Search found 61 matches

by Onche
Wed May 26, 2021 10:36 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 945
Views: 140239

Re: Version 7.4.0.2897 progress

I had put up a fix for cursor address yesterday afternoon. That may have already fixed the issue you're experiencing. Could you try updating again to see if that helps? If not, please open your addresses.lua and verify the address for cursor: cursor = { base = 0x6721ac, --[[{cursor_base}]] offset =...
by Onche
Fri May 21, 2021 2:09 am
Forum: Runes of Magic
Topic: I can't get anything to work now.
Replies: 6
Views: 233

Re: I can't get anything to work now.

Mdbrute helps in finding the memdatabase.base address in the addresses.lua, which would help in finding items in memory. As for your issue, it really looks like you don't have any profile available, but normally it should say "We can't find your profile "Nameofcharacter.xml" and not "UNKNOWN.xml". D...
by Onche
Thu May 20, 2021 4:57 pm
Forum: Runes of Magic
Topic: I can't get anything to work now.
Replies: 6
Views: 233

Re: I can't get anything to work now.

Can't really help on this, but I managed to get trough this by changing the value of the text.base address to 0x0062FA84 : text = { base = 0x0062FA84, start_addr = 0x264, end_addr = 0x268, }, I got this value by updating addresses from the good old rom bot; but since the values are different (like 0...
by Onche
Sun Jan 31, 2021 7:19 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Standalone Multihack
Replies: 178
Views: 55937

Re: Rock5's Standalone Multihack

Here is an update to the godsight using the addresses Stionowl1943 supplied. Thanks Stionowl1943. This is version 0.6 beta 2. It's a complete version including godsight status in the status line (I made it wider to fit it). So if no one has any issues with it it will eventually update the first pos...
by Onche
Thu Dec 10, 2020 3:44 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 945
Views: 140239

Re: Version 7.4.0.2897 progress

The version of the game client that you are using is just not the most current version. The latest is 7.4.0.2923 so you are at least very close. I'm trying to always keep the latest version of the RoM bot scripts compatible with the latest version of the game client from Gameforge. As such, there c...
by Onche
Wed Dec 09, 2020 4:40 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 945
Views: 140239

Re: Version 7.4.0.2897 progress

Do you mean that the rom bot will not be able to detect the No Check Version bot ? Only the ones from the Gameforge Launcher ?

Because then I'll need to know which part I need to keep if one day we need to update more parts of the bot.
by Onche
Wed Dec 09, 2020 3:42 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 945
Views: 140239

Re: Version 7.4.0.2897 progress

I'm playing on 7.4.0.2922 (new patch today), but was having an issue on the previous one also.
I'm not using the gameforge client nor steam, I'm still using the old NoCheckVersion client.
by Onche
Wed Dec 09, 2020 3:21 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 945
Views: 140239

Re: Version 7.4.0.2897 progress

Thanks for the update.

Just so you know, I managed to get it work by using a backup I had on another computer.
I don't know where the issue came from, but for me the rom-bot-master from the first post doesn't work anymore, I have no idea why.
by Onche
Mon Dec 07, 2020 3:17 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 945
Views: 140239

Re: Version 7.4.0.2897 progress

Hi everyone, I've been facing an issue recently : when I try to use the bot, it sometimes detect only one rom game (even if two are launched), usually the last one that has been opened, and sometimes none. It is really weird because it happens randomly, like sometimes it can detect all the opened cl...
by Onche
Sun Nov 08, 2020 5:55 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 945
Views: 140239

Re: Version 7.4.0.2897 progress

Oh ok didn't see those scripts :oops:

Ok then its fine, I tried that update and it updated some addresses. I'll keep my old tweaked MM just in case.

Thank you so much !
by Onche
Fri Nov 06, 2020 5:35 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 945
Views: 140239

Re: Version 7.4.0.2897 progress

Ok so I would like some help on something : in the past I had the opportunity to help updating addresses.lua because I managed to make the old rom/bot update some addresses by itself (just by deleting not working functions). I don't know if the current bot is able to update addresses.lua itself, but...
by Onche
Fri Oct 30, 2020 4:13 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 945
Views: 140239

Re: Version 7.4.0.2897 progress

- spikes : a square dealing damages if you walk over - My guess is that line 250 tells the char to just fly a little bit higher so it doesn't receive any damage, before digging somewhere else. But because I don't want my char to fly and get banned, this part is not really necessary, better just tel...
by Onche
Thu Oct 29, 2020 6:55 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 945
Views: 140239

Re: Version 7.4.0.2897 progress

I think the next issue is line 250 of Haunted_onload.lua: player:moveTo(player.X,player.Z,flyheight) player:moveTo() accepts waypoint, ignoreCycleTargets, dontStopAtEnd, and range, in that order, but it looks like only waypoint is required. So, I think that line would need to be changed to: player:...
by Onche
Tue Oct 27, 2020 9:22 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 945
Views: 140239

Re: Version 7.4.0.2897 progress

Ok so I tried it and it breaks after digging the first tile, this is what I get : In main thread: stack traceback: ...ipts/rom/waypoints/.../Haunted_onload.lua:250: in function 'breaktiles' [string "..."]:10: in function 'actionchunk' scripts\rom/bot.lua:1006: in function 'foo' J:\...\MicroMacro\lib...
by Onche
Mon Oct 26, 2020 2:55 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 945
Views: 140239

Re: Version 7.4.0.2897 progress

Ok now it looks better ! Thanks again for your help. Just to give maximum informations, I'll share the micromacro window + the log.txt. I may have censored some "personnal information" but kept all the essential stuff. As for the MM windows I get this (only from the waypoint #6, when the game trully...
by Onche
Sun Oct 25, 2020 3:17 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 945
Views: 140239

Re: Version 7.4.0.2897 progress

Well,this is what I get : 2020-10-25 21:10:48 : Processor Type: 8X AMD or Intel x64 @2592MHz, OS: Windows 7 2020-10-25 21:10:48 : User privilege level: Administrator 2020-10-25 21:10:49 : Lua glues exported 2020-10-25 21:10:49 : MicroMacro v1.05.207 2020-10-25 21:10:49 : Loaded plugin 'lxp' 2020-10-...
by Onche
Sat Oct 24, 2020 12:01 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 945
Views: 140239

Re: Version 7.4.0.2897 progress

Hey, well I didn't have much time this week sorry for the late answer. Thanks. That confirms my suspicion; it's dying here: -- Move to tile moveto(tile) Presumably, `tile` is some object that does not adhere to the CWaypoint contract. Could you perhaps add some lines to print out what `tile` is at t...
by Onche
Sun Oct 18, 2020 7:38 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 945
Views: 140239

Re: Version 7.4.0.2897 progress

Onche: I wonder if it could be the call to moveto(tile) on line 223 of Haunted_onload.lua. The others seem to be surrounded in checks to make sure they exist but this one does no. It might also help if you add this line right above line 2882 (The waypoint:update() call in player.lua): printf(debug....
by Onche
Fri Oct 16, 2020 3:35 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 945
Views: 140239

Re: Version 7.4.0.2897 progress

Still didn't manage to make it work by walking only, bot just crashes so I can't help much more. Could you give me some details to work off of? Well yes, I'll give as much details as I can to make it clear for you. So I took the scripts from this post , and tried to update it because : - It was mad...
by Onche
Thu Oct 15, 2020 12:33 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 945
Views: 140239

Re: Version 7.4.0.2897 progress

many years ago i delete a string inside .xml or lua...player not fly but trasnport fast......i try to delete "Fly()" function but when inside at start him use swimhack....i don't know how to disable this functiuon on lua...can you help me ? Does the script work properly even if your char is flying ...