Search found 131 matches
- Mon Oct 25, 2010 10:00 pm
- Forum: Runes of Magic
- Topic: 3.0.5 not working
- Replies: 85
- Views: 25007
Re: 3.0.5 not working
Just press CTRL+3
- Sun Oct 24, 2010 7:28 pm
- Forum: Runes of Magic
- Topic: 3.0.5 not working
- Replies: 85
- Views: 25007
Re: 3.0.5 not working
Actually it has nothing to do with "my" update, Harvesting and Battling flags are not working, it seems like those offset have changed...
- Sun Oct 24, 2010 6:25 pm
- Forum: Runes of Magic
- Topic: 3.0.5 not working
- Replies: 85
- Views: 25007
Re: 3.0.5 not working
The process to find the address for the "table of tables" is quite simple (its simple now that i know what i'm looking for...): Open CE and do a text search for: "ImageObjectDB", memory browse to the first result (might be 1,2 or more depending on game version but the important o...
- Sun Oct 24, 2010 5:57 pm
- Forum: Runes of Magic
- Topic: 3.0.5 not working
- Replies: 85
- Views: 25007
Re: 3.0.5 not working
Ok, just uploaded the fix for the missing address, updata from SVN and it will work as expected, i'll post the process to get this address so you don't have to wait for me the next patch, i like to apologize for the delay but i have so much work and zero free time these days...
- Thu Oct 21, 2010 9:22 am
- Forum: Runes of Magic
- Topic: 3.0.5 not working
- Replies: 85
- Views: 25007
Re: 3.0.5 not working
I'll update needed addresses later today when i finish work.
- Thu Sep 30, 2010 8:59 am
- Forum: Runes of Magic
- Topic: In-memory inventory
- Replies: 107
- Views: 25454
Re: In-memory inventory
One thing I noticed is that you put: + bagId = memoryReadByte(proc, addresses.staticBagSlotBagIds + slotnumber - 1) + 1 but don't actually use bagId at all. Instead, you used self.BagId. Am I missing something, or is this a mistake? That is because bagId was the parameter name, it is used after, in...
- Tue Sep 21, 2010 10:45 pm
- Forum: Runes of Magic
- Topic: Bot working
- Replies: 16
- Views: 4999
Re: Bot working
Sure, you didn't update addresses.lua from SVN.-fred55555 wrote:memorytable.lua :37 attempt to compare number with nill error
any ideas?
- Tue Sep 21, 2010 11:52 am
- Forum: Runes of Magic
- Topic: Bot working
- Replies: 16
- Views: 4999
Re: Bot working
Cheat Engine, as usual...Starrider wrote:which program did you use for finding the new adresses?
- Tue Sep 21, 2010 10:26 am
- Forum: Runes of Magic
- Topic: Bot working
- Replies: 16
- Views: 4999
Re: Bot working
I'll promise i'll help you with that as soon as i finish with this asigment.Administrator wrote:Thanks. Ignore that second e-mail I just sent to you about this. It's no longer relevant.
I'll be taking another look into another possible way to recognize a pattern with these new addresses.
- Tue Sep 21, 2010 10:25 am
- Forum: Runes of Magic
- Topic: Bot working
- Replies: 16
- Views: 4999
Re: Bot working
Yes, it does solve those problems.
- Tue Sep 21, 2010 10:11 am
- Forum: Runes of Magic
- Topic: Bot working
- Replies: 16
- Views: 4999
Bot working
Update addresses.lua from SVN, i fixed the addresses it now works as expected.
- Tue Sep 21, 2010 10:10 am
- Forum: Runes of Magic
- Topic: 3.0.4 problem again :)
- Replies: 74
- Views: 24778
Re: 3.0.4 problem again :)
Spoke to soon... I fixed it now, got confused with a bad offset, its now working, update addresses.lua from SVN and should work as expected.
- Tue Sep 21, 2010 9:51 am
- Forum: Runes of Magic
- Topic: 3.0.4 problem again :)
- Replies: 74
- Views: 24778
Re: 3.0.4 problem again :)
I'm sorry, i have a deadline to meet in my work, so until 27 i have no time to work on this, the problem is not that i didn't try to fix it, the problem is they changed the whole format of tables in memory, they used to have that in a double linked list, a simple C double linked list, very easy to f...
- Thu Aug 26, 2010 12:16 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's catchCavy script
- Replies: 115
- Views: 46586
Re: Rock5's catchCavy script
I have the AT address, i can add it too...
- Sat Aug 21, 2010 10:05 am
- Forum: Runes of Magic
- Topic: Useful AddOns
- Replies: 96
- Views: 162074
Re: Useful AddOns
In fact, Lootomatic states it very clear, it loots "up to" your setting, so if you sett to autoloot blue, it will autoloot "up to" blues (white, green and also blue)...
- Sat Aug 14, 2010 3:05 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 265784
Re: Rock5's Millaers Ranch Scripts
no the eggs are important to get TP and talent. And that the pets got Exp while questing with the owner is needed because the pet eggs end with LVl33-35, how would you gain Exp by egg-fusion when your pet is on lvl 45? so I think nothing to worry about. tested the exp hand in with daily s and my pe...
- Sat Aug 14, 2010 3:04 pm
- Forum: Runes of Magic
- Topic: Loading item tables
- Replies: 5
- Views: 2547
Re: Loading item tables
Try deleting addresses.lua and updating from SVN again please.
- Fri Aug 13, 2010 8:25 pm
- Forum: Runes of Magic
- Topic: Loading item tables
- Replies: 5
- Views: 2547
Re: Loading item tables
Also, are you sure you updated latest addresses from SVN?
- Fri Aug 13, 2010 6:06 pm
- Forum: Runes of Magic
- Topic: Suggestion for next update
- Replies: 4
- Views: 1713
Re: Suggestion for next update
Please add a timeout to looting! I can't count how many times my bot has stopped because of We didn't move to the loot!? Root buff? Missing click to move option? Use MACRO: Looting target in distance 31111. It seems to happen most when I'm killing a group of mobs that all have the same name in a re...
- Thu Aug 12, 2010 9:53 pm
- Forum: Runes of Magic
- Topic: Blank macro 0
- Replies: 7
- Views: 2319
Re: Blank macro 0
If you have pbInfo, update it, some user reported that worked for him.