Search found 4481 matches

by Administrator
Sun Sep 22, 2024 8:30 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's "Invaders from the Sea" - For Elite Skills
Replies: 127
Views: 73053

Re: Rock5's "Invaders from the Sea" - For Elite Skills

Given that the scripts haven't been updated in 9 years, it's unlikely to fix it without some major changes. It also has its own set of memory addresses (from 9 years ago), and no idea how to get that. Plus, I haven no way of testing it.

Sorry, but there's not much I can do.
by Administrator
Sun Jul 28, 2024 3:34 pm
Forum: Runes of Magic
Topic: Issue Skill CHAMPION_FORGE
Replies: 5
Views: 8516

Re: Issue Skill CHAMPION_FORGE

That could be pretty tricky to debug from here on. There's a ton of things that could cause that and there's no simple instructions I can really give you to just solve it. Would you possibly trust me to borrow your account for a bit? I don't have a Champion/Rogue to test with, but I'm sure I could p...
by Administrator
Sun Jul 28, 2024 2:38 pm
Forum: Runes of Magic
Topic: Issue Skill CHAMPION_FORGE
Replies: 5
Views: 8516

Re: Issue Skill CHAMPION_FORGE

I wonder if it may not even be detecting the skill at all. Try turning on the debug option for skill discovery: <option name="DEBUG_SKILLDISCOVER" value="true" /> Now when you start the bot, it should scan the game's memory looking to extract the skill information. It will print ...
by Administrator
Sun Jul 28, 2024 7:45 am
Forum: Runes of Magic
Topic: Issue Skill CHAMPION_FORGE
Replies: 5
Views: 8516

Re: Issue Skill CHAMPION_FORGE

Sorry that's not working for you. Lets see what we can do. First, if you change your classes to just Champion (drop the Rogue for now), does the skill work? Either with the original ID and buffnames, or with your changes. Please let me know the results of this test. Next, try turning DEBUG_SKILLUSE ...
by Administrator
Mon Jul 22, 2024 4:45 pm
Forum: RoM general
Topic: hack for detecting hidden Rouges?
Replies: 1
Views: 3469

Re: hack for detecting hidden Rouges?

I looked into this back in 2008. There likely isn't going to be any such hack. If I remember correctly, the server does not even send you any information about hidden characters unless they are very close to your normal detection range anyways. So technically you can hack it and make it easier to ta...
by Administrator
Mon Jul 01, 2024 7:42 am
Forum: Runes of Magic
Topic: Fix for Wander Waypoints by Rock
Replies: 1
Views: 4471

Re: Fix for Wander Waypoints by Rock

Can you please link to the script you're talking about?
Also, please explain *what* isn't working about it. If I can't reproduce the exact issues you're seeing, it likely won't be fixed.
by Administrator
Mon Apr 15, 2024 8:16 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Item cooldown
Replies: 2
Views: 13131

Re: Item cooldown

The game had an update awhile ago that moved where an item's cooldown is stored. That made it really difficult to keep track of. It looks like I put that temporary fix in to just make it work while I had patched up all the other changes and then just forgot about the item cooldown. I just pushed up ...
by Administrator
Thu Mar 21, 2024 3:19 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: teleport follow userfunction
Replies: 3
Views: 11851

Re: teleport follow userfunction

I just tested this out myself. As far as I can tell, it works just fine. To test, I first got the address of monster. Then, I just plugged it into the function like so: local followtgt = 0x4B747800; telefollow(10, followtgt); When ran, my character continually teleported a few steps forward until re...
by Administrator
Mon Jan 29, 2024 12:22 pm
Forum: Runes of Magic
Topic: Bot not prperly fighting - problem with bot or my installation?
Replies: 19
Views: 38673

Re: Bot not prperly fighting - problem with bot or my installation?

Following up on this again -- the issue OluxZarjaNebesnogo was having has been resolved and the fix is in the most recent script update.
by Administrator
Sun Jan 28, 2024 2:26 pm
Forum: Runes of Magic
Topic: Bot not prperly fighting - problem with bot or my installation?
Replies: 19
Views: 38673

Re: Bot not prperly fighting - problem with bot or my installation?

I'm not able to reproduce the Warden Briar Shield issue; mind if I borrow your character again? Since I assume you changed your password (and you should have!), I'll need you to change it again and send me the new password. The "Exit early" thing is an easy fix and I'll take care of that w...
by Administrator
Sat Jan 27, 2024 9:00 am
Forum: Runes of Magic
Topic: Bot not prperly fighting - problem with bot or my installation?
Replies: 19
Views: 38673

Re: Bot not prperly fighting - problem with bot or my installation?

The "Exit early" thing was a debug statement I accidentally left in. It's harmless and you can ignore that. For the other issues, I'll need to find some time to investigate those. Been pretty busy lately, so can't commit to anything at the moment. Can you confirm if you're playing on the G...
by Administrator
Tue Jan 23, 2024 4:00 pm
Forum: Runes of Magic
Topic: Bot not prperly fighting - problem with bot or my installation?
Replies: 19
Views: 38673

Re: Bot not prperly fighting - problem with bot or my installation?

Following up on this, OluxZarjaNebesnogo and I had worked out a solution in PM. The fix has been released; use the updater to get the fix.
by Administrator
Mon Jan 22, 2024 2:09 pm
Forum: Runes of Magic
Topic: Bot not prperly fighting - problem with bot or my installation?
Replies: 19
Views: 38673

Re: Bot not prperly fighting - problem with bot or my installation?

About skill IDs. Example for the warlock/priest class: "PRIEST_RISING_TIDE" has an elite skill that removes casting time and now this skill has new IDs in the warlock/priest class combination. The bot continues to use the skill, but the console displays: Use MACRO: PRIEST_RISING_TIDE => *...
by Administrator
Mon Jan 22, 2024 8:09 am
Forum: Runes of Magic
Topic: Bad egg slot
Replies: 3
Views: 11524

Re: Bad egg slot

Thank you. Just pushed up another fix for that. I only have 2 pets to test with, but it should be fine.
by Administrator
Sun Jan 21, 2024 12:27 pm
Forum: Runes of Magic
Topic: Bad egg slot
Replies: 3
Views: 11524

Re: Bad egg slot

Found the problem. The address was out of date, and nothing useful in the autoupdater for it.
Go ahead and update your scripts and eggpets should begin working for you.
by Administrator
Sun Jan 21, 2024 11:40 am
Forum: Runes of Magic
Topic: Bot not prperly fighting - problem with bot or my installation?
Replies: 19
Views: 38673

Re: Bot not prperly fighting - problem with bot or my installation?

As it turns out, we might not necessarily need to do anything fancy with the IDs; the bot generally doesn't care about them too much. I've done some debugging and changed the skill ID for Rogue Shadowstab to one of the other variants, and the bot continued to use Shadowstab for me. It checks if you ...
by Administrator
Sat Jan 20, 2024 10:41 am
Forum: Runes of Magic
Topic: Bot not prperly fighting - problem with bot or my installation?
Replies: 19
Views: 38673

Re: Bot not prperly fighting - problem with bot or my installation?

So it would seem that each subclass has a variant for some skills. That's a pain in the butt. There's two ways I can see to get around this. First, is an easy solution: add a new skill line for each variant. Like so: <skill name="ROGUE_SCOUT_SHADOWSTAB" id="492329" range="50...
by Administrator
Fri Jan 05, 2024 9:55 am
Forum: Runes of Magic
Topic: name table .xml help
Replies: 1
Views: 9478

Re: name table .xml help

You would need to refactor the waypoint 16 code. We can actually simplify it a bit as a result. Simply iterate over the full list in nameTable and send the stones. This is untested, but it should look something like this: for counter = 1, #nameTable do repeat player:target_NPC(110793) -- Mailbox yre...
by Administrator
Tue Jan 02, 2024 2:24 pm
Forum: Runes of Magic
Topic: add more " clicks " when attack
Replies: 4
Views: 13270

Re: add more " clicks " when attack

So what's likely going on is that it thinks the skill cast is failing due to how the bot is waiting and checking on various things. Try this: <skill name="DIYCE_SKILL" range="180" type="damage" casttime="0" cooldown="1" target="enemy" prior...
by Administrator
Sun Dec 24, 2023 2:06 am
Forum: Runes of Magic
Topic: add more " clicks " when attack
Replies: 4
Views: 13270

Re: add more " clicks " when attack

But with running it like this MM only press the skill button x3 times and pause and press x3 again
Is that 3 times really quick, pause for a second, and then again, or is the delay longer?

This might sound counter-intuitive, but what if you set the cooldown to 1 instead of 0, does that help?