Hi rock5
I was on vacation ...
When using the default profile, nothing has changed.
I installed new windows and everything is back to normal.
Apparently something was wrong in the system.
Thank you for your time and sincerely greet you
Search found 37 matches
- Tue May 14, 2013 5:50 am
- Forum: Runes of Magic
- Topic: Bot not shooting
- Replies: 6
- Views: 1759
- Mon Apr 29, 2013 3:41 pm
- Forum: Runes of Magic
- Topic: Bot not shooting
- Replies: 6
- Views: 1759
Re: Bot not shooting
Hi rock5 I'm sorry - I'm very busy lately and rarely look in the game and on the forums: ( I left only one skill on the bar at No. 2 It does not work both with the abbreviation 'Macro' and with VK_2 <skill name="PRIEST_RISING_TIDE" hotkey="MACRO" priority="80" /> and ne...
- Thu Apr 25, 2013 6:43 pm
- Forum: Runes of Magic
- Topic: Bot not shooting
- Replies: 6
- Views: 1759
Re: Bot not shooting
Hi Lisa Thank you for your response <skill name="PRIEST_URGENT_HEAL" hotkey="VK_4" priority="100" hpper="50" /> <skill name="PRIEST_REGENERATE" hotkey="VK_3" priority="90" hpper="80" /> <skill name="PRIEST_RISING_TI...
- Sun Apr 21, 2013 6:11 pm
- Forum: Runes of Magic
- Topic: Bot not shooting
- Replies: 6
- Views: 1759
Bot not shooting
Hi
Some time ago, bot stopped will automatically use the weapon (shoot).
Tracking works, move to waypoints works too.
The only thing that does not work shooting.
It looks as if it did not send keys shortcut.
Any idea why this is happening?
Some time ago, bot stopped will automatically use the weapon (shoot).
Tracking works, move to waypoints works too.
The only thing that does not work shooting.
It looks as if it did not send keys shortcut.
Any idea why this is happening?
- Thu Apr 18, 2013 8:46 pm
- Forum: RoM Bot revision notes
- Topic: 757 Changelog
- Replies: 8
- Views: 4738
Re: 757 Changelog
Hi batch file located: 'c:\micromacro\scripts\rom\batchfile.bat' code inside batch file: @echo off START ../../micromacro.exe scripts/rom/bot.lua profile:knight When run the batch file is the following error: http://imagesy.w.interia.pl/obrazki/mm_error.jpg scripts/rom/ scripts/rom/userfunctions/add...
- Tue Oct 18, 2011 4:45 am
- Forum: Runes of Magic
- Topic: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--
- Replies: 106
- Views: 25463
Re: ROM Server Patch Patch 4.0.3.2451
i know... i know... this is info only... to irritate you a little bit.
- Tue Oct 18, 2011 4:11 am
- Forum: Runes of Magic
- Topic: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--
- Replies: 106
- Views: 25463
Re: ROM Server Patch Patch 4.0.3.2451
Hi.
After using the update gets null.
Before use... too
yours
After using the update gets null.
Before use... too
yours
- Tue Jul 26, 2011 6:54 am
- Forum: Runes of Magic
- Topic: update error
- Replies: 5
- Views: 1807
update error
Hi
I discovered this error and I can not use update.
svn 622 and
pawnLootable_offset
pawnPetPtr_offset
pawnRace_offset
Anybody can fix it?
Please
I discovered this error and I can not use update.
svn 622 and
pawnLootable_offset
pawnPetPtr_offset
pawnRace_offset
Anybody can fix it?
Please
- Sat Mar 12, 2011 1:41 pm
- Forum: Runes of Magic
- Topic: screen coodrinates
- Replies: 2
- Views: 1084
Re: screen coodrinates
thanx
- Sat Mar 12, 2011 11:56 am
- Forum: Runes of Magic
- Topic: screen coodrinates
- Replies: 2
- Views: 1084
screen coodrinates
Hi
Is it possible to obtain a screen coordinates of the object found?
Is it possible to obtain a screen coordinates of the object found?
- Sat Mar 12, 2011 11:19 am
- Forum: Runes of Magic
- Topic: Problems with camera
- Replies: 5
- Views: 1590
Re: Problems with camera
Yes - problem solved - thanx
- Wed Mar 02, 2011 6:42 am
- Forum: Runes of Magic
- Topic: Problems with camera
- Replies: 5
- Views: 1590
Problems with camera
Hi rev 579 The whole time the camera will be set below the ground. (At least it looks that way) This problem only occurs on the map North Janost O.O Maybe Y not set? Camera height is set at all times, as in the village Rh'anka. If you go up the hill next to teleport to the village Sley camera is alw...
- Fri Feb 25, 2011 8:07 pm
- Forum: Runes of Magic
- Topic: Rev 578 - getpos not work
- Replies: 8
- Views: 2474
Re: Rev 578 - getpos not work
rock5 wrote:Sorry, I was just waiting for an answer to another post before committing a fix. Hopefully it wont be much longer.
All it needs isat the top of the file.Code: Select all
include("classes/memorytable.lua");
thanx - all ok
- Mon Feb 21, 2011 6:08 pm
- Forum: Runes of Magic
- Topic: Rev 578 - getpos not work
- Replies: 8
- Views: 2474
Rev 578 - getpos not work
Hi
getpos.bat return this message:
scripts/rom/classes/pawn.lua:394: attempt to call global 'GetIdName' (a nil value)
Please fix it OK? ^^
getpos.bat return this message:
scripts/rom/classes/pawn.lua:394: attempt to call global 'GetIdName' (a nil value)
Please fix it OK? ^^
- Mon Dec 13, 2010 10:50 pm
- Forum: Runes of Magic
- Topic: Error in the Polish translation
- Replies: 4
- Views: 1466
Error in the Polish translation
hi maybe someone will be able to fix it? polish.lua BAD = [95] = "Znale\171li\152my %s i zbierzemu to.\n", OK = [95] = "Znale\171li\152my %s i zbierzemy to.\n", BAD = [518] = " (%s)\tusun\261\263 \152cie\190k\169 i uruchom ponownie\n", OK = [518] = " (%s)\tusun\261...
- Sat Sep 18, 2010 6:56 am
- Forum: Runes of Magic
- Topic: memorytable.lua:117
- Replies: 8
- Views: 4106
Re: memorytable.lua:117
Yes
I always Repeat/Until
recommendable
I always Repeat/Until
recommendable
- Fri Sep 17, 2010 5:32 pm
- Forum: Runes of Magic
- Topic: memorytable.lua:117
- Replies: 8
- Views: 4106
Re: memorytable.lua:117
Thank you - its workmacrouser wrote:sebit2005 wrote:thats the error...what sould i do?
replace memorytable.lua with attached if your scripts don't use inventory
if you use
Code: Select all
inventory:itemTotalCount(itemID);
Code: Select all
RoMScript("GetBagItemCount("..itemId..")");
- Fri Sep 10, 2010 7:55 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 246980
Re: Rock5's Mail Mods
thanks for the help, it seems something was wrong with my profile... I made it default and it works :) Still dont know what, and I doubt we ever will (unless same problem occurs again) :D If there was something wrong with your profile why not post a copy of it. Maybe I can see what it wrong with it...
- Sun Aug 15, 2010 6:10 am
- Forum: Runes of Magic
- Topic: waypoints type="TRAVEL" not work
- Replies: 12
- Views: 3250
Re: waypoints type="TRAVEL" not work
...your English being terrible here... @Valleyguy sorry about that. My English is really terrible. :oops: @Administrator TRAVEL type previously allowed to move from point to point without catching mobs. However, when the figure was fastened it faced and fought. I understand that now it will operate ...
- Sat Aug 14, 2010 6:29 pm
- Forum: Runes of Magic
- Topic: waypoints type="TRAVEL" not work
- Replies: 12
- Views: 3250
waypoints type="TRAVEL" not work
instead of TRAVEL is to RUN the whole time I think it does not wait for aggro and target selection os.time not work? The time format does not work in 100% i check - if mob attacking - player.Battling=true symptoms :) : method: harvest(), harvest(id) and target_object(id) waypoints type="TRAVEL&...