Search found 4427 matches

by Administrator
Thu Dec 01, 2022 7:21 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2975 fixes
Replies: 7
Views: 1014

Re: Version 7.4.0.2975 fixes

You probably want to also make sure to add the module's entrypoint to the address. There's a helper function for that, so you can try:

Code: Select all

local craftingCountPtr = getBaseAddress(addresses.skillbook.base) + 0x50
by Administrator
Sun Nov 27, 2022 10:11 am
Forum: Runes of Magic
Topic: Is a little pixel life on a private server impossible?
Replies: 3
Views: 95

Re: Is a little pixel life on a private server impossible?

realized that the Administrator is angry with the bot-users from private servers... but really want to play :idea: Not sure where you got that idea. I'm not angry. I also just can't create specialized versions for every private server, nor do I have the time to provide support for them. Since this ...
by Administrator
Sun Nov 27, 2022 10:08 am
Forum: Runes of Magic
Topic: Bot untargets as soon as player is at range
Replies: 10
Views: 128

Re: Bot untargets as soon as player is at range

You could just set both TARGET_LEVELDIF_ABOVE and TARGET_LEVELDIF_BELOW to high levels in your waypoint's onload.
by Administrator
Sat Nov 26, 2022 12:01 pm
Forum: MicroMacro general & support
Topic: micromacro.1.98.02_x64.zip missing many dll files
Replies: 2
Views: 88

Re: micromacro.1.98.02_x64.zip missing many dll files

Sorry for the delay. I've updated the 1.98.02_x64 package to include all necessary files: https://solarstrike.net/project/download/73
by Administrator
Thu Nov 24, 2022 10:52 am
Forum: MicroMacro general & support
Topic: micromacro.1.98.02_x64.zip missing many dll files
Replies: 2
Views: 88

Re: micromacro.1.98.02_x64.zip missing many dll files

Thanks for the report. I'll fix it when I can find the time.
For the time being, please use micromacro.1.98.01_x64.zip instead; there should be minimal differences between them.


If you're wanting to use this for Runes of Magic, be aware that it is only compatible with version 1.05; not 1.98.
by Administrator
Sat Nov 19, 2022 5:22 pm
Forum: Runes of Magic
Topic: Bot untargets as soon as player is at range
Replies: 10
Views: 128

Re: Bot untargets as soon as player is at range

Not really. It could be caused by anything. Would help to get more detail. Like, does it happen only with certain waypoints? Do you just run endlessly in one direction, or character change direction and seem to go all over? Does it target and fight things still? And so on. The more detail, the better.
by Administrator
Fri Nov 18, 2022 1:10 pm
Forum: Runes of Magic
Topic: Bot untargets as soon as player is at range
Replies: 10
Views: 128

Re: Bot untargets as soon as player is at range

Keep me updated as to whether or not that works for you. Alternatively, this might be worth trying: line 218 of classes/player.lua is this: if( self.Level == nil or self.Level < 1 or self.Level > 300 ) then self.Level = memoryReadInt(getProc(), self.Address + addresses.game_root.pawn.level) or self....
by Administrator
Thu Nov 17, 2022 3:28 pm
Forum: Runes of Magic
Topic: Bot untargets as soon as player is at range
Replies: 10
Views: 128

Re: Bot untargets as soon as player is at range

Are you doing anything that would perhaps cause you to enter a loading screen, such as entering a portal?
by Administrator
Sun Nov 13, 2022 8:51 am
Forum: Runes of Magic
Topic: Bot untargets as soon as player is at range
Replies: 10
Views: 128

Re: Bot untargets as soon as player is at range

Any additional information you could provide would be helpful. Does it only happen in a certain zone? On a certain character? Under certain circumstances? Please enable target debugging in your profile: <option name="DEBUG_TARGET" value="true" /> This should then give the failure...
by Administrator
Sat Nov 05, 2022 11:23 am
Forum: Runes of Magic
Topic: doubt with macrofolder
Replies: 1
Views: 94

Re: doubt with macrofolder

No, that certainly isn't normal. Why do all of your folders' names have square brackets around them?

You might just want to re-run
rombot_updater.exe
and copy your profiles/waypoints from
gitupdate-backup
by Administrator
Sat Nov 05, 2022 11:20 am
Forum: Runes of Magic
Topic: Version 7.4.0.2975 fixes
Replies: 7
Views: 1014

Re: Version 7.4.0.2975 fixes

Just tested things now. Everything appears to be functional for me at the moment and no addresses have changed or anything. Are you still having problems?
by Administrator
Sun Oct 23, 2022 7:47 am
Forum: Runes of Magic
Topic: player:fight() Problem
Replies: 2
Views: 257

Re: player:fight() Problem

It would seem that the repeat loop is able to find the boss by ID, but then player:fight() is exiting because the target isn't seen as valid. It may be because of the elite factor in your profile. This option causes the bot to not consider targets with too much HP over your own as valid. Try changin...
by Administrator
Thu Sep 15, 2022 7:24 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2975 fixes
Replies: 7
Views: 1014

Version 7.4.0.2975 fixes

I just merged some changes for the recent update. The pull request can be seen here: https://github.com/SolarStrike-Software/rom-bot/pull/9/files This addresses most of the obvious changes and most features should be working fine. I'm sure there will be some additional fixes needed; if you experienc...
by Administrator
Mon Aug 15, 2022 1:55 pm
Forum: Runes of Magic
Topic: function CItem:moveTo(bag) not working properly
Replies: 2
Views: 317

Re: function CItem:moveTo(bag) not working properly

Looks like the item count and max count offsets were a little bit off. I've adjusted them. Please update and you should be good to go.
by Administrator
Tue Jul 05, 2022 9:38 am
Forum: Runes of Magic
Topic: Diffrent version ROM!!
Replies: 5
Views: 420

Re: Diffrent version ROM!!

Almost certainly because it is 64-bit. Since Micromacro 1.05 is only 32-bit, it cannot effectively target a 64-bit application.

While Micromacro 2 is 64-bit, it is completely incompatible, so that's not a solution either.
by Administrator
Mon Jul 04, 2022 6:10 pm
Forum: Runes of Magic
Topic: Diffrent version ROM!!
Replies: 5
Views: 420

Re: Diffrent version ROM!!

Right-click on "RoMDestan: Chapter III - The Elder Kingdoms" and go to Properties. A dialog should pop up and near the top it should have what the .exe name is.

Given that, just modify the line you found to the different .exe and it should, with any hope, work.
by Administrator
Sat Jul 02, 2022 8:55 am
Forum: Runes of Magic
Topic: kill specific mob
Replies: 1
Views: 188

Re: kill specific mob

What? Can you please explain the problem you're having, and what you're trying to achieve in more detail?
by Administrator
Sun Jun 19, 2022 6:52 am
Forum: Runes of Magic
Topic: weapons Training
Replies: 6
Views: 337

Re: weapons Training

Kind of. I only tested it with normal enemies near the start of the game (I do not actually play the game and haven't since 2008). I do not know what the script is supposed to even do, outside of what I was able to figure out from looking over the code. It was attacking the enemies for the IDs I ent...
by Administrator
Sun Jun 19, 2022 6:40 am
Forum: Runes of Magic
Topic: MainHand durability
Replies: 7
Views: 1135

Re: MainHand durability

Indeed, getMainHandDurability() and getDurability() actually return the percentage. It's goofy, but it was what I found when I had to pick up maintaining the scripts and didn't want to break compatibility. It looks like you should be able to get the real (non-percentage) durability with: equipment.B...