Search found 33 matches
- Mon Mar 16, 2020 4:51 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1054
- Views: 384609
Re: Version 7.4.0.2897 progress
I tried the "honor_points" wp for the "Drillground" with the latest addresses lua from Andre235. The Fly_hack does not work (worked before) and the character runs into the wall with the Bot proceeding to loop unsticking. However, the Bot did display this: Skill Throat Attack 'use...
- Sat Feb 29, 2020 7:35 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1054
- Views: 384609
Re: Version 7.4.0.2897 progress
@BobfromMarketing: new set of unidentified ID's. All that has changed since last, is location which is between Lyonside camo and Desert Investigation post (Waterfall path):
I hope this is helpful to you.- Thu Feb 27, 2020 8:20 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1054
- Views: 384609
Re: Version 7.4.0.2897 progress
After re-downloading your items and memdatabase lua's, the board is clear. Excellent work
- Thu Feb 27, 2020 7:07 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1054
- Views: 384609
Re: Version 7.4.0.2897 progress
Thank you BobfromMarketing. I copied over the addresses.lua from the newest renamed gibberish folder and it works. I thought perhaps you should see the result with debug info:
Keep up the good work - Wed Feb 26, 2020 11:17 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1054
- Views: 384609
Re: Version 7.4.0.2897 progress
Yes there were two copies in /scripts neither of which were correct (memreadrepeat in both "functions.lua"). saved my waypoints and profiles and renamed those directories to gibberish. downloaded Admins Github zip from page1. Renamed the new copy directory to rom having checked that memrea...
- Tue Feb 25, 2020 12:55 pm
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1054
- Views: 384609
Re: Version 7.4.0.2897 progress
Check you have updated to latest version, memoryReadRepeat was moved to functions.lua from classes/pawn.lua and line 124 shouldn't have a memoryReadRepeat but rather some debugging options ever since then. How can I check the version and how can I update if the update doesn't work? I have been usin...
- Tue Feb 25, 2020 5:12 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1054
- Views: 384609
Re: Version 7.4.0.2897 progress
Re: Newupdate.lua
Tested and returned this:
Tested and returned this:
- Mon Dec 16, 2019 8:29 am
- Forum: Runes of Magic
- Topic: rombot not work
- Replies: 40
- Views: 21040
Re: rombot not work
This CheatEngine code might be useful for finding the addresses and offsets which could be pasted into the Addresses.lua. viewtopic.php?f=3&t=2061.
I cannot install CE on my system so, I cannot test it or help. Besides, I am useless at coding
I cannot install CE on my system so, I cannot test it or help. Besides, I am useless at coding
- Sun Dec 15, 2019 6:00 am
- Forum: Runes of Magic
- Topic: rombot not work
- Replies: 40
- Views: 21040
Re: rombot not work
@Supergala Thankyou for your efforts with this :) Perhaps you should write in your own language and allow others to translate for themselves as a lot is lost due to incomprehension. As I understand it; you have been in touch with "Lisa" who is working on a fix and the community should help...
- Wed Oct 22, 2014 7:32 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 168794
Re: GM detection and banning chance reduction
Many thanks Lisa
- Thu Oct 16, 2014 8:07 am
- Forum: Runes of Magic
- Topic: limit frame rates in any games (Dxtory)
- Replies: 3
- Views: 6100
Re: limit frame rates in any games (Dxtory)
Still very useful for those with 2 or more screens that want to monitor gm intervention and having 2 or more windows maximized while botting.
- Thu Oct 16, 2014 6:50 am
- Forum: Runes of Magic
- Topic: limit frame rates in any games (Dxtory)
- Replies: 3
- Views: 6100
Re: limit frame rates in any games (Dxtory)
Just testing it now. Set to 20fps and ingame video on Normal my cpu has dropped from between 25 - 33% to 7 - 15%. With my character stopped it hovers around 6% :Screen minimized = 5 - 12% with character moving and stopped = 5%. Its worth noting; I have a lot of other Windows processes also running i...
- Thu Oct 16, 2014 4:55 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 168794
Re: GM detection and banning chance reduction
Hi Lisa,
Where is the file..I cannot see it on the 1st page?
Where is the file..I cannot see it on the 1st page?
- Fri Oct 10, 2014 3:50 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Craft Festival Waypoints
- Replies: 54
- Views: 24067
Re: Craft Festival Waypoints
@ Rock5.. Yep, that is what I was hoping. It may seem obvious to the experienced Coder but to a total Newbie like me who has been cutting and pasting proven sections of code and perhaps (daringly) changing the odd pieces of ID's; it is a major step (adding "or" to Noobbotter's exisiting co...
- Wed Oct 08, 2014 3:45 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Craft Festival Waypoints
- Replies: 54
- Views: 24067
Re: Craft Festival Waypoints
Many thanks Noobbotter, Unfortunately, my accounts have been suspended for a week having been caught stupidly while i was on the phone and not paying attention but, these things happen. :oops: Can I assume the following code will also work if I want to have one bot doing Carpentry and another doing ...
- Sat Oct 04, 2014 4:56 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Craft Festival Waypoints
- Replies: 54
- Views: 24067
Re: Craft Festival Waypoints
rom updated the npcs this year and moved mats around i read. This does not seem to work for blacksmith or woodworking the char will keep running to the alchemy trainer. Anyone able to spot what needs changed? I have the same problem. Up to now, I have been running this manually because of this prob...
- Wed Sep 10, 2014 2:35 pm
- Forum: Runes of Magic
- Topic: Scanning for NPCs in range
- Replies: 16
- Views: 4633
Re: Scanning for NPCs in range
Yep..that did it and combined with the "usegoodie function", I almost have a useable Bot to run some very tedious and repetetive tasks..Almost! (just need to chew on and add a few more bits of code). Thank you so much Rock5
- Wed Sep 10, 2014 8:36 am
- Forum: Runes of Magic
- Topic: Scanning for NPCs in range
- Replies: 16
- Views: 4633
Re: Scanning for NPCs in range
Hmmm..obviously coloured text does not work in Coding section
- Wed Sep 10, 2014 8:32 am
- Forum: Runes of Magic
- Topic: Scanning for NPCs in range
- Replies: 16
- Views: 4633
Re: Scanning for NPCs in range
Many thanks for your help Rock5. Unfortunately, the suggestion did not work as I have included it (probably the way I have included it); see below: 3 <!-- # 2 --><waypoint x="-55" z="64" y="0"> 4 [color=#0000FF]if name ~= nil then [/color] 5 for k = 1, 4 do 6 local DBID...
- Wed Sep 10, 2014 5:11 am
- Forum: Runes of Magic
- Topic: Scanning for NPCs in range
- Replies: 16
- Views: 4633
Re: Scanning for NPCs in range
TY Rock5, I will test it with another housemaid. That said; wont it continue looking for yet another housemaid and if so, how can I stop it when there are no other housemaids. Some characters have only 1 housemaid and some others have upto 2 or 3 depending on their need. :?: Also, is there anyway I ...