Search found 4202 matches

by Administrator
Mon Sep 07, 2020 9:04 am
Forum: Runes of Magic
Topic: 70 Elites
Replies: 4
Views: 169

Re: 70 Elites

Explain exactly what happens when it tries to turn the quest in, please. Is it an error? Does it print some notice that it couldn't be found and just continue onwards with the next step? Does it say it worked even though it did not? The more detail you can provide, the more likely a solution can be ...
by Administrator
Sun Sep 06, 2020 3:13 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 751
Views: 77786

Re: Version 7.4.0.2897 progress

Im getting an error when starting the bot: functions.lua:2664: bad argument #1 to 'memoryReadIntPtr' ((null)) I'm not able to reproduce that. When did this start happening for you? Just yesterday, right after I downloaded the new version and ran the github thing. Try redownloading a fresh copy (use...
by Administrator
Sat Sep 05, 2020 1:43 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 751
Views: 77786

Re: Version 7.4.0.2897 progress

Alcorne wrote:
Fri Sep 04, 2020 2:57 pm
Im getting an error when starting the bot:

Code: Select all

 functions.lua:2664: bad argument #1 to 'memoryReadIntPtr' ((null))
I'm not able to reproduce that. When did this start happening for you?
by Administrator
Mon Aug 31, 2020 11:37 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 751
Views: 77786

Re: Version 7.4.0.2897 progress

I added some code the other day that should stabilize the camera while botting. That is, the camera should not zoom out really far when fighting enemies. Can anyone confirm that is working well for them, or whether new problems have arisen from this change? How about click-to-cast skills (such as Th...
by Administrator
Sun Aug 30, 2020 8:28 am
Forum: Runes of Magic
Topic: Trying to reactivate Micro macro
Replies: 7
Views: 637

Re: Trying to reactivate Micro macro

Hi, is it still not fixed? Or could you make a new function to switch to characters now? It was removed from the game and likely they will not be re-adding it. Not sure what their reason was for this change. At the moment, I'm trying to come up with a reliable way that would allow to switch charact...
by Administrator
Sat Aug 29, 2020 6:36 pm
Forum: Runes of Magic
Topic: installed code mod
Replies: 4
Views: 178

Re: installed code mod

I just pushed up some changes that might help with this. I'm not able to test your exact circumstances, but the change I made may help the bot detect that it is still interacting with the object.

Please update and then test it for me and let me know what happens.
by Administrator
Sat Aug 29, 2020 4:18 pm
Forum: Runes of Magic
Topic: installed code mod
Replies: 4
Views: 178

Re: installed code mod

First, this has nothing to do with the codemod part. That isn't an error.

Second, please provide the exact code you are using, including the call to yrest you had made.
by Administrator
Sat Aug 29, 2020 11:02 am
Forum: Runes of Magic
Topic: partyhealer.xml
Replies: 1
Views: 86

Re: partyhealer.xml

It just uses the normal in-game follow functionality, so there's not much we can do on the bot side of things to modify that behavior.
by Administrator
Sun Aug 23, 2020 2:15 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 751
Views: 77786

Re: Version 7.4.0.2897 progress

For that memdatabase error, it looks like the problem is with whatever function made a call to CMemDatabase:getAddress(). Once this error happens, a stacktrace should be added to log.txt which contains additional information that is not printed to the console window. If you can get it to happen agai...
by Administrator
Sat Aug 22, 2020 4:25 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 751
Views: 77786

Re: Version 7.4.0.2897 progress

I pushed up a couple fixes around items and inventory today. Please update and test to see if this has solved your issue or not. If you receive any error messages, please copy/paste the error again here.
by Administrator
Tue Aug 18, 2020 4:54 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 751
Views: 77786

Re: Version 7.4.0.2897 progress

Hi mudro323, the Administrator has uploaded an Update. Now you can use git-update or Download the Script from the First Post in this topic. This should solve your Problems i downloaded the first post rom-master. i got the same problems as before and i deleted all other rom bot folders. i Got this P...
by Administrator
Sun Aug 16, 2020 4:59 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 751
Views: 77786

Re: Version 7.4.0.2897 progress

It looks like the issue with your scout was because the equipment address was wrong. Seems strange, I know, but it makes sense. Some skills will add the range of your weapon to the skill's range. Vampire arrows, for example, has a range of "0", but adds the range of your bow to get the "real" range....
by Administrator
Sun Aug 16, 2020 12:44 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 751
Views: 77786

Re: Version 7.4.0.2897 progress

Sorry, I've been out for a few days without access to internet. Big thanks to Andre for providing such great support and providing so many fixes while I was unavailable. I've verified his address changes and providing a few small fixes myself, and have pushed these changes up to the Git repo. You s...
by Administrator
Sat Aug 15, 2020 12:27 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 751
Views: 77786

Re: Version 7.4.0.2897 progress

Sorry, I've been out for a few days without access to internet. Big thanks to Andre for providing such great support and providing so many fixes while I was unavailable. I've verified his address changes and providing a few small fixes myself, and have pushed these changes up to the Git repo. You sh...
by Administrator
Wed Aug 05, 2020 6:27 pm
Forum: Runes of Magic
Topic: New Topic Coders
Replies: 2
Views: 670

Re: New Topic Coders

So, if I'm understanding you correctly, you're trying to create a macro in-game that calls another macro? If that's so, then yeah, they probably removed the ability to do that. Back when the game first released, I vaguely remember them limiting what could be done in a single macro because it was "to...
by Administrator
Wed Aug 05, 2020 4:32 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 751
Views: 77786

Re: Version 7.4.0.2897 progress

I took a quick look at the code and see this: until not player:hasBuff(622402) or ( buffed and buffed.Level > requiredscore ) Can you verify that you: Have buff 622402 or not (what is this buff? What level is the buff? What is your score? Have you modified the requiredscore or requiredscore2 at all?...
by Administrator
Sun Aug 02, 2020 11:10 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 751
Views: 77786

Re: Version 7.4.0.2897 progress

ThulsaDoom wrote:
Sun Aug 02, 2020 11:00 am
Did it, getting same values as you:
Now that is absolutely baffling. The game client should only crash if we are writing data to the wrong address. If you're getting the same address as a result, then I have no idea what could be going wrong.
by Administrator
Sat Aug 01, 2020 11:18 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 751
Views: 77786

Re: Version 7.4.0.2897 progress

I just pushed up a change to address that; you should backup your whole rom-bot folder first, manually download the archive , replace the files you have with the fresh files, and then you should be able to run gitupdate --force If all goes well, you should be fully up to date, correct any lingering ...
by Administrator
Fri Jul 31, 2020 7:32 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 751
Views: 77786

Re: Version 7.4.0.2897 progress

Whats with the Update ? Backing up current code to gitupdate-backup *** Please tell me who you are. Run git config --global user.email "you@example.com" git config --global user.name "Your Name" to set your account's default identity. Omit --global to set the identity only in this repository. fatal...
by Administrator
Fri Jul 31, 2020 4:58 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 751
Views: 77786

Re: Version 7.4.0.2897 progress

Could you insert this into userfunction_speedhack.lua, somewhere around line 29 (inside function speed()) printf("Client: 0x%x\n", getClientExeAddress() or -1); printf("Base: 0x%x\n", addresses.movement_speed.base or -1); printf("Offset: 0x%x\n", addresses.movement_speed.offset or -1); printf("Addre...