Search found 14 matches

by deveyus
Mon Dec 27, 2010 9:33 am
Forum: Runes of Magic
Topic: Planting
Replies: 50
Views: 8660

Re: Planting

They're object in the gameworld I would assume, so they should be in the objects list? (Just a guess)

There are addons that auto feed and water your plants when you open them, so it'd just be a matter of finding them and using them with those addons I'd guess.
by deveyus
Sat Dec 25, 2010 10:59 pm
Forum: Runes of Magic
Topic: Repository
Replies: 19
Views: 3234

Re: Repository

Waypoints and the like were already finding their way there, that was likely a good idea.
by deveyus
Fri Dec 24, 2010 4:59 pm
Forum: Runes of Magic
Topic: Help with simple code
Replies: 2
Views: 848

Re: Help with simple code

Because I was learning by using createpath.lua at 7am with no sleep. That's why. Thanks much though!
by deveyus
Fri Dec 24, 2010 7:37 am
Forum: Runes of Magic
Topic: Help with simple code
Replies: 2
Views: 848

Help with simple code

I seem to be failing at making a very simple piece of code work. It seems that it just causes the bot to hang, but I don't know enough to know what I'm doing wrong as I'm operating by example. filename = getExecutionPath() .. "/logs/" .. io.stdin:read() .. ".txt"; toFileLine =&qu...
by deveyus
Fri Dec 24, 2010 1:01 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Unknown Gift Grind
Replies: 3
Views: 3487

Re: Unknown Gift Grind

Perhaps we should make the addon repository into a FILE repository and section the addons from the waypoints.
by deveyus
Thu Dec 23, 2010 12:58 pm
Forum: Runes of Magic
Topic: Repository
Replies: 19
Views: 3234

Re: Repository

Of course Rock5, pretty sure you've already done just about everything. At least once. deathdealer, it'd be best if we put it in a 'public' space, such as the wiki. I think using rock5's starting list, I'll just start on myself there. Edit: Here's what I'm thinking, thoughts? [ http://www.solarstrik...
by deveyus
Thu Dec 23, 2010 3:05 am
Forum: Runes of Magic
Topic: Coordinates
Replies: 13
Views: 3216

Re: Coordinates

WOW this seems a big project to take on after all but at least There is a lot of info / work done on it. Somewhat, yes, but I basically gave a blueprint with all the conceptual information needed, it should be adaptable by those who know the bot. I'm not there yet,I'm still studying .. there's a lo...
by deveyus
Thu Dec 23, 2010 2:18 am
Forum: Runes of Magic
Topic: Repository
Replies: 19
Views: 3234

Repository

I see all kinds of useful addons, and scripts of different sorta scattered all over the forums, is there any way we could get a comprehensive list of them all so that they're easier to find? Would it be better as a sticky, or something to add to the wiki? (I lean towards the wiki for easy table form...
by deveyus
Thu Dec 23, 2010 1:36 am
Forum: Runes of Magic
Topic: Detailed Maps
Replies: 0
Views: 1345

Detailed Maps

Are there any extracted terrain maps for RoM? or documentation on how to do so?
by deveyus
Mon Dec 20, 2010 11:57 pm
Forum: Runes of Magic
Topic: Coordinates
Replies: 13
Views: 3216

Re: Coordinates

Follow that with TSP/ACO with clustering equal to the radius, and a moderate granularity blacklisting system for collision avoidance and you have everything you need to turn yGather data into working profiles. Here is the edit that has the data regarding such. This WoW addon represents doing the cal...
by deveyus
Fri Dec 17, 2010 12:39 pm
Forum: Runes of Magic
Topic: False stuck sometimes
Replies: 2
Views: 1158

Re: False stuck sometimes

I'm getting this as well, I can't seem to find a pattern. I had it happen with RoM minimized, and with only process explorer running while I slept, but I've also seen it just randomly think it's stuck. Does seem to happen a bit more when zoning, but that could just be happenstance.
by deveyus
Wed Dec 15, 2010 1:19 pm
Forum: Runes of Magic
Topic: Reduce time when stuck?
Replies: 6
Views: 1885

Re: Reduce time when stuck?

Just go in and make a hand edit to the bot then.
by deveyus
Wed Dec 15, 2010 12:14 pm
Forum: Runes of Magic
Topic: Waypoint script
Replies: 15
Views: 2941

Re: Waypoint script

<option name="WAYPOINTS" value="CEEK_GATHER_1.xml" /> <!-- leave empty to show a list --> <option name="RETURNPATH" value="" /> <option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander --> <option name="WANDER_RADIUS"...
by deveyus
Tue Dec 14, 2010 10:40 pm
Forum: Runes of Magic
Topic: yGather Usage
Replies: 0
Views: 1418

yGather Usage

It seems that using yGather has numerous problems, though I believe rock5 did find a way to convert ygather coordinates into rombot coordinates. As far as making usable paths out of the coordinates, I would first recommend taking a look at ( http://www.wowinterface.com/downloads/info11401-Routes.htm...