You can probably use the AskPlayerInfo(player) Lua call to get the information you need.
-IY
Search found 4 matches
- Wed Feb 17, 2016 7:07 am
- Forum: Runes of Magic
- Topic: Code for Search for friends if they are online or not
- Replies: 1
- Views: 1169
- Wed Dec 09, 2015 12:24 pm
- Forum: Runes of Magic
- Topic: function playalarm(_adjust) add more sounds.
- Replies: 2
- Views: 1420
Re: function playalarm(_adjust) add more sounds.
To be compatible we just need to check for optional argument, something like the following. -iyfgf function playalarm(_adjust, _sound) -- usage -- playalarm() -- default volume -- playalarm(10) -- a little louder then default -- playalarm(-10) -- a little softer then default, max of -20 _adjust = _a...
- Sun Nov 29, 2015 3:13 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Wander waypoints
- Replies: 1
- Views: 1970
Wander waypoints
Usually the bot wander aimlessly (randomly) around when it' is going in wander mode, I have modified it to go for next mob within our wander radius if any. Otherwise the functionality is as before. Attached is a new version of classes/waypointlist_wander.lua Best regard Iyfgf Update: Turns out playe...
- Sat Sep 12, 2015 8:03 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Memory decomposition of skills
- Replies: 0
- Views: 9065
Memory decomposition of skills
For those that are interested, attached is a script to read out skills from memory. For testing try one of the following: s = FindSkill(id) PrintSkill(s) -or- s = FindSkill(id) DumpTableEntry(s) -or- PrintMySkills() Ex: Command> s = FindSkill(491142) Command> PrintSkill(s) Skill name : Tactical Atta...