Search found 38 matches
- Sat Sep 21, 2013 8:10 am
- Forum: Runes of Magic
- Topic: knight punishment during partybot stops the bot
- Replies: 38
- Views: 9663
Re: knight punishment during partybot stops the bot
So put in some more testing and unfortunately I cannot reproduce the first behaviour when the bot stops using skills after punishment but stills starts to move towards mobs and use attack. Even with the former party.lua. I am sure I tested it several times but now I cannnot reproduce again. So at th...
- Wed Sep 18, 2013 7:18 am
- Forum: Runes of Magic
- Topic: knight punishment during partybot stops the bot
- Replies: 38
- Views: 9663
Re: knight punishment during partybot stops the bot
I´ll keep on it but actually I cannot run 4 clients beneath each other like I used to do. Because one client is always critting after few minutes. Nothing to do with the bot, but frustrating anyway and with less dds in party the issue does not occur that often. As far as I see the issue is still the...
- Tue Sep 17, 2013 4:12 pm
- Forum: Runes of Magic
- Topic: knight punishment during partybot stops the bot
- Replies: 38
- Views: 9663
Re: knight punishment during partybot stops the bot
I tried.
The bot kills one mob and ends like this.
../rom/classes/player.lua:1780: attempt to index global 'target' (a nil value)
I have no idea to avoid this to check the rest.
The bot kills one mob and ends like this.
../rom/classes/player.lua:1780: attempt to index global 'target' (a nil value)
I have no idea to avoid this to check the rest.
- Sat Sep 14, 2013 6:05 am
- Forum: Runes of Magic
- Topic: knight punishment during partybot stops the bot
- Replies: 38
- Views: 9663
Re: knight punishment during partybot stops the bot
Ok Debug-messages work proper. The bot stucks during: "In Combat find out why and kill it" Then some skills are used and with punishment it stucks. Since it also stuck when knight is partyleader and is following some waypoint instead beeing party-assistent (the other party-member are assis...
- Fri Sep 13, 2013 7:46 am
- Forum: Runes of Magic
- Topic: knight punishment during partybot stops the bot
- Replies: 38
- Views: 9663
Re: knight punishment during partybot stops the bot
Hey Lisa With your debug flag an the modified party.lua I get an error: ....\party.lua attempt to call global 'debug_party' (a nil value). But only (of course) with those party members that are in party_dps, or party_heal mode. Not the Party leader. I´ll put the knight as the party leader so that it...
- Thu Sep 12, 2013 7:01 pm
- Forum: Runes of Magic
- Topic: Updated database/skills.xml file
- Replies: 125
- Views: 28264
Re: Updated database/skills.xml file
Weaponrange? I did not even imagine that i can think of such a thing. I did not notice. I got 200 range working. But I´ll check everything twice. You´re really scaring me. This is incredible good stuff you all working on. I cannot say how this does impress me. Hope RW has some similar good people wo...
- Thu Sep 12, 2013 6:48 pm
- Forum: Runes of Magic
- Topic: knight punishment during partybot stops the bot
- Replies: 38
- Views: 9663
Re: knight punishment during partybot stops the bot
I´ll check and report
Thanks for now.
Thanks for now.
- Wed Sep 11, 2013 5:51 pm
- Forum: Runes of Magic
- Topic: Updated database/skills.xml file
- Replies: 125
- Views: 28264
Re: Updated database/skills.xml file
If it's animated then it is triggered. Yeah you´re right again. I read about it, tested it and it felt like no GCD. But did not check the timestamps. Think I should test better in future. I think I understand the usage of globalcooldown="true" better now. So the Warrior_thunder_sword does...
- Wed Sep 11, 2013 6:42 am
- Forum: Runes of Magic
- Topic: Updated database/skills.xml file
- Replies: 125
- Views: 28264
Re: Updated database/skills.xml file
@Bill d cat. The Structure on the skill file is so good to work on. It makes thing so much more clear to read and to recognize things. I really enjoy. The scouts primary SCOUT_REFLECTED_SHOT does not cause an GCD. The GCD is animated but in fact there is none. Not so much damage, but for free. A rea...
- Wed Sep 11, 2013 5:20 am
- Forum: Runes of Magic
- Topic: knight punishment during partybot stops the bot
- Replies: 38
- Views: 9663
Re: knight punishment during partybot stops the bot
I get around this using punishment only above target hp >50%.
This makes the issue occure rarely.
But aren´t there any more debug switches to make the bot write down what it´s actually doing? To see where it stops exactly? May be it´s only catched
in a loop...
This makes the issue occure rarely.
But aren´t there any more debug switches to make the bot write down what it´s actually doing? To see where it stops exactly? May be it´s only catched
in a loop...
- Sun Sep 08, 2013 5:50 am
- Forum: Runes of Magic
- Topic: Updated database/skills.xml file
- Replies: 125
- Views: 28264
Re: Updated database/skills.xml file
I confirm the bug with knight_war_prayer which is healing the enemy. Did I Say K/M knight_mana_shield is outdated? Sorry I hooked up on a wrong description of the new knight skills. It is still available and unchanged. Former post edited. The secondary knight skill truth shield bash is at the moment...
- Sat Sep 07, 2013 8:09 pm
- Forum: Runes of Magic
- Topic: knight punishment during partybot stops the bot
- Replies: 38
- Views: 9663
knight punishment during partybot stops the bot
hey all While using partybot it occurs that knight punishment stops the bot. Without any errormessages. skill debuggung is on <option name="DEBUG_SKILLUSE" value="true" /> The last thing the bot shows is "pressing macro: knight_punishment" + Debug message with gap detai...
- Sat Sep 07, 2013 11:17 am
- Forum: Runes of Magic
- Topic: Updated database/skills.xml file
- Replies: 125
- Views: 28264
Re: Updated database/skills.xml file
Yes I mean as long as it is a bug do not level it up, use it as a buff (but you need an enemy target to cast it on) If it is a bug, scrutinizer say it makes damage, people say in fact it is heal. http://board.us.runesofmagic.com/board272-runes-of-magic-us/board276-community/board332-bug-reports/7981...
- Sat Sep 07, 2013 10:08 am
- Forum: Runes of Magic
- Topic: Updated database/skills.xml file
- Replies: 125
- Views: 28264
Re: Updated database/skills.xml file
Hey Rock I got the names from the english patchnotes KNIGHT_LIGHT_ENERGY_WEAPON works as it should. KNIGHT_WAR_PRAYER gives you for 18 seconds every 3 seconds a free holy seal. indipendent from skillevel. Therefore we like to use it. But it gives also some extra damage depending on skilllevel. Due t...
- Sat Sep 07, 2013 6:26 am
- Forum: Runes of Magic
- Topic: Updated database/skills.xml file
- Replies: 125
- Views: 28264
Re: Updated database/skills.xml file
Hey Rock Youre right in everything .....so far ;) . The M/P has the cooldown of 4 for rising tide When I experienced a problem with Firerose I thought it must be the nobuff attribute. Because changing it seemed to solve the problem. (But it does not, it´s even going to stuck the bot!) I think I was ...
- Fri Sep 06, 2013 6:23 pm
- Forum: Runes of Magic
- Topic: Updated database/skills.xml file
- Replies: 125
- Views: 28264
Re: Updated database/skills.xml file
For Knight/Mage there are some not yet implemented changes. I´ll test tomoroow but it should be like that: These are outdated: Edit: accidently outdated skill removed <skill name="KNIGHT_LIGHTNING_ARMOR" id="491624" range="0" type="buff" casttime="0"...
- Fri Sep 06, 2013 4:05 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 104784
Re: Rock5's Ancient Treasure
Not sure if the quest can be done while the boxes are unvisible due to an unsuitable model-folder.
In case it is. delete or rename temporarily model\element\common\prop\ancient_remains\destiny_box.ros
In case it is. delete or rename temporarily model\element\common\prop\ancient_remains\destiny_box.ros
- Fri Sep 06, 2013 3:20 pm
- Forum: Runes of Magic
- Topic: Updated database/skills.xml file
- Replies: 125
- Views: 28264
Re: Updated database/skills.xml file
There is one Elitskill M/P that make "Rising Tide" as an instant cast. Just in case the Casttime makes a difference in handling the skill. i put <skill name="MAGE_RISING_TIDE" id="490256" range="217" type="damage" casttime="0" cooldown=&quo...
- Wed Sep 04, 2013 4:05 am
- Forum: Runes of Magic
- Topic: using not using pullonly skills when mop starts to fight you
- Replies: 4
- Views: 1603
Re: using not using pullonly skills when mop starts to fight
This explains much more behaviour also. I guess the priest spells from the code samples (holy aura, soul source depending on HP) are also well placed in onPreSkillCast section. Thank you. Now I have situation depending different openers. could also be used for scout and snipe-shot. To be exact and c...
- Tue Sep 03, 2013 7:31 pm
- Forum: Runes of Magic
- Topic: using not using pullonly skills when mop starts to fight you
- Replies: 4
- Views: 1603
Re: using not using pullonly skills when mop starts to fight
I think I get closer. Then the pullonly argument ist not suitable for my needs. So I decide to use the Flame (as a Mage) as an opener. During fight the flame has a lower priority than weakness or discharge. To do that I put a second skill into the skillbase called MAGE_FLAME_OPEN (with same ID than ...