(I will change it from time to time for my use with yours recommandations
Search found 5 matches
- Sun Jun 22, 2014 9:51 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: useGoodie
- Replies: 62
- Views: 37403
Re: useGoodie
Indeed, the file is not altered to use both food, but it is normal here, I just post a modified version able to use food for the others users, because it wasn't working as intented 
(I will change it from time to time for my use with yours recommandations
)
(I will change it from time to time for my use with yours recommandations
- Sat Jun 21, 2014 4:12 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: useGoodie
- Replies: 62
- Views: 37403
Re: useGoodie
HUm, I anderstand what you are saying
I had probably a typo in my file because after the modification I made regarding your first message, after specifying SPECIAL_TYPES_PHYSICAL
the bot was sending me "Count not apply spell food buff as you do not have any spell food!"
So I have thought that there ...
I had probably a typo in my file because after the modification I made regarding your first message, after specifying SPECIAL_TYPES_PHYSICAL
the bot was sending me "Count not apply spell food buff as you do not have any spell food!"
So I have thought that there ...
- Sat Jun 21, 2014 2:30 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: useGoodie
- Replies: 62
- Views: 37403
Re: useGoodie
Test done
result: your modification helps a lot to find another problem in line 204: foodtype wasn't defined
I have modified
if (foodType) then
in
if (foodType == SPECIAL_TYPES_SPELL) then
and tested the buffup function with "SPECIAL_TYPES_PHYSICAL" and..
It's working !!!! :D
It use the ...
result: your modification helps a lot to find another problem in line 204: foodtype wasn't defined
I have modified
if (foodType) then
in
if (foodType == SPECIAL_TYPES_SPELL) then
and tested the buffup function with "SPECIAL_TYPES_PHYSICAL" and..
It's working !!!! :D
It use the ...
- Sat Jun 21, 2014 7:35 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: useGoodie
- Replies: 62
- Views: 37403
Re: useGoodie
I am using the determineFoodTypeToBuff() by default for a physical
-> does not work
I tried determineFoodTypeToBuff(1) to force physical, as describe in the comment;
--helpers
SPECIAL_TYPES_PHYSICAL = 1;
SPECIAL_TYPES_SPELL = 2;
-> does not work
I haven't tried yet the SPECIAL_TYPES_PHYSICAL
I am ...
-> does not work
I tried determineFoodTypeToBuff(1) to force physical, as describe in the comment;
--helpers
SPECIAL_TYPES_PHYSICAL = 1;
SPECIAL_TYPES_SPELL = 2;
-> does not work
I haven't tried yet the SPECIAL_TYPES_PHYSICAL
I am ...
- Fri Jun 20, 2014 7:11 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: useGoodie
- Replies: 62
- Views: 37403
Re: useGoodie
Hi everyone,
Did the food part function works for you ?
everything works great except food for me.
I am currently using the "buffup" part from BillDoorNZ
I have try to verify and change IDs if needed for one food:
Housekeeper Special Unimaginable Salad
foodname:207215
Buffname: 506679
but ...
Did the food part function works for you ?
everything works great except food for me.
I am currently using the "buffup" part from BillDoorNZ
I have try to verify and change IDs if needed for one food:
Housekeeper Special Unimaginable Salad
foodname:207215
Buffname: 506679
but ...