Much better than my idea, didn't even thinked about such a pointer
Search found 10 matches
- Fri Sep 17, 2010 1:46 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 526339
Re: Autologin revisited
Awesome!
Much better than my idea, didn't even thinked about such a pointer
Much better than my idea, didn't even thinked about such a pointer
- Thu Sep 16, 2010 11:07 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 526339
Re: Autologin revisited
Maybe we could wait til the player level is above 0.
And then sendind a macro which creates a second wihich indicates that
the client is ready again, because memory datas are set while the loading screen is active.
So we must have a errorcheck free SendMacro.
Maybe not the best way but should work
And then sendind a macro which creates a second wihich indicates that
the client is ready again, because memory datas are set while the loading screen is active.
So we must have a errorcheck free SendMacro.
Maybe not the best way but should work
- Sun Jul 11, 2010 8:37 am
- Forum: Runes of Magic
- Topic: Selecting Quest Rewards?
- Replies: 2
- Views: 1521
Re: Selecting Quest Rewards?
SetChoiceItem_QuestDetail(x)
- Sun Jul 11, 2010 5:08 am
- Forum: Runes of Magic
- Topic: In-memory inventory
- Replies: 107
- Views: 34113
Re: In-memory inventory
I found that along time ago^^
the link i posted says its base_pointer + 0xA3C but it has changed to base_pointer + 0xA6C
http://code.google.com/p/rombot/source/ ... e/object.h there you can find info about moving states.
the link i posted says its base_pointer + 0xA3C but it has changed to base_pointer + 0xA6C
http://code.google.com/p/rombot/source/ ... e/object.h there you can find info about moving states.
- Sat Jul 10, 2010 4:08 am
- Forum: Runes of Magic
- Topic: In-memory inventory
- Replies: 107
- Views: 34113
Re: In-memory inventory
Maybe you should have a look at this http://code.google.com/p/rombot/source/ ... c/include/
the pointers are from the last patch but the structure is documentet very well
the pointers are from the last patch but the structure is documentet very well
- Wed May 05, 2010 11:00 am
- Forum: Runes of Magic
- Topic: Is their anyway to make it press ctrl+1-(=)?
- Replies: 6
- Views: 2005
Re: Is their anyway to make it press ctrl+1-(=)?
hö?
i thought the bot doesn't support modifiers,
if that has changed i missed something rly important for me.
Can i now use modifiers in my profile?
i thought the bot doesn't support modifiers,
if that has changed i missed something rly important for me.
Can i now use modifiers in my profile?
- Sun Apr 25, 2010 4:56 pm
- Forum: Runes of Magic
- Topic: Changed createpath.lua for quests and some questions
- Replies: 3
- Views: 1785
Re: Changed createpath.lua for quests and some questions
Thank you very much! 
- Sat Apr 24, 2010 7:15 am
- Forum: Runes of Magic
- Topic: Changed createpath.lua for quests and some questions
- Replies: 3
- Views: 1785
Re: Changed createpath.lua for quests and some questions
Can't someone help me?
I only want the bot.lua to autostart after having executed in MicroMacro.
So that i don't have to press the Del key, it can loose the ability for multiclients.
I need this because i wrote a tool which is closing RoM and MicroMacro after loosing connection to the gameserver ...
I only want the bot.lua to autostart after having executed in MicroMacro.
So that i don't have to press the Del key, it can loose the ability for multiclients.
I need this because i wrote a tool which is closing RoM and MicroMacro after loosing connection to the gameserver ...
- Thu Apr 22, 2010 2:42 pm
- Forum: Runes of Magic
- Topic: How to change the channel with bot?
- Replies: 5
- Views: 2509
Re: How to change the channel with bot?
id = RoMScript("GetCurrentParallelID()");
if id == 1 then
RoMScript("ChangeParallelID(2)");
elseif id == 2 then
RoMScript("ChangeParallelID(1)");
end;
yrest(30000);
changes to channel 2 when on channel 1 and the other way round
if id == 1 then
RoMScript("ChangeParallelID(2)");
elseif id == 2 then
RoMScript("ChangeParallelID(1)");
end;
yrest(30000);
changes to channel 2 when on channel 1 and the other way round
- Thu Apr 22, 2010 6:31 am
- Forum: Runes of Magic
- Topic: Changed createpath.lua for quests and some questions
- Replies: 3
- Views: 1785
Changed createpath.lua for quests and some questions
Hi there,
i have changed the createpath.lua to be able to insert quest accept and complete commad.
It also inserts a one second break after target a npc and complete or accept a quest.
note for use:
if there is one quest to accept and under it one to complete then you must
use 1 instead of 2 ...
i have changed the createpath.lua to be able to insert quest accept and complete commad.
It also inserts a one second break after target a npc and complete or accept a quest.
note for use:
if there is one quest to accept and under it one to complete then you must
use 1 instead of 2 ...