Search found 4493 matches
- Sun Jan 05, 2025 9:41 am
- Forum: Runes of Magic
- Topic: Elite Skill Heffnerlager
- Replies: 2
- Views: 308
Re: Elite Skill Heffnerlager
Please provide a copy of the waypoints you're having trouble with. Zip up all of the relevant files (making sure to remove anything that could be used to identify you first, if you added anything to them) and attach them here. 2. wie kann ich in einer Lua eine Funktion mit "/camp n 1" aufr...
- Tue Dec 31, 2024 9:05 am
- Forum: Runes of Magic
- Topic: Wrong value returned in update of CItem id
- Replies: 1
- Views: 601
Re: Wrong value returned in update of CItem id
This is a tricky one to fix. Like you said, it works regardless so it isn't a real problem. Here's what's happening though: - When you first load up the game, it only loads relevant item details to your character at that time; things like items that your character is holding. I think items are loade...
- Mon Dec 30, 2024 8:54 am
- Forum: Runes of Magic
- Topic: Issue Skill CHAMPION_FORGE
- Replies: 26
- Views: 14281
Re: Issue Skill CHAMPION_FORGE
I may just take you up on that offer. But first, I would need a list of issues that would even require that. I do not play the game, so without bug reports, I'm not aware of anything. I just logged in with my test account and everything seems to be working well enough. If you're having issues, pleas...
- Sun Dec 29, 2024 11:40 am
- Forum: Runes of Magic
- Topic: Issue Skill CHAMPION_FORGE
- Replies: 26
- Views: 14281
Re: Issue Skill CHAMPION_FORGE
@notknowingguy: Do you have the same issue as ThulsaDoom? Did the fix provided not help in your case?
- Sat Dec 28, 2024 9:24 am
- Forum: Runes of Magic
- Topic: Issue Skill CHAMPION_FORGE
- Replies: 26
- Views: 14281
Re: Issue Skill CHAMPION_FORGE
Thank you for testing all of this. I just pushed up a commit to fix this, so in the future if you update your scripts that will be included. What caused this issue? Most skills have an "item" associated with them. Don't think of it as an actual item in the game, but rather, both items and ...
- Fri Dec 27, 2024 7:42 pm
- Forum: Runes of Magic
- Topic: Issue Skill CHAMPION_FORGE
- Replies: 26
- Views: 14281
Re: Issue Skill CHAMPION_FORGE
Please leave DEBUG_SKILLDISCOVER on and run it; it's hard to tell what's what without it. I'm assuming that BaseItemAddress is nil is the relevant line for tab 4,1 but can't be sure. Afterwards, you can try modifying line 2299 from this: if( tmp.BaseItemAddress == nil ) then return nil; end To this:...
- Fri Dec 27, 2024 9:26 am
- Forum: Runes of Magic
- Topic: Issue Skill CHAMPION_FORGE
- Replies: 26
- Views: 14281
Re: Issue Skill CHAMPION_FORGE
OK so, that at least tells us what's happening. GetSkillInfo() is returning nil . There could be a few reasons for this. Line 2279, see this: if( not tmp.Id ) then return nil; end Modify to: if( not tmp.Id ) then print("tmp.Id is false"); return nil; end Next, around 2299: if( tmp.BaseItem...
- Sat Dec 21, 2024 8:57 am
- Forum: Runes of Magic
- Topic: Issue Skill CHAMPION_FORGE
- Replies: 26
- Views: 14281
Re: Issue Skill CHAMPION_FORGE
In functions.lua again, go to line 2392. You'll see this: tmpData = GetSkillInfo(skilladdress) if tmpData ~= nil and tmpData.Name ~= nil and tmpData.Name ~= "" then Update this to add another debug statement: tmpData = GetSkillInfo(skilladdress) if( tab == 4 and num == 1 ) then print("...
- Fri Dec 13, 2024 6:26 pm
- Forum: Runes of Magic
- Topic: Issue Skill CHAMPION_FORGE
- Replies: 26
- Views: 14281
Re: Issue Skill CHAMPION_FORGE
If you turn on
DEBUG_SKILLDISCOVER
(see here), does anything turn up for Tab(4, 1), like this?
Code: Select all
Found skill 0xE017000 ID(498604) Tab(4-1) "Forge"
- Thu Dec 12, 2024 4:04 pm
- Forum: Runes of Magic
- Topic: Issue Skill CHAMPION_FORGE
- Replies: 26
- Views: 14281
Re: Issue Skill CHAMPION_FORGE
ThulsaDoom, I've got something that might be worth trying for debugging purposes. Open up functions.lua and go to line 2393. You'll see this: if tmpData ~= nil and tmpData.Name ~= nil and tmpData.Name ~= "" then Change that to just this: if tmpData ~= nil then Save and run the bot with DEB...
- Thu Dec 12, 2024 11:08 am
- Forum: Runes of Magic
- Topic: Issue Skill CHAMPION_FORGE
- Replies: 26
- Views: 14281
Re: Issue Skill CHAMPION_FORGE
Hi OluxZarjaNebesnogo, Thanks for the info! Can I get clarification on one thing? As a result, I left the ID for Champion and Champion/Rogue in the skills.xml file, but added another ID for Champion/Warlock to the buffs: Code: Select all <skill name="CHAMPION_FORGE" id="498604" r...
- Sat Nov 23, 2024 10:31 am
- Forum: Runes of Magic
- Topic: Autologin Hilfe
- Replies: 1
- Views: 1392
Re: Autologin Hilfe
I don't think that works anymore, no. I believe it was broken by some game update and a replacement method hasn't been found.
- Sun Sep 22, 2024 8:30 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's "Invaders from the Sea" - For Elite Skills
- Replies: 127
- Views: 83507
Re: Rock5's "Invaders from the Sea" - For Elite Skills
Given that the scripts haven't been updated in 9 years, it's unlikely to fix it without some major changes. It also has its own set of memory addresses (from 9 years ago), and no idea how to get that. Plus, I haven no way of testing it.
Sorry, but there's not much I can do.
Sorry, but there's not much I can do.
- Sun Jul 28, 2024 3:34 pm
- Forum: Runes of Magic
- Topic: Issue Skill CHAMPION_FORGE
- Replies: 26
- Views: 14281
Re: Issue Skill CHAMPION_FORGE
That could be pretty tricky to debug from here on. There's a ton of things that could cause that and there's no simple instructions I can really give you to just solve it. Would you possibly trust me to borrow your account for a bit? I don't have a Champion/Rogue to test with, but I'm sure I could p...
- Sun Jul 28, 2024 2:38 pm
- Forum: Runes of Magic
- Topic: Issue Skill CHAMPION_FORGE
- Replies: 26
- Views: 14281
Re: Issue Skill CHAMPION_FORGE
I wonder if it may not even be detecting the skill at all. Try turning on the debug option for skill discovery: <option name="DEBUG_SKILLDISCOVER" value="true" /> Now when you start the bot, it should scan the game's memory looking to extract the skill information. It will print ...
- Sun Jul 28, 2024 7:45 am
- Forum: Runes of Magic
- Topic: Issue Skill CHAMPION_FORGE
- Replies: 26
- Views: 14281
Re: Issue Skill CHAMPION_FORGE
Sorry that's not working for you. Lets see what we can do. First, if you change your classes to just Champion (drop the Rogue for now), does the skill work? Either with the original ID and buffnames, or with your changes. Please let me know the results of this test. Next, try turning DEBUG_SKILLUSE ...
- Mon Jul 22, 2024 4:45 pm
- Forum: RoM general
- Topic: hack for detecting hidden Rouges?
- Replies: 1
- Views: 4582
Re: hack for detecting hidden Rouges?
I looked into this back in 2008. There likely isn't going to be any such hack. If I remember correctly, the server does not even send you any information about hidden characters unless they are very close to your normal detection range anyways. So technically you can hack it and make it easier to ta...
- Mon Jul 01, 2024 7:42 am
- Forum: Runes of Magic
- Topic: Fix for Wander Waypoints by Rock
- Replies: 1
- Views: 5864
Re: Fix for Wander Waypoints by Rock
Can you please link to the script you're talking about?
Also, please explain *what* isn't working about it. If I can't reproduce the exact issues you're seeing, it likely won't be fixed.
Also, please explain *what* isn't working about it. If I can't reproduce the exact issues you're seeing, it likely won't be fixed.
- Mon Apr 15, 2024 8:16 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Item cooldown
- Replies: 2
- Views: 14451
Re: Item cooldown
The game had an update awhile ago that moved where an item's cooldown is stored. That made it really difficult to keep track of. It looks like I put that temporary fix in to just make it work while I had patched up all the other changes and then just forgot about the item cooldown. I just pushed up ...
- Thu Mar 21, 2024 3:19 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: teleport follow userfunction
- Replies: 3
- Views: 13323
Re: teleport follow userfunction
I just tested this out myself. As far as I can tell, it works just fine. To test, I first got the address of monster. Then, I just plugged it into the function like so: local followtgt = 0x4B747800; telefollow(10, followtgt); When ran, my character continually teleported a few steps forward until re...