Hey guys,
After over a half year I try to start the rombot with MicroMacro v1.03 again.
Strangely I seem not to be able to use it anymore.
I get following message (see screenshot below)
Does anybody know why? And can explain how to solve it?
Regards
Danni
Search found 59 matches
- Sun Feb 28, 2016 5:31 pm
- Forum: Runes of Magic
- Topic: CurrencyBase_offset
- Replies: 1
- Views: 2025
- Sat Feb 27, 2016 6:21 pm
- Forum: Runes of Magic
- Topic: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).
- Replies: 75
- Views: 149494
Re: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).
Hi guys,
I just downloaded the files at the first page.
but everytime I want to start the Bot, I get this error message (screenshot below)
What do I have to do to solve this issue?
I just downloaded the files at the first page.
but everytime I want to start the Bot, I get this error message (screenshot below)
What do I have to do to solve this issue?
- Mon Jan 27, 2014 10:52 am
- Forum: Runes of Magic
- Topic: harvest & co
- Replies: 33
- Views: 12828
Re: harvest & co
change
function findMyItem()
local itemhere = false
repeat
item = player:findNearestNameOrId(120431) -- Whatever the Name or Id is for the item you want to use
if item and 50 > distance(item,player) then
player:target_Object(120431)
itemhere = true
into
function findMyItem()
local itemhere ...
function findMyItem()
local itemhere = false
repeat
item = player:findNearestNameOrId(120431) -- Whatever the Name or Id is for the item you want to use
if item and 50 > distance(item,player) then
player:target_Object(120431)
itemhere = true
into
function findMyItem()
local itemhere ...
- Mon Jan 27, 2014 10:41 am
- Forum: Runes of Magic
- Topic: harvest & co
- Replies: 33
- Views: 12828
Re: harvest & co
but my guess is, that some code in your LOAD does not work.
wait
- Mon Jan 27, 2014 10:30 am
- Forum: Runes of Magic
- Topic: harvest & co
- Replies: 33
- Views: 12828
Re: harvest & co
change
than it should work.
into<!-- # 21 --><waypoint x="4499" z="2164" y="1418"> </waypoint>
checkDQCount()
Code: Select all
<!-- # 21 --><waypoint x="4499" z="2164" y="1418">
checkDQCount() </waypoint>- Mon Jan 27, 2014 10:19 am
- Forum: Runes of Magic
- Topic: harvest & co
- Replies: 33
- Views: 12828
Re: harvest & co
I am can't see any tags right now. So I am not sure where the problems lies.
But you Code has only 94 lines
So either something is missing or you misread the error
- Sun Jan 26, 2014 11:06 am
- Forum: Runes of Magic
- Topic: harvest & co
- Replies: 33
- Views: 12828
Re: harvest & co
not really "more specific" (look to your pm)
but you could try to work with a loop.
but you could try to work with a loop.
- Sun Jan 26, 2014 10:55 am
- Forum: Runes of Magic
- Topic: harvest & co
- Replies: 33
- Views: 12828
Re: harvest & co
Can you be more specific?
Do you want to harvest mats, like wood. Or you want to harvest an item?
What's the daily name? So I might help out better.
Do you want to harvest mats, like wood. Or you want to harvest an item?
What's the daily name? So I might help out better.
- Tue Jan 14, 2014 2:29 am
- Forum: Runes of Magic
- Topic: Purple Item does not get sold at NPC with Autosell
- Replies: 8
- Views: 3033
Re: Purple Item does not get sold at NPC with Autosell
That solve the problem
Thx Rock 
I was using: player:openStore("npc_name")
Thank Lisa and Rock for your time.
I was using: player:openStore("npc_name")
Thank Lisa and Rock for your time.
- Tue Jan 14, 2014 1:25 am
- Forum: Runes of Magic
- Topic: Purple Item does not get sold at NPC with Autosell
- Replies: 8
- Views: 3033
Re: Purple Item does not get sold at NPC with Autosell
Thx Lisa for the reply.
I changed the Line 21 in the settings.lua.
It seems the debug mode is in someway active, because I get this print at the begining
Attempt to read playerAddress
[DEBUG] playerAddr: 0x49795000
[DEBUG] player classes: 6/5
[DEBUG] player pet: 0x0
[DEBUG] Player target: 0x0 ...
I changed the Line 21 in the settings.lua.
It seems the debug mode is in someway active, because I get this print at the begining
Attempt to read playerAddress
[DEBUG] playerAddr: 0x49795000
[DEBUG] player classes: 6/5
[DEBUG] player pet: 0x0
[DEBUG] Player target: 0x0 ...
- Mon Jan 13, 2014 7:26 pm
- Forum: Runes of Magic
- Topic: Purple Item does not get sold at NPC with Autosell
- Replies: 8
- Views: 3033
Re: Purple Item does not get sold at NPC with Autosell
the debug mode did not print anything in MMWe try to find NPC 114370:
We successfully target NPC Fey Woram and try to open the dialog window.
Shopping .
Use MACRO: Executing RoMScript "CloseWindows()".
Clearing target.
What shall I do?
- Mon Jan 13, 2014 7:15 pm
- Forum: Runes of Magic
- Topic: Purple Item does not get sold at NPC with Autosell
- Replies: 8
- Views: 3033
Re: Purple Item does not get sold at NPC with Autosell
ah thx for quick reply and code,
I am trying it now.
<option name="INV_AUTOSELL_NOSELL_STATSNUMBER" value="5" />
Does the purple item have 5+ stats?
nope, mostly 2-3 green or yellow stats with grad of XII or XV.
I just used 5 cause I saw a thread with a similar problem for SOK and by doing ...
I am trying it now.
<option name="INV_AUTOSELL_NOSELL_STATSNUMBER" value="5" />
Does the purple item have 5+ stats?
nope, mostly 2-3 green or yellow stats with grad of XII or XV.
I just used 5 cause I saw a thread with a similar problem for SOK and by doing ...
- Mon Jan 13, 2014 6:35 pm
- Forum: Runes of Magic
- Topic: Purple Item does not get sold at NPC with Autosell
- Replies: 8
- Views: 3033
Purple Item does not get sold at NPC with Autosell
Hey guys,
I am using the below code in my profile:
<!-- Auto selling options when used with player:merchant -->
<option name="INV_AUTOSELL_ENABLE" value="true" /> <!-- true | false -->
<option name="INV_AUTOSELL_FROMSLOT" value="1" /> <!-- 1 = bag 1 slot 1 -->
<option name="INV_AUTOSELL ...
I am using the below code in my profile:
<!-- Auto selling options when used with player:merchant -->
<option name="INV_AUTOSELL_ENABLE" value="true" /> <!-- true | false -->
<option name="INV_AUTOSELL_FROMSLOT" value="1" /> <!-- 1 = bag 1 slot 1 -->
<option name="INV_AUTOSELL ...
- Sat Dec 28, 2013 8:38 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 257358
Re: GM detection and banning chance reduction
you guys were right.
I found the problem
It was really in my costum list. It kick me out, cause a phrase was found in each of the characters.
Corrected it and it seems to works now
The new print was really helpful
I found the problem
It was really in my costum list. It kick me out, cause a phrase was found in each of the characters.
Corrected it and it seems to works now
The new print was really helpful
- Sat Dec 28, 2013 5:25 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 257358
Re: GM detection and banning chance reduction
It seems as soon I try to run any script involving GMdestect, I get logged of.... this time :
table: 0453E3D8
LastDamage: 0
Direction: -1.2566370893027
Class1: 6
Race: 0
GUID: 856562
Mounted: false
Focus: 0
MaxFocus: 0
Casting: false
HP: 6714
MP2: 1
DirectionY: 0
Buffs: table: 0453E428
1: table ...
table: 0453E3D8
LastDamage: 0
Direction: -1.2566370893027
Class1: 6
Race: 0
GUID: 856562
Mounted: false
Focus: 0
MaxFocus: 0
Casting: false
HP: 6714
MP2: 1
DirectionY: 0
Buffs: table: 0453E428
1: table ...
- Sat Dec 28, 2013 4:43 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 257358
Re: GM detection and banning chance reduction
table: 087EC500
Harvesting: false
GUID: 856932
MaxEnergy: 0
LastDamage: 0
MP: 4151
Rage: 0
TargetPtr: 0
HP: 6139
Guild: <UNKNOWN>
Energy: 0
DirectionY: 0
Buffs: table: 087EC550
MaxMP: 4151
Id: 1001
IsPet: false
Name: Fredil
Speed: 50
Lootable: false
MaxRage: 0
Mounted: false
Race: 0
TargetIcon ...
- Sat Dec 28, 2013 2:57 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 257358
Re: GM detection and banning chance reduction
@Lisa:
Sry for the delay reply, I was preparing the christmas celebration :)
My Search List look the same. 8-)
For the lvl of the Characters, all were lvl 82, which is the current lvl cap. :)
I now using your new file and will try it out. If the same problem still exist, I will write the ...
Sry for the delay reply, I was preparing the christmas celebration :)
My Search List look the same. 8-)
For the lvl of the Characters, all were lvl 82, which is the current lvl cap. :)
I now using your new file and will try it out. If the same problem still exist, I will write the ...
- Wed Dec 11, 2013 11:10 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 257358
Re: GM detection and banning chance reduction
Today I got two msg. which shouldn't appear:
GM detected! Name: Andrian, Class IDs: 3/6
Alarm has been sounded
The game client did not crash.
11:56pm - ...ROM/scripts/rom/userfunctions/userfunction_gmmonitor.lua:372: Logging out because GM detected.
I know that player personal , so he can't be ...
GM detected! Name: Andrian, Class IDs: 3/6
Alarm has been sounded
The game client did not crash.
11:56pm - ...ROM/scripts/rom/userfunctions/userfunction_gmmonitor.lua:372: Logging out because GM detected.
I know that player personal , so he can't be ...
- Tue Dec 10, 2013 11:19 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 257358
Re: GM detection and banning chance reduction
nope level cap for the characters is still at 82. And the char "Holydeer" is only 82. :?
just to buy stuff like world boss items or phirius shell items for lvl 85 is strangly already avialable :shock:
... seems like ROM did a mistake at the patching, but since when does ROM update a clean ...
just to buy stuff like world boss items or phirius shell items for lvl 85 is strangly already avialable :shock:
... seems like ROM did a mistake at the patching, but since when does ROM update a clean ...
- Tue Dec 10, 2013 6:17 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 257358
Re: GM detection and banning chance reduction
I see. :geek:
The patch this time did not raise the max level cap. 8-)
But Rom did integrated already some lvl 85 items, like world boss and Phirius Shell EQ.
:shock:
So my guess is something is wrong. Because:
The ID is 0
:arrow: It isn't
script search pattern
:arrow: no such words ...
The patch this time did not raise the max level cap. 8-)
But Rom did integrated already some lvl 85 items, like world boss and Phirius Shell EQ.
:shock:
So my guess is something is wrong. Because:
The ID is 0
:arrow: It isn't
script search pattern
:arrow: no such words ...