Search found 5 matches

by Dayquil
Mon Jan 03, 2011 12:07 pm
Forum: Runes of Magic
Topic: Natural Movement
Replies: 1
Views: 795

Re: Natural Movement

Got it figured out, just disregard lol
by Dayquil
Sun Jan 02, 2011 9:44 pm
Forum: Runes of Magic
Topic: Natural Movement
Replies: 1
Views: 795

Natural Movement

I remember seeing a modification made to the CPlayer:moveTo() code that made a player move more like a real life player, essentially not stopping to rotate but continually moving forward while the rotating was taking place, making movement smoother.

Original code modification post: http://www ...
by Dayquil
Sun Jan 02, 2011 9:29 pm
Forum: Runes of Magic
Topic: Does this event exist?
Replies: 7
Views: 1964

Re: Does this event exist?

Yea rock that seems like a good enough work around. I guess I could just make an addon if I wanted the checks to be reusable and create a function in the onLoad event for specific waypoint situations.

Thanks.
by Dayquil
Sun Jan 02, 2011 2:21 pm
Forum: Runes of Magic
Topic: Waypoint Y-axis
Replies: 11
Views: 3274

Re: Waypoint Y-axis

Yes this would definitely be helpful when navigating through water, I tried using player.Y before but that doesn't work lol.

I modified rom/getpos to show the Y position of my player so I had a number to go off of, but it would probably involve more code to adjust the angle of the camera to move ...
by Dayquil
Sun Jan 02, 2011 2:17 pm
Forum: Runes of Magic
Topic: Does this event exist?
Replies: 7
Views: 1964

Does this event exist?

I was wondering if there is currently an event sort of like onLoad in the waypoint file.
Except this event would fire every time a waypoint is completed/processed, something like onWaypoint.

This would be useful to check for things as each waypoint gets processed, and not have to repeat the code in ...