Sorry for absence, I've been trying my WP.
Actually with really simple methods, thanks to your help, I managed to make it run :] ofc there are MANY problems with it (like Lisa said, sometimes my main hero dies and 2nd one cant do anything :p) but its enough for me :]
If I can ask one last thing ...
Search found 9 matches
- Sat Aug 03, 2013 9:55 am
- Forum: Runes of Magic
- Topic: Following Character in Goblin Mines
- Replies: 34
- Views: 10363
- Mon Jul 29, 2013 4:10 pm
- Forum: Runes of Magic
- Topic: Following Character in Goblin Mines
- Replies: 34
- Views: 10363
Re: Following Character in Goblin Mines
It works :D I actually had to change 'player1' to 'party1' and finally he follows. Thanks a lot Lolita :]
I thought that it would be enough but even with wall hack on (atleaast MM says it is ON) I cant go through gates in middle of goblin mines, were it is really easy to get stuck. I dont think ...
I thought that it would be enough but even with wall hack on (atleaast MM says it is ON) I cant go through gates in middle of goblin mines, were it is really easy to get stuck. I dont think ...
- Sun Jul 28, 2013 1:37 pm
- Forum: Runes of Magic
- Topic: Following Character in Goblin Mines
- Replies: 34
- Views: 10363
Re: Following Character in Goblin Mines
<waypoints>
<!-- # 1 --><waypoint x="-5885" z="3328" y="572">
repeat
yrest(1000)
until RoMScript("StaticPopup1:IsVisible()")
AcceptPopup(StaticPopup1, 1)
waitForLoadingScreen();
yrest(1000)
wallon()
</waypoint>
<!-- # 2 --><waypoint x="2023" z="2233" y="310"> ;</waypoint>
<!-- # 3 ...
<!-- # 1 --><waypoint x="-5885" z="3328" y="572">
repeat
yrest(1000)
until RoMScript("StaticPopup1:IsVisible()")
AcceptPopup(StaticPopup1, 1)
waitForLoadingScreen();
yrest(1000)
wallon()
</waypoint>
<!-- # 2 --><waypoint x="2023" z="2233" y="310"> ;</waypoint>
<!-- # 3 ...
- Fri Jul 26, 2013 2:57 pm
- Forum: Runes of Magic
- Topic: Following Character in Goblin Mines
- Replies: 34
- Views: 10363
Re: Following Character in Goblin Mines
Thank you very much lolita !
First command works perfectly, tested :]
Second one im trying to test.
But still i remember now that following is kinda hard in that instance cause of one gate. To go through with following char, follower must be really close.
Is there a function to wait for another ...
First command works perfectly, tested :]
Second one im trying to test.
But still i remember now that following is kinda hard in that instance cause of one gate. To go through with following char, follower must be really close.
Is there a function to wait for another ...
- Fri Jul 26, 2013 11:50 am
- Forum: Runes of Magic
- Topic: Following Character in Goblin Mines
- Replies: 34
- Views: 10363
Re: Following Character in Goblin Mines
Actually, thanks to Kuripot tips I managed to make simple way to get 2nd char go in :]
<!-- # 1 --><waypoint x="-5885" z="3328" y="572">
yrest(10000);
RoMScript("StaticPopup_OnClick(StaticPopup1, 1);")
waitForLoadingScreen();
Leader goes to NPC, talks to him, choose option, yrest and click pop ...
<!-- # 1 --><waypoint x="-5885" z="3328" y="572">
yrest(10000);
RoMScript("StaticPopup_OnClick(StaticPopup1, 1);")
waitForLoadingScreen();
Leader goes to NPC, talks to him, choose option, yrest and click pop ...
- Thu Jul 25, 2013 1:41 pm
- Forum: Runes of Magic
- Topic: Following Character in Goblin Mines
- Replies: 34
- Views: 10363
Re: Following Character in Goblin Mines
Well... thats a nice idea ! :D
I didnt thought about using yrest to get it right.
I would start with a party, then open 2 micromacro for both characters. Leader would go to NPC and start talking, choose 1 option, yrest 5 sec, click pop up and joins. Follower would just go to same WP as leader but ...
I didnt thought about using yrest to get it right.
I would start with a party, then open 2 micromacro for both characters. Leader would go to NPC and start talking, choose 1 option, yrest 5 sec, click pop up and joins. Follower would just go to same WP as leader but ...
- Thu Jul 25, 2013 8:46 am
- Forum: Runes of Magic
- Topic: Following Character in Goblin Mines
- Replies: 34
- Views: 10363
Re: Following Character in Goblin Mines
I understand what you are saying, that really would be troublesome but still that WP doesnt have to be perfect, I have to start with something and try to improve it :]
If leader enters by RoMScript("StaticPopup_OnClick(StaticPopup1, 1);"), can i just add "Waitfor" (WaitforRoMScript("StaticPopup ...
If leader enters by RoMScript("StaticPopup_OnClick(StaticPopup1, 1);"), can i just add "Waitfor" (WaitforRoMScript("StaticPopup ...
- Thu Jul 25, 2013 7:02 am
- Forum: Runes of Magic
- Topic: Following Character in Goblin Mines
- Replies: 34
- Views: 10363
Re: Following Character in Goblin Mines
Thank you for answer Lisa :]
I did searched for it. The only topic that could help me is "DoD First Boss spam solo and party, full DoD now too". I tried to check waypoint made in there, but they are kinda complicated... I think I have a lot of learning to do.
When I created that topic I thought ...
I did searched for it. The only topic that could help me is "DoD First Boss spam solo and party, full DoD now too". I tried to check waypoint made in there, but they are kinda complicated... I think I have a lot of learning to do.
When I created that topic I thought ...
- Wed Jul 24, 2013 4:08 pm
- Forum: Runes of Magic
- Topic: Following Character in Goblin Mines
- Replies: 34
- Views: 10363
Following Character in Goblin Mines
Hi
Im new here, I just started learning how to make waypoints for bot to use. I would like to make waypoint allowing 2 players to enter goblin mines, 1 char kills mobs in there, and 2nd just follow gaining exp. It could be a good way to Power Level some players.
Waypoint would require entering to ...
Im new here, I just started learning how to make waypoints for bot to use. I would like to make waypoint allowing 2 players to enter goblin mines, 1 char kills mobs in there, and 2nd just follow gaining exp. It could be a good way to Power Level some players.
Waypoint would require entering to ...