Search found 222 matches

by Alkaiser
Sat Oct 06, 2012 6:59 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ultra Model files
Replies: 157
Views: 56288

Re: Rock5's Ultra Model files

I tried the latest beta (1.3) and all of my clients crashed a few seconds after entering DoD.
by Alkaiser
Thu Sep 20, 2012 8:07 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: DoD First Boss spam solo and party, full DoD now too
Replies: 105
Views: 30481

Re: DoD First Boss spam solo and party, full DoD now too

Your gonna make me add multiple waypoint support, aren't you? Haha! I had a feeling you wouldn't be able to resist! I'll give it a try tomorrow and let you know how it goes. UPDATE: Well, I ran it through some tests and it seems to work perfectly. I'll do a more thorough test overnight. UPDATE 2: I...
by Alkaiser
Wed Sep 19, 2012 3:14 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: DoD First Boss spam solo and party, full DoD now too
Replies: 105
Views: 30481

Re: DoD First Boss spam solo and party, full DoD now too

I tried it and it does work, but it seems it can only set waypoint back by one right? What if you have 5 waypoints fairly close together which wrap around an obstacle and you almost get to waypoint 5, but then the server places you back near waypoint 1. The bot would then try to go for waypoint 4 wh...
by Alkaiser
Tue Sep 18, 2012 5:44 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: DoD First Boss spam solo and party, full DoD now too
Replies: 105
Views: 30481

Re: DoD First Boss spam solo and party, full DoD now too

there is the way that the char will go to nearest point not the previous point?? example... my char going to waypoint 10 and because rubberband effect the char he teleport to waypoint 8 and he got stuck cos he trying to go to waypoint 10 how to get my char use waypoint 8? I also would like to have ...
by Alkaiser
Sun Sep 16, 2012 8:19 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: DoD First Boss spam solo and party, full DoD now too
Replies: 105
Views: 30481

Re: DoD First Boss spam solo and party

I have DoD full run waypoints here. The only problem I have with them is if there is a lag spike things get messy...bots get rubber-banded and then stuck in various hallways. I have included a function that checks ping to help minimize this problem. I also experience an occasional crash right after ...
by Alkaiser
Sun Aug 26, 2012 3:14 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Teleporter Helper Functions (aka GoToPortal)
Replies: 26
Views: 14252

Re: Rock5's Teleporter Helper Functions (aka GoToPortal)

I don't see any reason for a separate function. I could add that check to the GoThroughPortal function. Although I prefer to use RoMScript("StaticPopup_EnterPressed("..acceptPortal..");") To accept the dialog so I know it accepts the right dialog. RoMScript("OnClick_Request...
by Alkaiser
Sun Aug 26, 2012 2:25 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Teleporter Helper Functions (aka GoToPortal)
Replies: 26
Views: 14252

Re: Rock5's Teleporter Helper Functions (aka GoToPortal)

Here's a suggestion for adding a small bit of functionality to the GoThroughPortal function. I needed this for DoD after defeating the last boss. A dialog box pops up and you must confirm your desire to exit before the portal will work. function GoThroughPortalDialog(_range,_portalid) player:update(...
by Alkaiser
Tue Aug 21, 2012 11:19 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: DoD First Boss spam solo and party, full DoD now too
Replies: 105
Views: 30481

Re: DoD First Boss spam solo and party

I would put that in the leader waypoint file at waypoint 8: <!-- # 8 --><waypoint x="2124" z="2602" y="432"> if __WPL.Direction == WPT_FORWARD then mentos = inventory:itemTotalCount("Ancient Memento") if not DOD_SOLO then waitForParty() Boss_buff() -- buff for...
by Alkaiser
Mon Aug 20, 2012 6:20 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: DoD First Boss spam solo and party, full DoD now too
Replies: 105
Views: 30481

DoD First Boss spam solo and party, full DoD now too

Someone in-game saw me testing these waypoints and requested that I share. Well, here they be. DoD_Leader can be used as the party leader's waypoint or for soloing. Just set the variable at the top of the <onLoad> section DOD_SOLO to TRUE. For party, set DOD_SOLO to FALSE and DOD_PARTY_MEMBERS = {&q...
by Alkaiser
Mon Aug 20, 2012 3:41 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's QuestLog Class
Replies: 61
Views: 22083

Re: Rock5's QuestLog Class

Code: Select all

AcceptQuestByName("Extinguish More Flames","daily")
That works for me! Right now I'm using the DailyNotes addon to get the right quest, daily/event.
by Alkaiser
Sun Aug 19, 2012 2:04 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's "Invaders from the Sea" - For Elite Skills
Replies: 125
Views: 50079

Re: Rock5's "Invaders from the Sea" - For Elite Skills

Never had that issue. It always works. The only thing I can think of is if you have any other buttons in the extraactionbar then the crafting skills will be added to the end and they wont work. I finally figured out why the Craftsmen quest wasn't working for me... I mistakenly removed the date/time...
by Alkaiser
Sun Aug 19, 2012 1:58 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's QuestLog Class
Replies: 61
Views: 22083

Re: Rock5's QuestLog Class

Woah! I've been waiting for something like this for ages. Excellent! Can this differentiate between quests with the same name? i.e. Extinguish More Flames daily and event quest if quest id is provided instead of quest name?
by Alkaiser
Tue Jul 10, 2012 7:34 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ultra Model files
Replies: 157
Views: 56288

Re: Rock5's Ultra Model files

Tried your modified files dap and it works! Thanks!
by Alkaiser
Mon Jul 09, 2012 7:00 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ultra Model files
Replies: 157
Views: 56288

Re: Rock5's Ultra Model files

rock5 wrote:There was a similar issue with DoD portal. Maybe it's the same model files. Try this
http://www.solarstrike.net/phpBB3/viewt ... 661#p38661
I tried it, but no change. The CL portal must be different from the DoD one.
by Alkaiser
Mon Jul 09, 2012 2:35 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ultra Model files
Replies: 157
Views: 56288

Re: Rock5's Ultra Model files

Does anyone else have problems getting into the Cyclops Lair with the this active? Edit: Oops, saw this up higher in the thread. don't know if there is a link but using ultra model i'm not able to enter cyclop's lair anymore (in bot mode) Edit: I tryed on KS it works but cyclop's lair portal doesn't...
by Alkaiser
Sat Jun 30, 2012 5:20 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's "Invaders from the Sea" - For Elite Skills
Replies: 125
Views: 50079

Re: Rock5's "Invaders from the Sea" - For Elite Skills

I'm having an issue with the "Experience Craftsman" quest. It seems like the bot is ignoring the yellow system messages that inform you which skill is needed... "measure that distance!", etc. It was working fine the last time I ran it... a couple bot revisions and game patches ag...
by Alkaiser
Wed May 23, 2012 9:19 pm
Forum: Runes of Magic
Topic: Patch 4.011.2531
Replies: 30
Views: 7168

Re: Patch 4.011.2531

Yep! Working great now. Thanks.
by Alkaiser
Wed May 23, 2012 2:34 pm
Forum: Runes of Magic
Topic: Patch 4.011.2531
Replies: 30
Views: 7168

Re: Patch 4.011.2531

OK, I figured out what was causing it (but not how). player.Mounted stops working correctly when in a party. I leave the party and it starts working again.
by Alkaiser
Wed May 23, 2012 1:56 pm
Forum: Runes of Magic
Topic: Patch 4.011.2531
Replies: 30
Views: 7168

Re: Patch 4.011.2531

This worked pre-patch: repeat player:dismount() yrest(2000) player:update() printf("Player Mounted: "..tostring(player.Mounted).."\n") until not player.Mounted But now it gets caught in a summon mount/cancel mount loop. And since there is no player.mount() in this loop, I'm a bit...
by Alkaiser
Wed May 23, 2012 12:33 pm
Forum: Runes of Magic
Topic: Patch 4.011.2531
Replies: 30
Views: 7168

Re: Patch 4.011.2531

rock5 wrote:I've checked 'Mounted', it works. Anything unusual about your setup?
Interesting... No, nothing special that I know of... I guess I'll have to look into it more.

EDIT: Ooops, actually player.Mounted seems to always be true.