Search found 29 matches

by haringpb
Tue Aug 20, 2013 3:20 am
Forum: Runes of Magic
Topic: Targetting/locating guild buildings
Replies: 21
Views: 4437

Re: Targetting/locating guild buildings

For the drill ground i use player:target_Object(112901); which works fine for me.
by haringpb
Fri Aug 16, 2013 6:02 am
Forum: Runes of Magic
Topic: Kalin Shrine farming and auto-selling and re-farming?
Replies: 6
Views: 2484

Re: Kalin Shrine farming and auto-selling and re-farming?

Sounds like a script you should post here ;P
by haringpb
Sat Aug 10, 2013 4:23 pm
Forum: Runes of Magic
Topic: Disappering mobs
Replies: 19
Views: 4750

Re: Disappering mobs

Ok thanks so far lisa, its the perfect solution for the publisher of the topic, but i´m still getting crits in goblin after 5 to 30min, when i farm manualy i can go 2 hours+ without crits. Maybe someonelse who is also interested in goblin ep/tp farming might check out. You will need swim hack and au...
by haringpb
Tue Aug 06, 2013 3:22 pm
Forum: Runes of Magic
Topic: Disappering mobs
Replies: 19
Views: 4750

Re: Disappering mobs

Anyone got an idea, how i can simply use one skill on the mob and after clearing the target, because with my current script Im getting crit after 10 minuits in Goblin.
by haringpb
Mon Aug 05, 2013 2:03 pm
Forum: Runes of Magic
Topic: Disappering mobs
Replies: 19
Views: 4750

Re: Disappering mobs

One outher question i got regarding to this topic, do you also get critical error in about half an hour or is your bot only slowly? Well and i´ve got an different idea, as we all seem to onehit the mobs in goblin cant we simply use one skill on the more clear the target, stop the fight and move on? ...
by haringpb
Fri Aug 02, 2013 3:37 pm
Forum: Runes of Magic
Topic: Disappering mobs
Replies: 19
Views: 4750

Re: Disappering mobs

Well a kind of walkaround for mages and outher classes with aoes is too make a castskillbyname function in the waypoint file, and to change type to Travel.
If anyone got better/outher solutions just tell me ;)
by haringpb
Sun Jun 09, 2013 10:20 am
Forum: Runes of Magic
Topic: Error: memoryReadInt (number, expected, got nil)
Replies: 8
Views: 2078

Re: Error: memoryReadInt (number, expected, got nil)

No i did so first, but didnt work. Anyhow its working as it should now ;)
by haringpb
Sun Jun 09, 2013 9:20 am
Forum: Runes of Magic
Topic: Error: memoryReadInt (number, expected, got nil)
Replies: 8
Views: 2078

Re: Error: memoryReadInt (number, expected, got nil)

allright after making new rom folder making svn upadte and coping the addresses.lua into my old folder it finaly works thanks a lot.
by haringpb
Sun Jun 09, 2013 7:00 am
Forum: Runes of Magic
Topic: Error: memoryReadInt (number, expected, got nil)
Replies: 8
Views: 2078

Re: Error: memoryReadInt (number, expected, got nil)

ok print(addresses.getText) gets me nil and the secound task returns the error postet earlier.
Should there be an getText in addresses.lua? because there is none for me.
by haringpb
Sun Jun 09, 2013 6:25 am
Forum: Runes of Magic
Topic: Error: memoryReadInt (number, expected, got nil)
Replies: 8
Views: 2078

Re: Error: memoryReadInt (number, expected, got nil)

.../script/rom/functions.lua:2311: bad argument #2 to 'memoryReadInt' (number expeced, got nil)

is the error report i got.
by haringpb
Sun Jun 09, 2013 5:55 am
Forum: Runes of Magic
Topic: Error: memoryReadInt (number, expected, got nil)
Replies: 8
Views: 2078

Error: memoryReadInt (number, expected, got nil)

Hey there since updating rom bot on 758 (i guess) i get bad argument in memoryReadInt (number, expected, got nil), when loading my Andor script <?xml version="1.0" encoding="utf-8"?> <waypoints> <onLoad> -- V 3.7 <![CDATA[ --=== user options ===-- -- it will stop once this score ...
by haringpb
Thu Jun 06, 2013 9:23 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 317195

Re: rock5's "fastLogin Revisited"

hmm well ive botted the day befor patching and after and the problems were only after though the game when i have my single client opened isnt laggy at all only when botting fps goes crazy.... Well i will try reinstalling game and bot maybe, will see thanks anyhow. Edit: Ok after reinstalling bot it...
by haringpb
Thu Jun 06, 2013 8:51 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 317195

Re: rock5's "fastLogin Revisited"

Ok i checked it out again seems like since patch 6.0.0 my bots dont run smooth at all (fps goes down to 1) and this lack of performance gets me freezed screens, when dowing relog with too many chars (more than 3) in a small time periode. So guess there will be a rom bot update in the next weeks, to ...
by haringpb
Wed Jun 05, 2013 6:31 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 317195

Re: rock5's "fastLogin Revisited"

yeah 6.0.xxxx
but i didnt want to put any preasure, just wanted to report ;)
Guess there will be somethings to do as the bot is pretty laggy today^^
by haringpb
Wed Jun 05, 2013 5:18 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 317195

Re: rock5's "fastLogin Revisited"

Is it only me or do you also get freezed screen when calling loginnextchar function after newest patch.
by haringpb
Fri Mar 29, 2013 5:47 pm
Forum: Runes of Magic
Topic: Script to do a waypoint if the EOJ timer doesn't show?
Replies: 64
Views: 17486

Re: Script to do a waypoint if the EOJ timer doesn't show?

Allright big thanks to you lisa and rock5 So for those who are even less in pogramming: <?xml version="1.0" encoding="utf-8"?> <waypoints> <onload> function doquest() local gomsg = getTEXT("SC_ZONE_PE_3TH_ST1START") repeat yrest(10) until getLastWarning(gomsg, 10) local...
by haringpb
Thu Mar 28, 2013 10:35 am
Forum: Runes of Magic
Topic: Script to do a waypoint if the EOJ timer doesn't show?
Replies: 64
Views: 17486

Re: Script to do a waypoint if the EOJ timer doesn't show?

Allright, overworked it, and got an outher idea where it could struggle....
Is EventMonitorStart("eventchat", "SYSTEM_MESSAGE") SYSTEM_MESSAGE the right filter for this?
by haringpb
Thu Mar 28, 2013 8:10 am
Forum: Runes of Magic
Topic: Script to do a waypoint if the EOJ timer doesn't show?
Replies: 64
Views: 17486

Re: Script to do a waypoint if the EOJ timer doesn't show?

Allright i tried and i tried and i tried and it seems like time, moreToCome, name, msg = EventMonitorCheck("eventchat",1) allways gets me a nil for name.
Or in outher worlds i cant read out the gomessage from ingame.
by haringpb
Wed Mar 27, 2013 12:35 pm
Forum: Runes of Magic
Topic: Script to do a waypoint if the EOJ timer doesn't show?
Replies: 64
Views: 17486

Re: Script to do a waypoint if the EOJ timer doesn't show?

Oh man ok correctet it and at least it starts but it doesnt do anything on event start <?xml version="1.0" encoding="utf-8"?> <waypoints> <onload> function doquest() EventMonitorStart("eventchat", "SYSTEM_MESSAGE"); local time, moreToCome, name, msg, _go repea...
by haringpb
Wed Mar 27, 2013 7:27 am
Forum: Runes of Magic
Topic: Script to do a waypoint if the EOJ timer doesn't show?
Replies: 64
Views: 17486

Re: Script to do a waypoint if the EOJ timer doesn't show?

So i tried to do it on my own but failed this was the idea more or less stolen from the andor script but allways got an onload error: fuction doquest() EventMonitorStart("eventchat", "SYSTEM_MESSAGE"); local time, moreToCome, name, msg, _go repeat time, moreToCome, name, msg = Ev...