Search found 9 matches

by iam_clint
Wed Feb 03, 2010 2:22 am
Forum: Runes of Magic
Topic: Entity-List or Object-List
Replies: 0
Views: 2040

Entity-List or Object-List

Has anyone found the entry to the entity list for npc's/players around you in memory? i'd really like to change the way I target and find npc's.. i'll be searching for it if no one replies by the time I find it i'll post it.
by iam_clint
Sun Jan 24, 2010 11:41 pm
Forum: Runes of Magic
Topic: Warden Pet [Heavy Mod]
Replies: 16
Views: 6440

Re: Warden Pet [Heavy Mod]

You'll notice that player.PetPtr and player.Pet already exist (inherited from CPawn). It would make more sense to use these instead of reimplementing them. For instance, instead of making a copy of petHP in the player class, just grab it out of the pet's class. if( self.PetPtr ) then if( self.Pet.H...
by iam_clint
Sun Jan 24, 2010 5:28 pm
Forum: Runes of Magic
Topic: Warden Pet [Heavy Mod]
Replies: 16
Views: 6440

Re: Warden Pet [Heavy Mod]

InadequateCoder wrote:
iam_clint wrote:i'm using notepad++
I forget where to download that from. Post a link?
http://notepad-plus.sourceforge.net/uk/site.htm
by iam_clint
Sun Jan 24, 2010 2:58 pm
Forum: Runes of Magic
Topic: Finding memory addresses
Replies: 4
Views: 1971

Re: Finding memory addresses

I like to use cheatengine.. however nothings going to find addresses and offsets for you. You will have to learn how to do such.
by iam_clint
Sun Jan 24, 2010 2:46 pm
Forum: Runes of Magic
Topic: Mount Up
Replies: 8
Views: 3163

Re: Mount Up

Ahh nice improvement however you took the check out to see if you are on your mount already which at this point it would demount you... I have it popping you up on your mount after 30 seconds of not fighting for my personal script. Clicking the mount again in RoM doesn't dismount you it just resumm...
by iam_clint
Sun Jan 24, 2010 2:44 pm
Forum: Runes of Magic
Topic: Warden Pet [Heavy Mod]
Replies: 16
Views: 6440

Re: Warden Pet [Heavy Mod]

i'm using notepad++
by iam_clint
Sun Jan 24, 2010 7:38 am
Forum: Runes of Magic
Topic: Warden Pet [Heavy Mod]
Replies: 16
Views: 6440

Warden Pet [Heavy Mod]

player.lua new function function CPlayer:petHeal() if ( settings.profile.options.PET_HEAL ) then self:update(); while ((self.petHP/self.petMaxHP*100) < settings.profile.options.PET_HEAL_PCT) do cprintf(cli.yellow, "Pet heal! Pet Health [%i/%i]\n", self.petHP, self.petMaxHP); self:update();...
by iam_clint
Sun Jan 24, 2010 7:17 am
Forum: Runes of Magic
Topic: Mount Up
Replies: 8
Views: 3163

Re: Mount Up

Good work. I'd like to add this to the bot. I played with it a bit, improving it slightly. For example, your mount function will only work if the user hotkeys their mount to VK_MINUS. Try this instead: function CPlayer:mount() if( not inventory ) then return; end local mount = inventory:getMount();...
by iam_clint
Sat Jan 23, 2010 11:34 pm
Forum: Runes of Magic
Topic: Mount Up
Replies: 8
Views: 3163

Mount Up

player.lua function CPlayer:Mount() self:update(); cprintf(cli.green, "Checking mount status and mounting: %i\n", self.Mounted); if (self.Mounted==1) then keyboardRelease(settings.hotkeys.MOVE_FORWARD.key); keyboardPress(_G.key.VK_MINUS); yrest(6000); end; end cplayer:update() function mod...