Search found 4021 matches

by Administrator
Fri Jun 29, 2018 7:19 pm
Forum: Memory editing software
Topic: [Tutorial]Pointers and offsets part 2 - Double pointers (CE)
Replies: 3
Views: 7002

Re: [Tutorial]Pointers and offsets part 2 - Double pointers (CE)

So you've gotten to a green (static) address, but the pointer chain breaks after loading a new level? When you then reapply the same method from the start, do you then return back to the same green/static address, or is it different every time? Have you perhaps checked to see if anything is pointing...
by Administrator
Wed Mar 07, 2018 11:27 pm
Forum: Off topic
Topic: Repairing Mechanical Keyboards & Why I'm Never Buying a Razer Again
Replies: 1
Views: 444

Repairing Mechanical Keyboards & Why I'm Never Buying a Razer Again

A bit over a year ago, some switches in my keyboard started acting up. Either they would not trigger when I pressed them or would double-trigger (that is, as if you pressed the key twice). That simply will not do so I bought a new keyboard. I wanted another mechanical keyboard, something that wasn't...
by Administrator
Mon Feb 26, 2018 12:35 pm
Forum: MicroMacro general & support
Topic: Idea: Writing to Serial Port
Replies: 4
Views: 439

Re: Idea: Writing to Serial Port

That would be appreciated! I slapped together a crappy donate page.

I'm also glad to hear the code is working well for you. Please let me know if you have any other suggestions; whether that be in relation to the serial methods or other functionality.
by Administrator
Sun Feb 25, 2018 9:38 pm
Forum: MicroMacro general & support
Topic: Idea: Writing to Serial Port
Replies: 4
Views: 439

Re: Idea: Writing to Serial Port

And it's done. I'll probably change a few things yet, and need to write up proper documentation, but this is a good start. Commit: https://github.com/SolarStrike-Software/micromacro/commit/c2116b8f8a70d6857d540782b088031ca92522a5 Packages for 1.97.01, which include the serial module, are available o...
by Administrator
Sat Feb 24, 2018 7:16 pm
Forum: MicroMacro general & support
Topic: Idea: Writing to Serial Port
Replies: 4
Views: 439

Re: Idea: Writing to Serial Port

I'm not sure if MicroMacro is still being developed It sure is! I also really like your idea. I had wanted add some functionality for GPIO and this seems quite similar. Problem is, I need a way to test these things if I'm going to code them. I think I might very well have a microcontroller around s...
by Administrator
Mon Feb 19, 2018 1:50 pm
Forum: Game cheating & modding
Topic: MMORPG bot reverse engineering
Replies: 2
Views: 526

Re: MMORPG bot reverse engineering

That is a legitimate concern, but it is easy to quell. You can just go into the project's main.lua (or whichever file is being initiated) and just do this at the top of the file: network = nil; This would cause the network module to be unloaded and destroyed, therefor preventing any network connecti...
by Administrator
Tue Feb 13, 2018 11:43 pm
Forum: Game cheating & modding
Topic: MMORPG bot reverse engineering
Replies: 2
Views: 526

MMORPG bot reverse engineering

I thought these videos were interesting, although video #1 could be better. There were far simpler and more effective ways he could have gone about it, and far more to explore and play with, but they are still quite informative. The video wasn't attempting to be a tutorial on how to reverse engineer...
by Administrator
Sat Nov 11, 2017 11:25 pm
Forum: Runes of Magic
Topic: Comparing characters with umlauts
Replies: 5
Views: 735

Re: Comparing characters with umlauts

Looks like in database/utf8_ascii.xml, there are replacements for those characters. For example: <utf8_ascii utf8_1="195" utf8_2="159" ascii="225" dos_replace="ss" /> // ß <utf8_ascii utf8_1="195" utf8_2="188" ascii="129" dos_replace="ue" /> // ü <utf8_ascii utf8_1="195" utf8_2="169" ascii="130" dos...
by Administrator
Fri Nov 10, 2017 12:35 am
Forum: Runes of Magic
Topic: Comparing characters with umlauts
Replies: 5
Views: 735

Re: Comparing characters with umlauts

Could you PM me your character name? Please do not post it publicly for your item protection.

I might have to dig up the code after not touching it in years so I can figure out what's going wrong.
by Administrator
Fri Nov 03, 2017 6:31 am
Forum: Runes of Magic
Topic: Use rom-bot while playing Counter-strike Global Offensive? It is safe?
Replies: 2
Views: 532

Re: Use rom-bot while playing Counter-strike Global Offensive? It is safe?

I would assume it would be detected. MicroMacro runs as a debugger (much like Cheat Engine) which would be seen is fairly suspicious at the very least.
by Administrator
Tue Oct 24, 2017 12:25 pm
Forum: Runes of Magic
Topic: Comparing characters with umlauts
Replies: 5
Views: 735

Re: Comparing characters with umlauts

I believe we convert the umlaut characters to the closest non-umlaut character equivalent. That is, ü becomes u, ä becomes a, and so on.

So if your character name was Böb, just use a profile named bob.xml. I'm not sure which characters are converted; I think ß might convert to ss (as opposed to sz).
by Administrator
Fri Oct 13, 2017 10:05 am
Forum: MicroMacro general & support
Topic: Disabling windows hotkeys
Replies: 18
Views: 2972

Re: Disabling windows hotkeys

The first issue you described is not something I can fix as it is an issue within Windows itself. Quick edit actually pauses execution of the console's thread(s) when in edit mode; this means the hook thread is unable to do any processing, which means Windows waits for the time-out before giving up ...
by Administrator
Sun Oct 01, 2017 2:41 pm
Forum: MicroMacro general & support
Topic: Disabling windows hotkeys
Replies: 18
Views: 2972

Re: Disabling windows hotkeys

Hey Admin, Sorry for reviving an old topic! I was just wondering if you could also add a similar hook for mouse keys? I tried transplanting the keyboard hook function into the mouse_lua.cpp file and attempted to change all the necessary stuff... but yeh, obviously I have no idea what I am doing hah...
by Administrator
Fri Sep 08, 2017 12:11 pm
Forum: Runes of Magic
Topic: micromacro eats CPU
Replies: 16
Views: 1865

Re: micromacro eats CPU

My best guess is that it can be blamed on the design of the RoM bot code. I originally just started slapping code together as I was trying to push the limits of what MicroMacro could do, and never expected the script to become what it has today. Years of just tacking things on without forethought ha...
by Administrator
Thu Aug 31, 2017 12:49 pm
Forum: Runes of Magic
Topic: micromacro eats CPU
Replies: 16
Views: 1865

Re: micromacro eats CPU

No, that doesn't sound normal. Unfortunately I don't know what is causing it. As I would not be able to reproduce it, it would be nearly impossible for me to discern what the problem could be. Could you try tracking the CPU usage per client and instance of MicroMacro? Is it normal until you start th...
by Administrator
Fri Aug 25, 2017 8:34 pm
Forum: RoM general
Topic: The adresses Rom uses
Replies: 2
Views: 920

Re: The adresses Rom uses

Have you tried using something like WireShark to capture some packets being sent to pixelzirkus.gameforge.com? Could help determine what information is being sent to them. Since it's Gameforge, maybe it's to help them with their database. I think that's the company that runs it, anyways. You know, t...
by Administrator
Fri Aug 25, 2017 8:31 pm
Forum: Runes of Magic
Topic: CPU freq.
Replies: 58
Views: 4819

Re: CPU freq.

Took a look at the code you provided. What you've described is strange. I would first try to confirm that the data being read is accurate. That is, ensure that the result of getPing() is actually returning your ping rather than some junk data. Since it is just doing a memory read to get this data, i...
by Administrator
Mon Mar 06, 2017 10:14 pm
Forum: MicroMacro general & support
Topic: memoryChunk.getData() documentation
Replies: 1
Views: 931

Re: memoryChunk.getData() documentation

I'm still around. I'll admit I haven't been working on MicroMacro so much lately. Largely in part to it not having any real projects to work towards, but also because I've got very little time to work on it. I'm noticing that you used a dot ('.') in place of a semicolon (':') in your example. The di...
by Administrator
Sat Dec 24, 2016 2:20 pm
Forum: Everything else
Topic: Runescape
Replies: 1
Views: 1367

Re: Runescape

Could be one of two things. If they have some sort of anti-cheat, it could be hooking the functions and blocking input at the kernel level. If not, then it just simply has to do with how the game client is accessing input data; it may not be reading it from a location that virtual input is jamming i...
by Administrator
Mon Sep 19, 2016 9:48 am
Forum: Misc tools
Topic: Renderdoc from cryengine
Replies: 1
Views: 561

Re: Renderdoc from cryengine

That's actually a really interesting idea. I'm sure we could find *some* use for it around here. I've been busy with moving lately so haven't even had time to finish documentation for the new MicroMacro changes I've been making, but I'll definitely have to put this on my TODO list to check out.