Search found 12 matches
- Mon Dec 20, 2010 3:10 pm
- Forum: Runes of Magic
- Topic: Waypoint script
- Replies: 15
- Views: 2939
Re: Waypoint script
ok so my new script is like this <?xml version="1.0" encoding="utf-8"?><waypoints> <!-- # 1 --><waypoint x="3532" z="9401"> </waypoint> <!-- # 2 --><waypoint x="3355" z="9437"> </waypoint> .... <!-- # 63 --><waypoint x="3679" z=&...
- Mon Dec 20, 2010 1:59 pm
- Forum: Runes of Magic
- Topic: Coordinates
- Replies: 13
- Views: 3214
Re: Coordinates
how can i convert rom coordinates into rombot coordinates. I'm writing an programm to draw my waypoints on a map. i need to know where the 0 x 0 z cords for the rombot on the map are.
- Mon Dec 20, 2010 6:15 am
- Forum: Runes of Magic
- Topic: Differents between the wait, sleep, rest, stop functions
- Replies: 6
- Views: 1812
Re: Differents between the wait, sleep, rest, stop functions
player:rest( minrest [, maxrest[, time|full[, restaddrnd]]]); minrest ( min time to rest in sec) maxrest ( max time to in sec) resttype ( time | full ) time = rest the given time | full = stop resting after being full / default = time restaddrnd ( max random addition after being full in sec) If usi...
- Sun Dec 19, 2010 8:17 pm
- Forum: Runes of Magic
- Topic: Harvesting with the bot - How To For Dummies
- Replies: 174
- Views: 201624
Re: Harvesting with the bot - How To For Dummies
is it possible to mount up after each resource? Have you tried adding a player:mount() after each harvest command? I have a tip for you 1. Open the Harvest waypointfile with the notepad 2. Edit->Replace 3. Search for ";" and replace it with ";player:mount()" (without the ")...
- Sun Dec 19, 2010 7:43 pm
- Forum: Runes of Magic
- Topic: Idea: improve the createpath class
- Replies: 1
- Views: 864
Idea: improve the createpath class
Hi, It would be greate if we had the possibility to add comments to specific waypoints while creating a waypointfile. You could just create a shortcut for it like: ctrl + numpad 1 = a normal waypoint + comment ctrl + numpad 2 = a harvest waypoint + comment . . . . What do you think about this? thank...
- Sun Dec 19, 2010 5:35 pm
- Forum: Runes of Magic
- Topic: Differents between the wait, sleep, rest, stop functions
- Replies: 6
- Views: 1812
Re: Differents between the wait, sleep, rest, stop functions
thank you, now its clear to me =)
- Sun Dec 19, 2010 2:56 pm
- Forum: Runes of Magic
- Topic: Differents between the wait, sleep, rest, stop functions
- Replies: 6
- Views: 1812
Differents between the wait, sleep, rest, stop functions
hi,
where are the difference between the follow functions?
I have read the Rom-Wiki(Link) but it's still not quite clear to me.
Thanks for reply.
where are the difference between the follow functions?
Code: Select all
player:rest();
Code: Select all
player:sleep();
Code: Select all
stopPE();
Code: Select all
yrest();
Thanks for reply.
- Fri Dec 17, 2010 6:18 am
- Forum: Runes of Magic
- Topic: [3.0.7.2322 SVN543]Error: No valid SOLVED
- Replies: 61
- Views: 17181
Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...
kanta wrote:What is this file exactly? I'm not downloading anything people don't describe.
Sry for no describing, but my english is really bad...i just cant't. ^^
I always try my best when i writing a post.
Its not a virus or anything, just an old version of micromacro an the bot.
- Thu Dec 16, 2010 9:35 pm
- Forum: Runes of Magic
- Topic: [3.0.7.2322 SVN543]Error: No valid SOLVED
- Replies: 61
- Views: 17181
Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...
MicroMacro Semi Fix for 3.0.7 Leveling working
http://www.megaupload.com/?d=ZTRJ3DJI
But Eggscript doesn't work with this fix.
Enjoy
http://www.megaupload.com/?d=ZTRJ3DJI
But Eggscript doesn't work with this fix.
Enjoy
- Wed Dec 15, 2010 12:48 pm
- Forum: Runes of Magic
- Topic: [3.0.7.2322 SVN543]Error: No valid SOLVED
- Replies: 61
- Views: 17181
- Mon Dec 13, 2010 4:13 pm
- Forum: Runes of Magic
- Topic: Problem with the update.lua
- Replies: 1
- Views: 925
- Mon Dec 13, 2010 1:08 pm
- Forum: Runes of Magic
- Topic: Tool for editing a waypoint-file after create
- Replies: 1
- Views: 846
Tool for editing a waypoint-file after create
Hello, i'm looking for a tool or something for editing waypoint-files. After creating a waypointfile i often miss some waypoints where resources are. How i can add the waypoints easylie to my waypointfiles without create a new file? i hope u all understand what i mean. sry for my really bad english.