Search found 9 matches
- Wed Feb 03, 2010 2:22 am
- Forum: Runes of Magic
- Topic: Entity-List or Object-List
- Replies: 0
- Views: 2040
Entity-List or Object-List
Has anyone found the entry to the entity list for npc's/players around you in memory? i'd really like to change the way I target and find npc's.. i'll be searching for it if no one replies by the time I find it i'll post it.
- Sun Jan 24, 2010 11:41 pm
- Forum: Runes of Magic
- Topic: Warden Pet [Heavy Mod]
- Replies: 16
- Views: 6440
Re: Warden Pet [Heavy Mod]
You'll notice that player.PetPtr and player.Pet already exist (inherited from CPawn). It would make more sense to use these instead of reimplementing them. For instance, instead of making a copy of petHP in the player class, just grab it out of the pet's class. if( self.PetPtr ) then if( self.Pet.H...
- Sun Jan 24, 2010 5:28 pm
- Forum: Runes of Magic
- Topic: Warden Pet [Heavy Mod]
- Replies: 16
- Views: 6440
Re: Warden Pet [Heavy Mod]
http://notepad-plus.sourceforge.net/uk/site.htmInadequateCoder wrote:I forget where to download that from. Post a link?iam_clint wrote:i'm using notepad++
- Sun Jan 24, 2010 2:58 pm
- Forum: Runes of Magic
- Topic: Finding memory addresses
- Replies: 4
- Views: 1971
Re: Finding memory addresses
I like to use cheatengine.. however nothings going to find addresses and offsets for you. You will have to learn how to do such.
- Sun Jan 24, 2010 2:46 pm
- Forum: Runes of Magic
- Topic: Mount Up
- Replies: 8
- Views: 3163
Re: Mount Up
Ahh nice improvement however you took the check out to see if you are on your mount already which at this point it would demount you... I have it popping you up on your mount after 30 seconds of not fighting for my personal script. Clicking the mount again in RoM doesn't dismount you it just resumm...
- Sun Jan 24, 2010 2:44 pm
- Forum: Runes of Magic
- Topic: Warden Pet [Heavy Mod]
- Replies: 16
- Views: 6440
Re: Warden Pet [Heavy Mod]
i'm using notepad++
- Sun Jan 24, 2010 7:38 am
- Forum: Runes of Magic
- Topic: Warden Pet [Heavy Mod]
- Replies: 16
- Views: 6440
Warden Pet [Heavy Mod]
player.lua new function function CPlayer:petHeal() if ( settings.profile.options.PET_HEAL ) then self:update(); while ((self.petHP/self.petMaxHP*100) < settings.profile.options.PET_HEAL_PCT) do cprintf(cli.yellow, "Pet heal! Pet Health [%i/%i]\n", self.petHP, self.petMaxHP); self:update();...
- Sun Jan 24, 2010 7:17 am
- Forum: Runes of Magic
- Topic: Mount Up
- Replies: 8
- Views: 3163
Re: Mount Up
Good work. I'd like to add this to the bot. I played with it a bit, improving it slightly. For example, your mount function will only work if the user hotkeys their mount to VK_MINUS. Try this instead: function CPlayer:mount() if( not inventory ) then return; end local mount = inventory:getMount();...
- Sat Jan 23, 2010 11:34 pm
- Forum: Runes of Magic
- Topic: Mount Up
- Replies: 8
- Views: 3163
Mount Up
player.lua function CPlayer:Mount() self:update(); cprintf(cli.green, "Checking mount status and mounting: %i\n", self.Mounted); if (self.Mounted==1) then keyboardRelease(settings.hotkeys.MOVE_FORWARD.key); keyboardPress(_G.key.VK_MINUS); yrest(6000); end; end cplayer:update() function mod...