Search found 4493 matches

by Administrator
Sun Jan 05, 2025 9:41 am
Forum: Runes of Magic
Topic: Elite Skill Heffnerlager
Replies: 2
Views: 308

Re: Elite Skill Heffnerlager

Please provide a copy of the waypoints you're having trouble with. Zip up all of the relevant files (making sure to remove anything that could be used to identify you first, if you added anything to them) and attach them here. 2. wie kann ich in einer Lua eine Funktion mit "/camp n 1" aufr...
by Administrator
Tue Dec 31, 2024 9:05 am
Forum: Runes of Magic
Topic: Wrong value returned in update of CItem id
Replies: 1
Views: 601

Re: Wrong value returned in update of CItem id

This is a tricky one to fix. Like you said, it works regardless so it isn't a real problem. Here's what's happening though: - When you first load up the game, it only loads relevant item details to your character at that time; things like items that your character is holding. I think items are loade...
by Administrator
Mon Dec 30, 2024 8:54 am
Forum: Runes of Magic
Topic: Issue Skill CHAMPION_FORGE
Replies: 26
Views: 14281

Re: Issue Skill CHAMPION_FORGE

I may just take you up on that offer. But first, I would need a list of issues that would even require that. I do not play the game, so without bug reports, I'm not aware of anything. I just logged in with my test account and everything seems to be working well enough. If you're having issues, pleas...
by Administrator
Sun Dec 29, 2024 11:40 am
Forum: Runes of Magic
Topic: Issue Skill CHAMPION_FORGE
Replies: 26
Views: 14281

Re: Issue Skill CHAMPION_FORGE

@notknowingguy: Do you have the same issue as ThulsaDoom? Did the fix provided not help in your case?
by Administrator
Sat Dec 28, 2024 9:24 am
Forum: Runes of Magic
Topic: Issue Skill CHAMPION_FORGE
Replies: 26
Views: 14281

Re: Issue Skill CHAMPION_FORGE

Thank you for testing all of this. I just pushed up a commit to fix this, so in the future if you update your scripts that will be included. What caused this issue? Most skills have an "item" associated with them. Don't think of it as an actual item in the game, but rather, both items and ...
by Administrator
Fri Dec 27, 2024 7:42 pm
Forum: Runes of Magic
Topic: Issue Skill CHAMPION_FORGE
Replies: 26
Views: 14281

Re: Issue Skill CHAMPION_FORGE

Please leave DEBUG_SKILLDISCOVER on and run it; it's hard to tell what's what without it. I'm assuming that BaseItemAddress is nil is the relevant line for tab 4,1 but can't be sure. Afterwards, you can try modifying line 2299 from this: if( tmp.BaseItemAddress == nil ) then return nil; end To this:...
by Administrator
Fri Dec 27, 2024 9:26 am
Forum: Runes of Magic
Topic: Issue Skill CHAMPION_FORGE
Replies: 26
Views: 14281

Re: Issue Skill CHAMPION_FORGE

OK so, that at least tells us what's happening. GetSkillInfo() is returning nil . There could be a few reasons for this. Line 2279, see this: if( not tmp.Id ) then return nil; end Modify to: if( not tmp.Id ) then print("tmp.Id is false"); return nil; end Next, around 2299: if( tmp.BaseItem...
by Administrator
Sat Dec 21, 2024 8:57 am
Forum: Runes of Magic
Topic: Issue Skill CHAMPION_FORGE
Replies: 26
Views: 14281

Re: Issue Skill CHAMPION_FORGE

In functions.lua again, go to line 2392. You'll see this: tmpData = GetSkillInfo(skilladdress) if tmpData ~= nil and tmpData.Name ~= nil and tmpData.Name ~= "" then Update this to add another debug statement: tmpData = GetSkillInfo(skilladdress) if( tab == 4 and num == 1 ) then print("...
by Administrator
Fri Dec 13, 2024 6:26 pm
Forum: Runes of Magic
Topic: Issue Skill CHAMPION_FORGE
Replies: 26
Views: 14281

Re: Issue Skill CHAMPION_FORGE

If you turn on
DEBUG_SKILLDISCOVER
(see here), does anything turn up for Tab(4, 1), like this?

Code: Select all

Found skill 0xE017000 ID(498604) Tab(4-1) "Forge"
by Administrator
Thu Dec 12, 2024 4:04 pm
Forum: Runes of Magic
Topic: Issue Skill CHAMPION_FORGE
Replies: 26
Views: 14281

Re: Issue Skill CHAMPION_FORGE

ThulsaDoom, I've got something that might be worth trying for debugging purposes. Open up functions.lua and go to line 2393. You'll see this: if tmpData ~= nil and tmpData.Name ~= nil and tmpData.Name ~= "" then Change that to just this: if tmpData ~= nil then Save and run the bot with DEB...
by Administrator
Thu Dec 12, 2024 11:08 am
Forum: Runes of Magic
Topic: Issue Skill CHAMPION_FORGE
Replies: 26
Views: 14281

Re: Issue Skill CHAMPION_FORGE

Hi OluxZarjaNebesnogo, Thanks for the info! Can I get clarification on one thing? As a result, I left the ID for Champion and Champion/Rogue in the skills.xml file, but added another ID for Champion/Warlock to the buffs: Code: Select all <skill name="CHAMPION_FORGE" id="498604" r...
by Administrator
Sat Nov 23, 2024 10:31 am
Forum: Runes of Magic
Topic: Autologin Hilfe
Replies: 1
Views: 1392

Re: Autologin Hilfe

I don't think that works anymore, no. I believe it was broken by some game update and a replacement method hasn't been found.
by Administrator
Sun Sep 22, 2024 8:30 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's "Invaders from the Sea" - For Elite Skills
Replies: 127
Views: 83507

Re: Rock5's "Invaders from the Sea" - For Elite Skills

Given that the scripts haven't been updated in 9 years, it's unlikely to fix it without some major changes. It also has its own set of memory addresses (from 9 years ago), and no idea how to get that. Plus, I haven no way of testing it.

Sorry, but there's not much I can do.
by Administrator
Sun Jul 28, 2024 3:34 pm
Forum: Runes of Magic
Topic: Issue Skill CHAMPION_FORGE
Replies: 26
Views: 14281

Re: Issue Skill CHAMPION_FORGE

That could be pretty tricky to debug from here on. There's a ton of things that could cause that and there's no simple instructions I can really give you to just solve it. Would you possibly trust me to borrow your account for a bit? I don't have a Champion/Rogue to test with, but I'm sure I could p...
by Administrator
Sun Jul 28, 2024 2:38 pm
Forum: Runes of Magic
Topic: Issue Skill CHAMPION_FORGE
Replies: 26
Views: 14281

Re: Issue Skill CHAMPION_FORGE

I wonder if it may not even be detecting the skill at all. Try turning on the debug option for skill discovery: <option name="DEBUG_SKILLDISCOVER" value="true" /> Now when you start the bot, it should scan the game's memory looking to extract the skill information. It will print ...
by Administrator
Sun Jul 28, 2024 7:45 am
Forum: Runes of Magic
Topic: Issue Skill CHAMPION_FORGE
Replies: 26
Views: 14281

Re: Issue Skill CHAMPION_FORGE

Sorry that's not working for you. Lets see what we can do. First, if you change your classes to just Champion (drop the Rogue for now), does the skill work? Either with the original ID and buffnames, or with your changes. Please let me know the results of this test. Next, try turning DEBUG_SKILLUSE ...
by Administrator
Mon Jul 22, 2024 4:45 pm
Forum: RoM general
Topic: hack for detecting hidden Rouges?
Replies: 1
Views: 4582

Re: hack for detecting hidden Rouges?

I looked into this back in 2008. There likely isn't going to be any such hack. If I remember correctly, the server does not even send you any information about hidden characters unless they are very close to your normal detection range anyways. So technically you can hack it and make it easier to ta...
by Administrator
Mon Jul 01, 2024 7:42 am
Forum: Runes of Magic
Topic: Fix for Wander Waypoints by Rock
Replies: 1
Views: 5864

Re: Fix for Wander Waypoints by Rock

Can you please link to the script you're talking about?
Also, please explain *what* isn't working about it. If I can't reproduce the exact issues you're seeing, it likely won't be fixed.
by Administrator
Mon Apr 15, 2024 8:16 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Item cooldown
Replies: 2
Views: 14451

Re: Item cooldown

The game had an update awhile ago that moved where an item's cooldown is stored. That made it really difficult to keep track of. It looks like I put that temporary fix in to just make it work while I had patched up all the other changes and then just forgot about the item cooldown. I just pushed up ...
by Administrator
Thu Mar 21, 2024 3:19 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: teleport follow userfunction
Replies: 3
Views: 13323

Re: teleport follow userfunction

I just tested this out myself. As far as I can tell, it works just fine. To test, I first got the address of monster. Then, I just plugged it into the function like so: local followtgt = 0x4B747800; telefollow(10, followtgt); When ran, my character continually teleported a few steps forward until re...