Search found 3 matches
- Thu Mar 10, 2022 1:41 am
- Forum: RoM general
- Topic: Registering Lua Functions
- Replies: 1
- Views: 1149
Registering Lua Functions
Looks like lua state pointer is at namespace Offsets { inline auto game_base = RVA(0x609B84); //8B 0D ? ? ? ? 8B 96 ? ? ? ? 50 FF D2 8B 0D ? ? ? ? 6A FF } + 4BC + 4 You can then register any lua functions you want and use them in addons or use any of their lua api in your own applications as seen be...
- Sun Mar 06, 2022 2:28 pm
- Forum: RoM general
- Topic: WorldToScreen
- Replies: 2
- Views: 919
Re: WorldToScreen
I tried that indeed, I will need to look further, I tried implementing my own and it works perfectly except for the left and right rotation so I have it close, ImVec2 worldToScreen(const Vector3 v_world_location) { const auto& io = ImGui::GetIO(); const Vector3 v_local = v_world_location - Globa...
- Sat Mar 05, 2022 3:42 pm
- Forum: RoM general
- Topic: WorldToScreen
- Replies: 2
- Views: 919
WorldToScreen
Messing around with RoM and was curious if anyone knew the current W2S function address? https://i.ibb.co/ccQjj0W/image-2022-03-05-153545.png I think I have my lua set up decent if anyone has suggestions let me know local screenPos1 = Vector2:new(200, 200) local screenPos2 = Vector2:new(200, 240) lo...