They're object in the gameworld I would assume, so they should be in the objects list? (Just a guess)
There are addons that auto feed and water your plants when you open them, so it'd just be a matter of finding them and using them with those addons I'd guess.
Search found 14 matches
- Mon Dec 27, 2010 9:33 am
- Forum: Runes of Magic
- Topic: Planting
- Replies: 50
- Views: 8660
- Sat Dec 25, 2010 10:59 pm
- Forum: Runes of Magic
- Topic: Repository
- Replies: 19
- Views: 3234
Re: Repository
Waypoints and the like were already finding their way there, that was likely a good idea.
- Fri Dec 24, 2010 4:59 pm
- Forum: Runes of Magic
- Topic: Help with simple code
- Replies: 2
- Views: 848
Re: Help with simple code
Because I was learning by using createpath.lua at 7am with no sleep. That's why. Thanks much though!
- Fri Dec 24, 2010 7:37 am
- Forum: Runes of Magic
- Topic: Help with simple code
- Replies: 2
- Views: 848
Help with simple code
I seem to be failing at making a very simple piece of code work. It seems that it just causes the bot to hang, but I don't know enough to know what I'm doing wrong as I'm operating by example. filename = getExecutionPath() .. "/logs/" .. io.stdin:read() .. ".txt"; toFileLine =&qu...
- Fri Dec 24, 2010 1:01 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Unknown Gift Grind
- Replies: 3
- Views: 3487
Re: Unknown Gift Grind
Perhaps we should make the addon repository into a FILE repository and section the addons from the waypoints.
- Thu Dec 23, 2010 12:58 pm
- Forum: Runes of Magic
- Topic: Repository
- Replies: 19
- Views: 3234
Re: Repository
Of course Rock5, pretty sure you've already done just about everything. At least once. deathdealer, it'd be best if we put it in a 'public' space, such as the wiki. I think using rock5's starting list, I'll just start on myself there. Edit: Here's what I'm thinking, thoughts? [ http://www.solarstrik...
- Thu Dec 23, 2010 3:05 am
- Forum: Runes of Magic
- Topic: Coordinates
- Replies: 13
- Views: 3216
Re: Coordinates
WOW this seems a big project to take on after all but at least There is a lot of info / work done on it. Somewhat, yes, but I basically gave a blueprint with all the conceptual information needed, it should be adaptable by those who know the bot. I'm not there yet,I'm still studying .. there's a lo...
- Thu Dec 23, 2010 2:18 am
- Forum: Runes of Magic
- Topic: Repository
- Replies: 19
- Views: 3234
Repository
I see all kinds of useful addons, and scripts of different sorta scattered all over the forums, is there any way we could get a comprehensive list of them all so that they're easier to find? Would it be better as a sticky, or something to add to the wiki? (I lean towards the wiki for easy table form...
- Thu Dec 23, 2010 1:36 am
- Forum: Runes of Magic
- Topic: Detailed Maps
- Replies: 0
- Views: 1345
Detailed Maps
Are there any extracted terrain maps for RoM? or documentation on how to do so?
- Mon Dec 20, 2010 11:57 pm
- Forum: Runes of Magic
- Topic: Coordinates
- Replies: 13
- Views: 3216
Re: Coordinates
Follow that with TSP/ACO with clustering equal to the radius, and a moderate granularity blacklisting system for collision avoidance and you have everything you need to turn yGather data into working profiles. Here is the edit that has the data regarding such. This WoW addon represents doing the cal...
- Fri Dec 17, 2010 12:39 pm
- Forum: Runes of Magic
- Topic: False stuck sometimes
- Replies: 2
- Views: 1158
Re: False stuck sometimes
I'm getting this as well, I can't seem to find a pattern. I had it happen with RoM minimized, and with only process explorer running while I slept, but I've also seen it just randomly think it's stuck. Does seem to happen a bit more when zoning, but that could just be happenstance.
- Wed Dec 15, 2010 1:19 pm
- Forum: Runes of Magic
- Topic: Reduce time when stuck?
- Replies: 6
- Views: 1885
Re: Reduce time when stuck?
Just go in and make a hand edit to the bot then.
- Wed Dec 15, 2010 12:14 pm
- Forum: Runes of Magic
- Topic: Waypoint script
- Replies: 15
- Views: 2941
Re: Waypoint script
<option name="WAYPOINTS" value="CEEK_GATHER_1.xml" /> <!-- leave empty to show a list --> <option name="RETURNPATH" value="" /> <option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander --> <option name="WANDER_RADIUS"...
- Tue Dec 14, 2010 10:40 pm
- Forum: Runes of Magic
- Topic: yGather Usage
- Replies: 0
- Views: 1418
yGather Usage
It seems that using yGather has numerous problems, though I believe rock5 did find a way to convert ygather coordinates into rombot coordinates. As far as making usable paths out of the coordinates, I would first recommend taking a look at ( http://www.wowinterface.com/downloads/info11401-Routes.htm...