Search found 5 matches
- Mon Jan 03, 2011 12:07 pm
- Forum: Runes of Magic
- Topic: Natural Movement
- Replies: 1
- Views: 795
Re: Natural Movement
Got it figured out, just disregard lol
- Sun Jan 02, 2011 9:44 pm
- Forum: Runes of Magic
- Topic: Natural Movement
- Replies: 1
- Views: 795
Natural Movement
I remember seeing a modification made to the CPlayer:moveTo() code that made a player move more like a real life player, essentially not stopping to rotate but continually moving forward while the rotating was taking place, making movement smoother.
Original code modification post: http://www ...
Original code modification post: http://www ...
- Sun Jan 02, 2011 9:29 pm
- Forum: Runes of Magic
- Topic: Does this event exist?
- Replies: 7
- Views: 1964
Re: Does this event exist?
Yea rock that seems like a good enough work around. I guess I could just make an addon if I wanted the checks to be reusable and create a function in the onLoad event for specific waypoint situations.
Thanks.
Thanks.
- Sun Jan 02, 2011 2:21 pm
- Forum: Runes of Magic
- Topic: Waypoint Y-axis
- Replies: 11
- Views: 3274
Re: Waypoint Y-axis
Yes this would definitely be helpful when navigating through water, I tried using player.Y before but that doesn't work lol.
I modified rom/getpos to show the Y position of my player so I had a number to go off of, but it would probably involve more code to adjust the angle of the camera to move ...
I modified rom/getpos to show the Y position of my player so I had a number to go off of, but it would probably involve more code to adjust the angle of the camera to move ...
- Sun Jan 02, 2011 2:17 pm
- Forum: Runes of Magic
- Topic: Does this event exist?
- Replies: 7
- Views: 1964
Does this event exist?
I was wondering if there is currently an event sort of like onLoad in the waypoint file.
Except this event would fire every time a waypoint is completed/processed, something like onWaypoint.
This would be useful to check for things as each waypoint gets processed, and not have to repeat the code in ...
Except this event would fire every time a waypoint is completed/processed, something like onWaypoint.
This would be useful to check for things as each waypoint gets processed, and not have to repeat the code in ...