Thank you for this script. It works good for me.
There's just a Problem with the names of the nodes. On a german client the Script saves the Waypoints like this
<!-- # 13 --><waypoint x="1563" z="-132" y="134" nodetype="HERB" node="DÅmerorchidee">
player:harvest();
</waypoint>
This gives an ...
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- Thu Mar 23, 2017 3:15 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Automatically created waypointfiles
- Replies: 47
- Views: 48803