Search found 33 matches

by buchaneer
Mon Mar 16, 2020 4:51 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 259362

Re: Version 7.4.0.2897 progress

I tried the "honor_points" wp for the "Drillground" with the latest addresses lua from Andre235. The Fly_hack does not work (worked before) and the character runs into the wall with the Bot proceeding to loop unsticking. However, the Bot did display this: Skill Throat Attack 'use...
by buchaneer
Sat Feb 29, 2020 7:35 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 259362

Re: Version 7.4.0.2897 progress

@BobfromMarketing: new set of unidentified ID's. All that has changed since last, is location which is between Lyonside camo and Desert Investigation post (Waterfall path):
Bot debug.png
I hope this is helpful to you.
by buchaneer
Thu Feb 27, 2020 8:20 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 259362

Re: Version 7.4.0.2897 progress

After re-downloading your items and memdatabase lua's, the board is clear. Excellent work :D
by buchaneer
Thu Feb 27, 2020 7:07 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 259362

Re: Version 7.4.0.2897 progress

Thank you BobfromMarketing. I copied over the addresses.lua from the newest renamed gibberish folder and it works. I thought perhaps you should see the result with debug info:
bot success.png
Keep up the good work :D
by buchaneer
Wed Feb 26, 2020 11:17 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 259362

Re: Version 7.4.0.2897 progress

Yes there were two copies in /scripts neither of which were correct (memreadrepeat in both "functions.lua"). saved my waypoints and profiles and renamed those directories to gibberish. downloaded Admins Github zip from page1. Renamed the new copy directory to rom having checked that memrea...
by buchaneer
Tue Feb 25, 2020 12:55 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 259362

Re: Version 7.4.0.2897 progress

Check you have updated to latest version, memoryReadRepeat was moved to functions.lua from classes/pawn.lua and line 124 shouldn't have a memoryReadRepeat but rather some debugging options ever since then. How can I check the version and how can I update if the update doesn't work? I have been usin...
by buchaneer
Tue Feb 25, 2020 5:12 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 259362

Re: Version 7.4.0.2897 progress

Re: Newupdate.lua

Tested and returned this:
Example.jpg
by buchaneer
Mon Dec 16, 2019 8:29 am
Forum: Runes of Magic
Topic: rombot not work
Replies: 40
Views: 17500

Re: rombot not work

This CheatEngine code might be useful for finding the addresses and offsets which could be pasted into the Addresses.lua. viewtopic.php?f=3&t=2061.

I cannot install CE on my system so, I cannot test it or help. Besides, I am useless at coding :mrgreen:
by buchaneer
Sun Dec 15, 2019 6:00 am
Forum: Runes of Magic
Topic: rombot not work
Replies: 40
Views: 17500

Re: rombot not work

@Sasuke Thankyou for your efforts with this :) Perhaps you should write in your own language and allow others to translate for themselves as a lot is lost due to incomprehension. As I understand it; you have been in touch with "Lisa" who is working on a fix and the community should help too?
by buchaneer
Thu Oct 16, 2014 8:07 am
Forum: Runes of Magic
Topic: limit frame rates in any games (Dxtory)
Replies: 3
Views: 5755

Re: limit frame rates in any games (Dxtory)

Still very useful for those with 2 or more screens that want to monitor gm intervention and having 2 or more windows maximized while botting.
by buchaneer
Thu Oct 16, 2014 6:50 am
Forum: Runes of Magic
Topic: limit frame rates in any games (Dxtory)
Replies: 3
Views: 5755

Re: limit frame rates in any games (Dxtory)

Just testing it now. Set to 20fps and ingame video on Normal my cpu has dropped from between 25 - 33% to 7 - 15%. With my character stopped it hovers around 6% :Screen minimized = 5 - 12% with character moving and stopped = 5%. Its worth noting; I have a lot of other Windows processes also running i...
by buchaneer
Thu Oct 16, 2014 4:55 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 145164

Re: GM detection and banning chance reduction

Hi Lisa,

Where is the file..I cannot see it on the 1st page?
by buchaneer
Fri Oct 10, 2014 3:50 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Craft Festival Waypoints
Replies: 54
Views: 20884

Re: Craft Festival Waypoints

@ Rock5.. Yep, that is what I was hoping. It may seem obvious to the experienced Coder but to a total Newbie like me who has been cutting and pasting proven sections of code and perhaps (daringly) changing the odd pieces of ID's; it is a major step (adding "or" to Noobbotter's exisiting co...
by buchaneer
Wed Oct 08, 2014 3:45 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Craft Festival Waypoints
Replies: 54
Views: 20884

Re: Craft Festival Waypoints

Many thanks Noobbotter, Unfortunately, my accounts have been suspended for a week having been caught stupidly while i was on the phone and not paying attention but, these things happen. :oops: Can I assume the following code will also work if I want to have one bot doing Carpentry and another doing ...
by buchaneer
Sat Oct 04, 2014 4:56 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Craft Festival Waypoints
Replies: 54
Views: 20884

Re: Craft Festival Waypoints

rom updated the npcs this year and moved mats around i read. This does not seem to work for blacksmith or woodworking the char will keep running to the alchemy trainer. Anyone able to spot what needs changed? I have the same problem. Up to now, I have been running this manually because of this prob...
by buchaneer
Wed Sep 10, 2014 2:35 pm
Forum: Runes of Magic
Topic: Scanning for NPCs in range
Replies: 16
Views: 4192

Re: Scanning for NPCs in range

Yep..that did it and combined with the "usegoodie function", I almost have a useable Bot to run some very tedious and repetetive tasks..Almost! (just need to chew on and add a few more bits of code). Thank you so much Rock5 :D
by buchaneer
Wed Sep 10, 2014 8:36 am
Forum: Runes of Magic
Topic: Scanning for NPCs in range
Replies: 16
Views: 4192

Re: Scanning for NPCs in range

Hmmm..obviously coloured text does not work in Coding section :lol:
by buchaneer
Wed Sep 10, 2014 8:32 am
Forum: Runes of Magic
Topic: Scanning for NPCs in range
Replies: 16
Views: 4192

Re: Scanning for NPCs in range

Many thanks for your help Rock5. Unfortunately, the suggestion did not work as I have included it (probably the way I have included it); see below: 3 <!-- # 2 --><waypoint x="-55" z="64" y="0"> 4 [color=#0000FF]if name ~= nil then [/color] 5 for k = 1, 4 do 6 local DBID...
by buchaneer
Wed Sep 10, 2014 5:11 am
Forum: Runes of Magic
Topic: Scanning for NPCs in range
Replies: 16
Views: 4192

Re: Scanning for NPCs in range

TY Rock5, I will test it with another housemaid. That said; wont it continue looking for yet another housemaid and if so, how can I stop it when there are no other housemaids. Some characters have only 1 housemaid and some others have upto 2 or 3 depending on their need. :?: Also, is there anyway I ...