. You check if there is a...
by kkulesza
Tue Jan 03, 2012 7:48 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 66266

Re: Ancient Treasures waypoint

Another corrections 1. inside getecandle() instead of: -- click ecandle player:target(cecandle) yrest(100) player:target_Object("Elemental Candlestick", 6000); yrest(5000) player:update() it is better to do it inside a loop: -- click ecandle player:target(cecandle) rest(100) repeat player...
by kkulesza
Sun Jan 01, 2012 2:10 pm
Forum: Runes of Magic
Topic: idea but idk how to start
Replies: 1
Views: 812

Re: idea but idk how to start

I woluld start with making 3 separate WP files:
1. WP for crafting
2. WP that goes out of house, goes to the shop and buys staff.
3 WP that enters friends house and goes to crafting furniture.

Don't worry about joining them at this moment. just make them for now :)
by kkulesza
Thu Dec 29, 2011 7:36 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 66266

Re: Ancient Treasures waypoint

WP v.0.4
Correction:
inside getecandle function:

Code: Select all

if cecandle and (100 > dist) then
100 is to far distance, bot often tries to get candles through walls
if found that "30" works good.
So it should be:

Code: Select all

if cecandle and (30 > dist) then
by kkulesza
Mon Dec 26, 2011 12:49 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 66266

WP from Varanas Central to Agne Rasa

Did this wp to run directly from malatina minigame 2 Agne Rasa. <?xml version="1.0" encoding="utf-8"?><waypoints> <!-- # 1 --><waypoint x="4993" z="-1889" y="103"> </waypoint> <!-- # 2 --><waypoint x="5091" z="-2046" y="103&q...
by kkulesza
Mon Dec 26, 2011 12:45 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 66266

Re: Ancient Treasures waypoint

rock5 wrote: In regards to this file, maybe you could use

Code: Select all

if math.mod(zoneid,1000) == 10 then
so it can handle any number of channels.
Yes this is better and universal solution.
Wanted to do this but i didn't know how to call "mod" procedure in Lua :)
by kkulesza
Mon Dec 26, 2011 9:51 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 66266

Re: Ancient Treasures waypoint

I've succeeded with 65lvl p/m. I had no aggro issues. collected all chests collected 4 out of 5 stone tablets (bot was trying to loot a tablet but no castbar appeared) great job Kanta :) suggestions: ther could be some options regarding what you want to collect. I don't want to collect mount-chests....
by kkulesza
Tue Dec 20, 2011 6:31 pm
Forum: Runes of Magic
Topic: how to lower rom cpu usage?
Replies: 1
Views: 1121

Re: how to lower rom cpu usage?

Code: Select all

view distance=40
by kkulesza
Sun Dec 18, 2011 12:58 pm
Forum: RoM general
Topic: Anyone know what happened to the Varanas bankers?
Replies: 5
Views: 2347

Re: Anyone know what happened to the Varanas bankers?

The bank has been robbed. So they've fired all employees ;)

But seriously, it probably has something to do with Snowflake Festival and
Goblin’s Bank Robbery event.
by kkulesza
Wed Dec 14, 2011 7:28 pm
Forum: Runes of Magic
Topic: Q: How to clear Last_ignore_target_ptr ?
Replies: 1
Views: 781

Q: How to clear Last_ignore_target_ptr ?

Sometimes, when there are obstacles betwin bot and target, bot moves on and ignores that particular mob and doesn't try to fight again even if there is no obstacle anymore. I've found this code in player.lua : if(address == player.Last_ignore_target_ptr and os.difftime(os.time(), player.Last_ignore_...
by kkulesza
Sat Dec 10, 2011 6:06 pm
Forum: Runes of Magic
Topic: New EggPet class.
Replies: 204
Views: 49334

Re: New EggPet class.

That supports the idea that the 'yrest' was yeilding to something that was making it move. With it commented out do you still need to do the 'keyboardRelease'? Yes i need to do keyRelease Of couse there should still be a pause in the loop. If you change the yrest(500) to rest(500) it will pause wit...
by kkulesza
Sat Dec 10, 2011 11:48 am
Forum: Runes of Magic
Topic: New EggPet class.
Replies: 204
Views: 49334

Re: New EggPet class.

while self.EggId > 0 and self.Summoned == false and player.Alive and player.HP > 0 do keyboardRelease(key.VK_W); --RoMScript("MoveForwardStop()"); --yrest(500); RoMScript("SummonPet("..self.EggSlot..")") --yrest(500); repeat This code works. Bot did work for several ho...
by kkulesza
Sat Dec 10, 2011 1:54 am
Forum: Runes of Magic
Topic: New EggPet class.
Replies: 204
Views: 49334

Re: New EggPet class.

Add a 'yrest' just before the 'repeat' of about 500ms. function CEggPet:Summon() self:update() while self.EggId > 0 and self.Summoned == false and player.Alive and player.HP > 0 do RoMScript("SummonPet("..self.EggSlot..")") yrest(500) repeat It worked for the first resummoning b...