It works as long as there are no other popups before it (as Staticpopup1)
but when I tested it by sending that character a party invite first, the function would then hang.
If I'm not being clear then basically...if
local staticpopup = RoMScript("StaticPopup_Visible('PASSWORD_CONFIRM')")
equals ...
Search found 46 matches
- Sun Feb 03, 2013 6:18 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's BuyFromItemShop userfunction
- Replies: 123
- Views: 55730
- Sun Feb 03, 2013 11:10 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's BuyFromItemShop userfunction
- Replies: 123
- Views: 55730
Re: Rock5's BuyFromItemShop userfunction
So I sometimes had a problem getting this function to work. It seems to have the issue when I have a static popup, most often the warning about unhealthy memory. It may be a good idea to look for and close the popups before purchasing from the item shop.
warningmemorypopup = RoMScript('StaticPopup ...
warningmemorypopup = RoMScript('StaticPopup ...
- Tue Nov 27, 2012 10:11 am
- Forum: Runes of Magic
- Topic: Patch 5.0.5
- Replies: 79
- Views: 29556
Re: Patch 5.0.5
I'm having trouble using inventory:itemTotalCount()
Is it just me or are others having this problem too?
Is it just me or are others having this problem too?
- Tue Aug 28, 2012 9:05 am
- Forum: Runes of Magic
- Topic: Bot not working with version 5.0.2.2565.en
- Replies: 54
- Views: 15823
Re: Bot not working with version 5.0.2.2565.en
Pro.rock5 wrote:Ok. Updated to rev 738.
It was those 2 troublesome assumed values again. We actually have addresses closer to those values now so hopefully we should have less trouble with them in the future.
And 20m to spare.
- Tue Sep 06, 2011 7:17 pm
- Forum: Runes of Magic
- Topic: Patch 4.0.2.2433 Fixes
- Replies: 7
- Views: 3501
Re: Patch 4.0.2.2433 Fixes
Hey,
I've tried your fix but now my bot is giving me the following error:
"scripts\rom\bot.lua:126: attempt to call global 'LoadTables' (a nil value)"
Any suggestions?
your bot is partially updated. That function got removed. So you can just do an update on the file bot.lua and try again.
I've tried your fix but now my bot is giving me the following error:
"scripts\rom\bot.lua:126: attempt to call global 'LoadTables' (a nil value)"
Any suggestions?
your bot is partially updated. That function got removed. So you can just do an update on the file bot.lua and try again.
- Tue Sep 06, 2011 7:01 pm
- Forum: Runes of Magic
- Topic: Patch 4.0.2.2433 Fixes
- Replies: 7
- Views: 3501
Re: Patch 4.0.2.2433 Fixes
awesome, now everything works without modifying skills.xmlSpiralV wrote: Thx you for your good work
've noticed your skillsTableBase does not point to the first skill tab
skillsTableBase = 0xA1E708,
- Tue Sep 06, 2011 4:47 pm
- Forum: Runes of Magic
- Topic: Patch 4.0.2.2433 Fixes
- Replies: 7
- Views: 3501
Patch 4.0.2.2433 Fixes
tablesBase = 0x9EA22C, -- it moved from 1C to 2C
castingBarPtr = 0xA1BC10,
editBoxHasFocus_address = 0xA18FEC,
skillsTableBase = 0xA1E708, -- SpiralV
The skills table is something new to me. Combat skills will not be used when you run the bot. If you want to get it working immediately, do the above ...
castingBarPtr = 0xA1BC10,
editBoxHasFocus_address = 0xA18FEC,
skillsTableBase = 0xA1E708, -- SpiralV
The skills table is something new to me. Combat skills will not be used when you run the bot. If you want to get it working immediately, do the above ...
- Tue Jul 26, 2011 12:10 pm
- Forum: Runes of Magic
- Topic: Official new patch topic 4.0.1
- Replies: 185
- Views: 74626
Re: Official new patch topic 4.0.1
staticbase_macro = 0xA1D32C,
staticbase_char = 0x9C77FC,
staticInventory = 0x9D674C,
do you guys have a script to verify addresses?
staticbase_char = 0x9C77FC,
staticInventory = 0x9D674C,
do you guys have a script to verify addresses?
- Wed Jun 22, 2011 10:38 am
- Forum: Runes of Magic
- Topic: Returning variables
- Replies: 5
- Views: 1886
Re: Returning variables
I'm getting it when I put a debuff on the target.
In particular, shadowstab, which causes bleed, 620313.
In particular, shadowstab, which causes bleed, 620313.
- Tue Jun 21, 2011 8:38 pm
- Forum: Runes of Magic
- Topic: Returning variables
- Replies: 5
- Views: 1886
Re: Returning variables
well that was easy lol
I was using sendMacro and it wasn't working as I wanted it to.
So here's the next part. Check out an addon called Itempreview. If you send it IDs, it will send you back the buff/debuff/skill.
So we can send the game IDs whenever we get "Table not found for ID:" and find ...
I was using sendMacro and it wasn't working as I wanted it to.
So here's the next part. Check out an addon called Itempreview. If you send it IDs, it will send you back the buff/debuff/skill.
So we can send the game IDs whenever we get "Table not found for ID:" and find ...
- Tue Jun 21, 2011 7:03 pm
- Forum: Runes of Magic
- Topic: 4.0.0 any issues/solutions (CHAPTER IV)
- Replies: 300
- Views: 96488
Re: 4.0.0 any issues/solutions (CHAPTER IV)
for example, m/wd elite modifies fireball and therefore uses a different skill id
also, wd/r elite
k/s elite
r/s elite
etc. etc.
Can I put a call out there for any skills that change other skills like what fobsauce says so that I can add their ids to my "skill ids" update. But please be specific ...
also, wd/r elite
k/s elite
r/s elite
etc. etc.
Can I put a call out there for any skills that change other skills like what fobsauce says so that I can add their ids to my "skill ids" update. But please be specific ...
- Tue Jun 21, 2011 6:29 pm
- Forum: Runes of Magic
- Topic: Returning variables
- Replies: 5
- Views: 1886
Returning variables
How do I forward in game variables to micromacro?
for example:
/run DEFAULT_CHAT_FRAME:AddMessage(GetActionCooldown(2)) -- returns the skills cooldown in game
I want the bot to get the data when executing GetActionCooldown and other functions not necessarily related to the action bar.
Thanks in ...
for example:
/run DEFAULT_CHAT_FRAME:AddMessage(GetActionCooldown(2)) -- returns the skills cooldown in game
I want the bot to get the data when executing GetActionCooldown and other functions not necessarily related to the action bar.
Thanks in ...
- Tue Jun 21, 2011 2:06 am
- Forum: Runes of Magic
- Topic: 4.0.0 any issues/solutions (CHAPTER IV)
- Replies: 300
- Views: 96488
Re: 4.0.0 any issues/solutions (CHAPTER IV)
okay
one thing i just remembered tho...
skills are a little tricky in that the skill id will change if it gets modified by an elite
for example, m/wd elite modifies fireball and therefore uses a different skill id
also, wd/r elite
k/s elite
r/s elite
etc. etc.
we may need to add multiple skill ...
one thing i just remembered tho...
skills are a little tricky in that the skill id will change if it gets modified by an elite
for example, m/wd elite modifies fireball and therefore uses a different skill id
also, wd/r elite
k/s elite
r/s elite
etc. etc.
we may need to add multiple skill ...
- Tue Jun 21, 2011 1:56 am
- Forum: Runes of Magic
- Topic: 4.0.0 any issues/solutions (CHAPTER IV)
- Replies: 300
- Views: 96488
Re: 4.0.0 any issues/solutions (CHAPTER IV)
So I'm thinking you want them to merge into the skills.xml?
<skill name="MAGE_FIREBALL" id="123456" buffname="654321" aslevel="4" skilltab="2" skillnum="1" mana="30" manainc="3" range="225" cooldown="5" priority="65" type="damage" target="enemy" />
<skill name="MAGE_FIREBALL" id="123456" buffname="654321" aslevel="4" skilltab="2" skillnum="1" mana="30" manainc="3" range="225" cooldown="5" priority="65" type="damage" target="enemy" />
- Tue Jun 21, 2011 1:46 am
- Forum: Runes of Magic
- Topic: 4.0.0 any issues/solutions (CHAPTER IV)
- Replies: 300
- Views: 96488
Re: 4.0.0 any issues/solutions (CHAPTER IV)
What do you mean by skill IDs?
The ID of the buffs and debuffs when cast or just the skill itself?
Either way I can get that for you quickly.
The ID of the buffs and debuffs when cast or just the skill itself?
Either way I can get that for you quickly.
- Thu Jun 16, 2011 1:59 pm
- Forum: Runes of Magic
- Topic: 4.0.0 any issues/solutions (CHAPTER IV)
- Replies: 300
- Views: 96488
Re: 4.0.0 any issues/solutions (CHAPTER IV)
on rom/update
"Unable to find 'staticbase_char' in module."
on rom/bot
"Loading profile xxxxxxxx.xml" -- and then hangs.
I don't know how Lisa got past those.
nm, wrong hotkey slot.
"Unable to find 'staticbase_char' in module."
on rom/bot
"Loading profile xxxxxxxx.xml" -- and then hangs.
I don't know how Lisa got past those.
nm, wrong hotkey slot.
- Thu Jun 16, 2011 10:29 am
- Forum: Runes of Magic
- Topic: 4.0.0 any issues/solutions (CHAPTER IV)
- Replies: 300
- Views: 96488
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Those two memory regions look identical in cheat engine too.
I would want to investigate the offsets that staticbase_char uses.
Is there any way for me to find those?
I would want to investigate the offsets that staticbase_char uses.
Is there any way for me to find those?
- Thu Jun 16, 2011 9:49 am
- Forum: Runes of Magic
- Topic: 4.0.0 any issues/solutions (CHAPTER IV)
- Replies: 300
- Views: 96488
Re: 4.0.0 any issues/solutions (CHAPTER IV)
I see what you mean now.
The address looks fine but there's a different error
The address looks fine but there's a different error
- Thu Jun 16, 2011 9:08 am
- Forum: Runes of Magic
- Topic: 4.0.0 any issues/solutions (CHAPTER IV)
- Replies: 300
- Views: 96488
Re: 4.0.0 any issues/solutions
I'll get on those as soon as I'm done patching
- Mon Jun 13, 2011 11:09 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's lootBodies function
- Replies: 25
- Views: 17131
Re: Rock5's lootBodies function
i see, tyvm