Search found 188 matches

by dx876234
Thu Aug 22, 2013 1:37 am
Forum: Runes of Magic
Topic: Targetting/locating guild buildings
Replies: 21
Views: 4438

Re: Targetting/locating guild buildings

I'm using a simple tag based waypoint to navigate to the correct location: guild = api:GetGuildInfo() __WPL:setWaypointIndex(__WPL:findWaypointTag(guild)) and then have a tag="guild" for each guild I run in as location of buildings are different, then I do a findNearest.. as above to open...
by dx876234
Wed Aug 21, 2013 9:45 am
Forum: Runes of Magic
Topic: Possible bug
Replies: 4
Views: 1685

Re: Possible bug

Great, thx Rock

-dx

P.S. Works as a charm with the re-set the next waypoint code.
by dx876234
Wed Aug 21, 2013 8:54 am
Forum: Runes of Magic
Topic: Possible bug
Replies: 4
Views: 1685

Re: Possible bug

Na, this is just a small waypoint where I've isolated the bug - I seen this issue in big waypoints where points are way apart.

-dx
by dx876234
Wed Aug 21, 2013 8:33 am
Forum: Runes of Magic
Topic: Targetting/locating guild buildings
Replies: 21
Views: 4438

Re: Targetting/locating guild buildings

I'm using a simple tag based waypoint to navigate to the correct location: guild = api:GetGuildInfo() __WPL:setWaypointIndex(__WPL:findWaypointTag(guild)) and then have a tag="guild" for each guild I run in as location of buildings are different, then I do a findNearest.. as above to open ...
by dx876234
Wed Aug 21, 2013 8:29 am
Forum: Runes of Magic
Topic: Possible bug
Replies: 4
Views: 1685

Possible bug

When I run a waypoint file it gives me a message about which waypoint is closest and executes it before moving on to next in file as expected. Loaded waypoint path tt.xml No return path with default naming tt_return.xml found. We use the normal waypoint path tt.xml now. Waypoint #2 is closer then #1...
by dx876234
Sun Aug 18, 2013 4:29 am
Forum: Runes of Magic
Topic: Guild gates
Replies: 0
Views: 2323

Guild gates

Any1 know the flag to determine if a guild gate is open or closed?

-dx
by dx876234
Wed Jul 17, 2013 11:35 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Swim, Speed and wall hacks
Replies: 208
Views: 73392

Re: Swim, Speed and wall hacks

Ye I don't know either, I added a timer function to freeze the memory locations and kept right on flying as it should.

Seems some operations overwrite the fly flags somehow.

-dx
by dx876234
Wed Jul 17, 2013 4:25 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Swim, Speed and wall hacks
Replies: 208
Views: 73392

Re: Swim, Speed and wall hacks

Whenever I make a transport point in client with the fly function active the characters stops flying and falls down, any idea about why?

-dx
by dx876234
Thu Jun 27, 2013 3:41 am
Forum: MicroMacro general & support
Topic: Possible bug in createThread in lib.lua?
Replies: 3
Views: 2215

Re: Possible bug in createThread in lib.lua?

Upgraded to 1.03, seems this bug is present there, must have leaked between releases :)

best regards
DX
by dx876234
Wed Jun 26, 2013 2:36 pm
Forum: Runes of Magic
Topic: Default value TargetMaxHp
Replies: 2
Views: 998

Re: Default value TargetMaxHp

Ye, even better :)

-dx
by dx876234
Wed Jun 26, 2013 3:53 am
Forum: Runes of Magic
Topic: Default value TargetMaxHp
Replies: 2
Views: 998

Default value TargetMaxHp

In skill.lua we have default value of self.TargetMaxHp set to 9999999, i.e. 9m HP.

This is getting to be to low for boss fights, we end up with a lot of [DEBUG] TARGEHP messages as target has more that 9m hp.

I recommend increasing default to ex 999m

-dx
by dx876234
Mon Jun 17, 2013 1:02 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 318502

Re: rock5's "fastLogin Revisited"

Very nice debug option, will it make it into the std fastlogin?

-dx
by dx876234
Wed Jun 12, 2013 2:57 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's travelTo userfunction
Replies: 145
Views: 64211

Re: Rock5's travelTo userfunction

Lol I normally agree but having issues w. compiling addons for Lua 5.2 like SQL interface, so until thats done Im stuck backlevel.

-dx
by dx876234
Wed Jun 12, 2013 2:19 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's travelTo userfunction
Replies: 145
Views: 64211

Re: Rock5's travelTo userfunction

For 5.1 users I found a backport http://smbolton.com/lua/lbitlib-5.2.0-alpha-backport1.c, I've made an .dll of it and tested and it works flawlessly.

-dx
by dx876234
Wed Jun 12, 2013 1:57 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's travelTo userfunction
Replies: 145
Views: 64211

Re: Rock5's travelTo userfunction

For us still stuck with "old" micromacro this doesnt work, among other things u use the bit32 which is a Lua 5.2 feature.

-dx
by dx876234
Tue Jun 11, 2013 11:43 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Automatic 'login' script
Replies: 181
Views: 68957

Re: Automatic 'login' script

Agree, need support for both versions.

-dx
by dx876234
Tue Jun 11, 2013 8:40 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Automatic 'login' script
Replies: 181
Views: 68957

Re: Automatic 'login' script

Well, the lock might be stale if a process gets killed while holding the lock, its a rare event but might happen. Another way would be to put in a timer and remove lock if its not gone in 60s, assuming all multi-login sequences will be faster than that. Assuming a login uses 10s this leaves room for...
by dx876234
Tue Jun 11, 2013 3:28 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Automatic 'login' script
Replies: 181
Views: 68957

Re: Automatic 'login' script

New locking, take 2 :) -dx local function lockdir(lockPath) return (os.execute("mkdir "..string.fixPath(lockPath, false).." 2> nul") == 0) end local function unlockdir(lockPath) os.execute("rmdir "..string.fixPath(lockPath, false)) end local function setTimeout(pidPath)...
by dx876234
Tue Jun 11, 2013 2:13 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Automatic 'login' script
Replies: 181
Views: 68957

Re: Automatic 'login' script

No matter how u twist and turn it u cant make a locking mechanism in Lua file module, its simply not atomic and u will get race condition, u can make the chances small but not remove them totally. The mkdir/rmdir Windows commands (and underlying api) are atomic on the other hand, they either fail or...
by dx876234
Mon Jun 10, 2013 7:59 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Automatic 'login' script
Replies: 181
Views: 68957

Re: Automatic 'login' script

There is a race condition in the window reservation which results in random login failures, particularly when starting multiple windows simultaneously. This is due to the reserveActiveWindow() using a "check file" loop followed by a make file which is absolutely not atomic, ie two logins c...