Search found 13 matches
- Sat Feb 27, 2016 3:16 pm
- Forum: Runes of Magic
- Topic: Grey Hat Botting
- Replies: 21
- Views: 6760
Re: Grey Hat Botting
Been jumping between a few projects here playing with different ideas and features, and in my travels I came across an interesting site that is 'sort of' related to a bot vs bot type API (or at least could be from what I have read so far). https://blog.discordapp.com/the-robot-revolution-has-unoffic...
- Fri Feb 19, 2016 12:27 am
- Forum: Runes of Magic
- Topic: Grey Hat Botting
- Replies: 21
- Views: 6760
Re: Grey Hat Botting
Originally I made it for ArcheAge when we couldn't go trough the protection but the key pressed were to easily found out to be artificial from Hack Shield but main reason was most of the people lost interest on AA . I have been doing a bit of reading about various 'anti-cheat' systems such as Hack ...
- Thu Feb 18, 2016 3:04 am
- Forum: Runes of Magic
- Topic: Grey Hat Botting
- Replies: 21
- Views: 6760
Re: Grey Hat Botting
Further notes I came across a project of interest that could possibly aid in the mesh/navigation pathfinding if you are interested (I am sure there is much more information I need to sift through as well) http://cutler.io/2011/06/navigation-mesh-path-finding-in-mmorpg-bots/ Shows some interesting to...
- Wed Feb 17, 2016 10:03 pm
- Forum: Runes of Magic
- Topic: Grey Hat Botting
- Replies: 21
- Views: 6760
Re: Grey Hat Botting
MicroMacro is generic for more than just avoiding legal issues (like WoW's glider bot had been hit with), but because its whole purpose is to just help automate anything. I use it quite often for all kinds of mundane tasks outside of botting games: parsing gigantic databases (for other projects), g...
- Wed Feb 17, 2016 7:31 pm
- Forum: Runes of Magic
- Topic: Grey Hat Botting
- Replies: 21
- Views: 6760
Re: Grey Hat Botting
Well after some consideration, I think I am going to just start porting MM1 scripts over to Lua, and get comfortable with the process, and maybe move towards either moving the whole infrastructure into a C++ project that enhances MM2 and builds some additional functionality for user scripting to wor...
- Sat Feb 13, 2016 1:33 am
- Forum: Runes of Magic
- Topic: Grey Hat Botting
- Replies: 21
- Views: 6760
Re: Grey Hat Botting
So what I have been reading on as of late with regards to detection mechanisms is that: - Reading memory is generally not detected - Actions, movement/combat, interaction should be done through virtual key/mouse actions to avoid detection (IE not modifying memory to do things) - And doing actions sh...
- Sat Feb 13, 2016 1:04 am
- Forum: Runes of Magic
- Topic: Grey Hat Botting
- Replies: 21
- Views: 6760
Re: Grey Hat Botting
No, the bot isn't being detected and/or blocked. It would be fairly trivial to block the executable (micromacro.exe), but if they decided to do that it would be incredibly easy to get around (just recompile and/or rename the executable). Things like GameGuard or HackShield can prevent MicroMacro fr...
- Sat Feb 13, 2016 12:51 am
- Forum: Runes of Magic
- Topic: Grey Hat Botting
- Replies: 21
- Views: 6760
Re: Grey Hat Botting
About the evolution I started to write a new bot for MM2 which use large junks of code from Rombot I didn't finish this but I was nearly finished with the movement part I only needed to put everything together for main routine and test it after that the fight routine and potion would be next. I wou...
- Fri Feb 12, 2016 3:56 pm
- Forum: Runes of Magic
- Topic: Grey Hat Botting
- Replies: 21
- Views: 6760
Re: Grey Hat Botting
Oh and further note, game companies like Blizzard/Jagex, etc somewhat do encourage botting (even if unintentionally). Blizzard comes out with new expansions, and while the storyline of the content changes (some storylines better than others :) ), the actual gameplay doesn't change. Its always intera...
- Fri Feb 12, 2016 3:41 pm
- Forum: Runes of Magic
- Topic: Grey Hat Botting
- Replies: 21
- Views: 6760
Re: Grey Hat Botting
In my younger days (I started back in the days of the old Radio Shack / Apple days with mono screens), I remember a game we had on the Apple computer that forced us to program our tank to go up against a computer tank, each level we got new commands to program in, to turn the tank, turn the turrets,...
- Fri Feb 12, 2016 12:32 am
- Forum: Runes of Magic
- Topic: Grey Hat Botting
- Replies: 21
- Views: 6760
Re: Grey Hat Botting
One other thing I was wondering, has anyone figured out yet if there is a way to detect if a specific quest has been completed yet or not? Or even what quests are currently in the player quest log?
- Fri Feb 12, 2016 12:15 am
- Forum: Runes of Magic
- Topic: Grey Hat Botting
- Replies: 21
- Views: 6760
Re: Grey Hat Botting
Thank you for the response. Side note, some may be curious why I titled the thread "Grey Hat Botting". My reason being is because I would consider myself as a Grey Hat botter. I don't bot for profit in any way (which I would consider the Black Hats), and at the same time, I realize and und...
- Thu Feb 11, 2016 12:25 am
- Forum: Runes of Magic
- Topic: Grey Hat Botting
- Replies: 21
- Views: 6760
Grey Hat Botting
Hello All, I have been botting for years now in various games purely on an entertainment level. As a hobbyist coder I have found botting to be very intriguing and enjoyable, however the majority of my botting has been at a user level, with minimal scripting done on my own. I recently started playing...