Search found 191 matches

by Giram
Wed Jun 15, 2011 7:07 am
Forum: Runes of Magic
Topic: Can't kill Goddess of Art's Disciple
Replies: 11
Views: 2874

Re: Can't kill Goddess of Art's Disciple

I think i managed to kill Goddess with w/r using RBAssist. I got little over 30k hp, around 20-25k def and 20-25k patt and was it heartbreak axe or something (lvl 60 craft) that i got. Before fight i took housemaid defense potion and patt food and used skills aggressivines and frenzy. Then when hp i...
by Giram
Mon Jun 13, 2011 5:55 am
Forum: Runes of Magic
Topic: Planting
Replies: 50
Views: 8586

Re: Planting

I think there is change to get some special items from planting. If i understanded and remember one post correctly, in chapter 4 you will need to do planting in order to get items for new moa items.
by Giram
Tue Jun 07, 2011 2:03 am
Forum: Runes of Magic
Topic: Arcane Transmutor
Replies: 9
Views: 3013

Re: Arcane Transmutor

How did u get your transport runes unbounded - depends this on a server? I'm playing (botting) on EU server, and I've never seen unbound transport runes! Can u explain your procedure? thx I think they have tried to fix that exploit on many servers. If you don't find those from ah then it might be f...
by Giram
Sun Jun 05, 2011 6:50 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: useGoodie
Replies: 62
Views: 24370

Re: useGoodie

harbifm wrote:can you show me how you write in the code, do you need to put (;) after the code (useGoodie"luck")?
In Lua code semicolons are optional i think. But you still need to form functions correctly. useGoodie("luck").
by Giram
Sat Jun 04, 2011 12:40 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: useGoodie
Replies: 62
Views: 24370

Re: useGoodie

Those names that are used by useGoodie is not buff names. They are just words that i have defined and i could change that name to what i want. For example using usegoodie("luck") it would search client specific buff name by using buff ids that are defined in code.
by Giram
Thu Jun 02, 2011 12:04 pm
Forum: Runes of Magic
Topic: Database waypoint for Rune of magic
Replies: 4
Views: 2140

Re: Database waypoint for Rune of magic

Have you check out rompros.com site? You will find waypoints there too. Haven't tried many of those but did mod my current cyclops waypoint from those files.
by Giram
Thu Jun 02, 2011 11:56 am
Forum: Runes of Magic
Topic: Cyplops stronghold and zurhidon negotiator
Replies: 25
Views: 6473

Re: Cyplops stronghold and zurhidon negotiator

Been a while since I have been in cyclops, so these ones you are talking about are the 4 you need to kill before the boss is actually activated? or you mean the 4 mobs that are fighting alongside the boss? If it's the 4 mobs before the boss is active So they have very little HP left, are they still...
by Giram
Tue May 31, 2011 4:04 am
Forum: Runes of Magic
Topic: Cyplops stronghold and zurhidon negotiator
Replies: 25
Views: 6473

Re: Cyplops stronghold and zurhidon negotiator

Where abouts did you put the code? I tried that code in my post in waypoint file and in onSkillCast but i can't move after i get first protector killed. It just keeps trying to attack while it lays on the floor. So would i need to set those mobs in friend list after killing them just to continue to...
by Giram
Tue May 31, 2011 3:57 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 106001

Re: Allmost foolproof KS run

The other character can be anywhere. The party needs to be done before entering instance. If you inv character to party while you are inside instance then it won't work. I use my egg farmer to establish party.
by Giram
Mon May 30, 2011 5:37 pm
Forum: Runes of Magic
Topic: Cyplops stronghold and zurhidon negotiator
Replies: 25
Views: 6473

Cyplops stronghold and zurhidon negotiator

So i have been trying to find solution to kill zurhidon negotiator. My first problem is with 4 mobs in room. After i kill it i can't get my char to continue. The mob is not really dead. MM shows that it got 2 hp. i tried this: player:update() target = player:getTarget(); if target.Name == "Zurh...
by Giram
Mon May 30, 2011 4:18 pm
Forum: Runes of Magic
Topic: Attack speed
Replies: 6
Views: 2136

Re: Attack speed

I did this for w/r: player:update() target = player:getTarget(); -- cast probing attack if enemy don't have weakean or vulnerable debuff if arg1.Name == "WARRIOR_PROBING_ATTACK" and target:hasDebuff("Vulnerable") or target:hasDebuff("Weakened") then return false; else r...
by Giram
Mon May 30, 2011 3:37 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 106001

Re: Allmost foolproof KS run

Do you mind if i take that boss selection from your ks waypoint? I would include that to my cyc waypoint i would probably release that at somepoint.
by Giram
Mon May 30, 2011 3:28 pm
Forum: Runes of Magic
Topic: Attack mobs whithout target
Replies: 2
Views: 1215

Re: Attack mobs whithout target

So you don't want bot to attack enemies that are allready attacked by someone else? In your character profile is an option for that. If i understanded correctly what you are meaning <option name="ANTI_KS" value="true" /> If that is true it will ignore enemies that have target and...
by Giram
Mon May 30, 2011 1:57 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: useGoodie
Replies: 62
Views: 24370

Re: useGoodie

I don't know the version that introducted addons or userfunctions. So it might be that you have too old version of rombot for userfunctions. Creating folders won't work cause rombot won't have code to find those folders and use files in them. Because you play with older version or runes of magic and...
by Giram
Mon May 30, 2011 11:12 am
Forum: Runes of Magic
Topic: Clearing Loot Ignore List?
Replies: 17
Views: 5407

Re: Clearing Loot Ignore List?

Have you set lootomatic to loot bosses? That addon will by default ignore autoloot on bosses.
by Giram
Mon May 30, 2011 8:56 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 106001

Re: Allmost foolproof KS run

Exactly on those places are some buggy spots yes :) When i got some time again, i will look into it :) I allready did few tweaks on that waypoint file so it wouldn't get stuck there. There was also one spot in beginning where it went too far and might get stuck. That was probably first one. Here is...
by Giram
Sun May 29, 2011 2:34 pm
Forum: Runes of Magic
Topic: Error on Ranch Script
Replies: 9
Views: 2852

Re: Error on Ranch Script

Im running the new, original script now and the one I attempted to change, the changed one isn't working while the original is. only thing I tried to change is that I want it to load a new waypoint file when it hits a certain level, so I just added if( player.Level > 9 ) then loadPaths("RanchO...
by Giram
Sun May 29, 2011 7:05 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 106001

Re: Allmost foolproof KS run

This seems to work decently. There are few places where it tries to agro through walls but nothing very bad issues. It still continues after few failed tries. First problem was on first stairs where it got stuck on corner of stairs but manages to get from it. Second one was on stairs down before run...
by Giram
Sun May 29, 2011 4:01 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: useGoodie
Replies: 62
Views: 24370

Re: useGoodie

did not work where should I save the file (userfunction_useGoodie_universal .lua)? Default folder for userfunctions is micromacro\scripts\rom\userfunctions . But since you need to use older version of rombot the rombot might not be able to use these files. I think it was addons folder at first. I h...
by Giram
Sat May 28, 2011 2:24 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: useGoodie
Replies: 62
Views: 24370

Re: useGoodie

You have 2 instances of onLeaveCombat now and i don't know if it will work that way. But if you remove the first one. So this: <onLeaveCombat><![CDATA[ -- Additional Lua code to execute after killing an enemy ]]></onLeaveCombat> <onLeaveCombat> useGoodie("speed"); useGoodie("luck"...