Search found 4 matches

by Iyfgf
Wed Feb 17, 2016 7:07 am
Forum: Runes of Magic
Topic: Code for Search for friends if they are online or not
Replies: 1
Views: 1358

Re: Code for Search for friends if they are online or not

You can probably use the AskPlayerInfo(player) Lua call to get the information you need.

-IY
by Iyfgf
Wed Dec 09, 2015 12:24 pm
Forum: Runes of Magic
Topic: function playalarm(_adjust) add more sounds.
Replies: 2
Views: 1610

Re: function playalarm(_adjust) add more sounds.

To be compatible we just need to check for optional argument, something like the following.

-iyfgf


function playalarm(_adjust, _sound)
-- usage
-- playalarm() -- default volume
-- playalarm(10) -- a little louder then default
-- playalarm(-10) -- a little softer then default, max of -20 ...
by Iyfgf
Sun Nov 29, 2015 3:13 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Wander waypoints
Replies: 1
Views: 2888

Wander waypoints

Usually the bot wander aimlessly (randomly) around when it' is going in wander mode, I have modified it to go for next mob within our wander radius if any.

Otherwise the functionality is as before.

Attached is a new version of classes/waypointlist_wander.lua

Best regard
Iyfgf

Update:
Turns out ...
by Iyfgf
Sat Sep 12, 2015 8:03 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Memory decomposition of skills
Replies: 0
Views: 11897

Memory decomposition of skills

For those that are interested, attached is a script to read out skills from memory.

For testing try one of the following:

s = FindSkill(id)
PrintSkill(s)
-or-
s = FindSkill(id)
DumpTableEntry(s)
-or-
PrintMySkills()


Ex:

Command> s = FindSkill(491142)
Command> PrintSkill(s)
Skill name ...