Search found 19 matches
- Fri Dec 17, 2010 5:46 am
- Forum: Runes of Magic
- Topic: False stuck sometimes
- Replies: 2
- Views: 1162
False stuck sometimes
Hi, I noticed that sometimes char starts to look left and right few times and then he acts as if stuck, moves back and tries to go around something - but nothing is there. There must be some bug that gives false flag that char can not move. I could not find any pattern/reason/situation when it could...
- Tue Sep 21, 2010 6:39 pm
- Forum: Runes of Magic
- Topic: bot geting stuck
- Replies: 2
- Views: 1201
Re: bot geting stuck
still having this on version 501
it mostly happens for Knight and did not happened for Warrior.
Code: Select all
We get aggro. Stop moving to waypoint and wait for target.
D:/cg/rom/micromacro/scripts/rom/classes/pawn.lua:184: bad argument #1 to 'bitAn
d' ((null))
- Tue Sep 21, 2010 8:35 am
- Forum: Runes of Magic
- Topic: New option idea
- Replies: 51
- Views: 10573
Re: New option idea
Did it and works perfectly until now. Used code: function pw(_harvest) _harvest = _harvest or false; if (_harvest) then player:harvest(); end restc = 0; while ( player:isHumanInRange(400) and restc<5 ) do player:rest(60); restc = restc + 1; end return true; end so it waits but not forever. Just need...
- Sat Sep 18, 2010 7:14 pm
- Forum: Runes of Magic
- Topic: Not working since 3.0.4
- Replies: 3
- Views: 1648
Re: Not working since 3.0.4
yes, forums are indeed worth it's value. Thanks.
- Sat Sep 18, 2010 7:13 am
- Forum: Runes of Magic
- Topic: Not working since 3.0.4
- Replies: 3
- Views: 1648
Not working since 3.0.4
It sopped working for me only? !! Notice: !! The game may have been updated or altered. It is recommended that you run rom/update.lua Error while reading memory address for 'playerAddress'. Game seems to be changed!!! Please run 'rom/bot.lua update' Bot version! got latest version, even deleted all ...
- Wed Sep 15, 2010 4:25 am
- Forum: Runes of Magic
- Topic: New option idea
- Replies: 51
- Views: 10573
New option idea
I just thought about possible risk of meeting with GM or having other players trying to caught our bot I realized that may be there is very good method to leave bot for night without any attendance and be sure it is not reported by anyone. Just one siple question to Admin: Is it possible to detect o...
- Mon Jul 26, 2010 2:18 pm
- Forum: Runes of Magic
- Topic: Error with bot r478
- Replies: 25
- Views: 7931
Re: Error with bot r478
I got 479 and there is still error and knight does not use mana potions. local unused,unused,checkItemName = RoMScript("GetBagItemInfo(" .. item.SlotNumber .. ")"); if( checkItemName ~= item.Name ) then cprintf(cli.yellow, language[18], tostring(checkItemName), tostring(item.Name...
- Fri Jul 23, 2010 12:15 pm
- Forum: Runes of Magic
- Topic: Bugs. Bot is trying to attack pet?
- Replies: 1
- Views: 889
Bugs. Bot is trying to attack pet?
I did noticed this that my bot tries to attack pets of other players.
It also tries to attack enemies that pass attacking another player - but I think it is not possible to fix it - just we can make attack distance = 0.
It also tries to attack enemies that pass attacking another player - but I think it is not possible to fix it - just we can make attack distance = 0.
- Tue Jul 20, 2010 8:09 am
- Forum: Runes of Magic
- Topic: Have been banned?
- Replies: 30
- Views: 7585
Re: Have been banned?
Then my only thought is that by mistake - or even by complete mistake I did send crash report, but even in this situation I'm not banned.
Thanks for all who replied.
Thanks for all who replied.
- Mon Jul 19, 2010 10:43 am
- Forum: Runes of Magic
- Topic: Have been banned?
- Replies: 30
- Views: 7585
Re: Have been banned?
It's like second lavel of gaming - getting some penalty for death is nothing compared to permanent death when beeing banned:).
- Mon Jul 19, 2010 10:40 am
- Forum: Runes of Magic
- Topic: Have been banned?
- Replies: 30
- Views: 7585
Re: Have been banned?
That's what I hope too. I also play on EU servers. Beeing strict might also depend on local GM attitude, but will see soon. Will also be much more carefull now.
- Mon Jul 19, 2010 8:53 am
- Forum: Runes of Magic
- Topic: Have been banned?
- Replies: 30
- Views: 7585
Have been banned?
Just have a thought, have anybody of us using bot been banned? permamnently/temporarly? Can you share your cases? I was not benned yet and have three characters on lvl 20-30, so just slowly started to like those "bot" people. Usually I try to watch (keep an eye on) bot working - it still g...
- Sun Jul 18, 2010 11:21 am
- Forum: Runes of Magic
- Topic: Debug Moving to harvestable?
- Replies: 5
- Views: 1866
Re: Debug Moving to harvestable?
wow, set to 45 (becuase 39 is maximum, but I allow two steps for positioning mistake) and works perfect.
Great Thanks
Great Thanks
- Sun Jul 18, 2010 10:02 am
- Forum: Runes of Magic
- Topic: Debug Moving to harvestable?
- Replies: 5
- Views: 1866
Re: Debug Moving to harvestable?
ok, so I changed it to 3 becuse I do not like bot to define way to walk becuase it is almost always wrong and then it stopped to gether anything, just came to place wrote that no nearby harvestables found and walks to next point. It seems that this parameter is used for different purpose - it define...
- Sun Jul 18, 2010 5:21 am
- Forum: Runes of Magic
- Topic: Debug Moving to harvestable?
- Replies: 5
- Views: 1866
Debug Moving to harvestable?
I noticed, that sometimes bot finds far harvestables and tries to go there. It is not correct, becuase sometimes path is defined in difficult area and then it can not climb, so is completly lost. Also I noticed also that sometimes when two harvestables are close it starts to run from one to other in...
- Sun Jul 11, 2010 12:08 am
- Forum: Runes of Magic
- Topic: Warrior skills settings
- Replies: 3
- Views: 1389
Re: Warrior skills settings
Sure there is no rage when first attack is done, but also there is no buf required for OPEN_FLANK.
Seems reqbufftarget="target" parameter in skills was not implemented yet.
Seems reqbufftarget="target" parameter in skills was not implemented yet.
- Sat Jul 10, 2010 5:49 pm
- Forum: Runes of Magic
- Topic: Getting rid of the pause after killing?
- Replies: 4
- Views: 1840
Re: Getting rid of the pause after killing?
the full answer is to decrease loot time and use QuickLoot addon.
- Sat Jul 10, 2010 5:17 pm
- Forum: Runes of Magic
- Topic: Warrior skills settings
- Replies: 3
- Views: 1389
Warrior skills settings
I got problem with correct settings of Warrior skils. I just do not know what I'm doing wrong. My skils setings are: <skills_warrior> <skill name="WARRIOR_SLASH" modifier="" hotkey="VK_2" priority="90" /> <skill name="WARRIOR_PROBING_ATTACK" modifier...
- Mon Jul 05, 2010 5:36 pm
- Forum: Runes of Magic
- Topic: Harvesting with the bot - How To For Dummies
- Replies: 174
- Views: 208268
Re: Harvesting with the bot - How To For Dummies
Just super bot. But I have few observations to make it better. 1. <option name="MAX_TARGET_DIST" value="??" /> By default we got MAX_TARGET_DIST = 999, -- maximum distance to select a target (helpfull to limit at small places) I found it usefull to change to 50 or 100. When used ...