Thanks very much.
I think that was just the problem, i jumped to conclusions before it finished the whole way-point path.
Btw, is there way to load a waypoint if bags are full?
thanks again
Search found 3 matches
- Fri Feb 12, 2010 9:27 pm
- Forum: Runes of Magic
- Topic: Repair based on... Problem.
- Replies: 4
- Views: 1174
- Fri Feb 12, 2010 6:16 pm
- Forum: Runes of Magic
- Topic: Repair based on... Problem.
- Replies: 4
- Views: 1174
Re: Repair based on... Problem.
66 views, no suggestions?
Any ideas anyone? Moderator?
i believe i provided all information.
Any ideas anyone? Moderator?
i believe i provided all information.
- Sat Feb 06, 2010 5:32 pm
- Forum: Runes of Magic
- Topic: Repair based on... Problem.
- Replies: 4
- Views: 1174
Repair based on... Problem.
Hello, new to this so go easy please.
Trying to have my bot train, and then after a certain time/durability/fight counter check return to vender.
All my paths work, except it ignores time/dura/fight check and keeps training forever.
Here is what i used for time test 60 seconds:
<waypoints ...
Trying to have my bot train, and then after a certain time/durability/fight counter check return to vender.
All my paths work, except it ignores time/dura/fight check and keeps training forever.
Here is what i used for time test 60 seconds:
<waypoints ...