Search found 55 matches

by Rintintin
Sat Feb 12, 2022 7:56 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254381

Re: Version 7.4.0.2897 progress

In the penultimate line there is a player:sleep() which ask the player to press a key. If it is not intendend this way, remove that line. Nevertheless I made some rework to your code <onLoad> questID=427058; questName=RoMScript('TEXT("Sys'..questID..'_name")'); bottle={{name="YellowL...
by Rintintin
Sat Feb 12, 2022 6:23 am
Forum: Runes of Magic
Topic: Not casting SCOUT_SHATTERSTAR_STORM
Replies: 6
Views: 1065

Re: Not casting SCOUT_SHATTERSTAR_STORM

My opionion is, it is not use to use this skill whithin rombot. The reason for that is that prior to casting you to have to mark a circular area where this area of attack takes place. Like the Thunderstorm from the Mage. And the cooldown ist 60sec. All in all this facts render this skil useless for ...
by Rintintin
Sun Feb 06, 2022 10:51 am
Forum: Runes of Magic
Topic: Bot not prperly fighting - problem with bot or my installation?
Replies: 19
Views: 2030

Re: Bot not prperly fighting - problem with bot or my installation?

after perfoming an update (I still had that ancient rombot logo at startup) things got better. Still need some tweaking in the profiles,though. For exampe the warden casts WARDEN_BRIAR_SHIELD over and over and somehow doesn't notice, this self buff is already active. I checked the file database\skil...
by Rintintin
Sat Jan 22, 2022 6:58 am
Forum: Runes of Magic
Topic: Bot not prperly fighting - problem with bot or my installation?
Replies: 19
Views: 2030

Re: Bot not prperly fighting - problem with bot or my installation?

Well this looks quite fine. But I get a lot of messages like this, when I start the bot: Wrong value returned in update of CItem id: 14567 stack traceback: D:/rombot/scripts/rom/classes/item.lua:86: in function 'update' D:/rombot/scripts/rom/classes/bankitem.lua:26: in function 'update' D:/rombot/sc...
by Rintintin
Sun Jan 16, 2022 8:22 am
Forum: Runes of Magic
Topic: Bot not prperly fighting - problem with bot or my installation?
Replies: 19
Views: 2030

Bot not prperly fighting - problem with bot or my installation?

Is it true that the bot is currently not dealing with mobs properly? I mean my bot only performs the simple attack.
I just want to ensure it is not a problem with my profile or installation at all.
by Rintintin
Wed May 12, 2021 2:57 pm
Forum: Runes of Magic
Topic: Function player:updatebuffs() not available
Replies: 4
Views: 1404

Re: Function player:updatebuffs() not available

Oh yes, that does the trick and seems to work.
by Rintintin
Tue May 11, 2021 10:07 am
Forum: Runes of Magic
Topic: Function player:updatebuffs() not available
Replies: 4
Views: 1404

Re: Function player:updatebuffs() not available

Well I tried the command from the commandline but it threw an error

Code: Select all

player.updateBuffs()
onLoad error: D:/rombot/scripts/rom/classes/pawn.lua:429: attempt to index local 'self' (a nil value)
by Rintintin
Tue May 04, 2021 4:14 am
Forum: Runes of Magic
Topic: Function player:updatebuffs() not available
Replies: 4
Views: 1404

Function player:updatebuffs() not available

As meentioned on https://www.solarstrike.net/wiki/index.php/RoM_Functions#Player_Functions there should be a function to update the buffs of a player or target. But this does not work (anymore) for k,v in pairs (player.Buffs) do if v.Id ~= 503827 then goto continue end print (v.Name.." ".....
by Rintintin
Tue Apr 14, 2015 2:30 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Waypoint or userfunction for daily level 90 in salioca
Replies: 5
Views: 2902

Re: Waypoint or userfunction for daily level 90 in salioca

I created a waypoint which brings you from Sturopur to the regarding Daily. When the char arrives the destination, it'll start the daily automatically. It uses the userfunction "useGoodie" in the onLoad Section. See http://www.solarstrike.net/phpBB3/viewtopic.php?f=27&t=2406&hilit=...
by Rintintin
Tue Mar 24, 2015 3:57 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Waypoint or userfunction for daily level 90 in salioca
Replies: 5
Views: 2902

Re: Waypoint or userfunction for daily level 90 in salioca

This is my Waypoint for the Quest for Healing/treating the Mushrooms.
That takes approx. 2-3min per Day.

But riding to the quest is very annoying.
Coords: 72 / 37
by Rintintin
Thu Apr 10, 2014 4:33 pm
Forum: Runes of Magic
Topic: EoJ on Tergothen Bay
Replies: 4
Views: 2143

Re: EoJ on Tergothen Bay

Is picked up your waypoint file and modified it until it worked. This is my result: <?xml version="1.0" encoding="utf-8"?><waypoints> <onload> temp = 0; quests={}; quests[0] = GetIdName(424623); --Continue to Clean up the Threats to the Fishing Village quests[1] = GetIdName(42462...
by Rintintin
Sat Mar 15, 2014 3:28 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Wailing Fjord Daily: Sacrifice for Science
Replies: 0
Views: 3388

Wailing Fjord Daily: Sacrifice for Science

Hello,

this is the Daily I use for my characters, which aren't that good equipped as my main. It is completly safe.

You can start at sturopur or at the questgiver at Hoan Glemm 21/72
by Rintintin
Sun Feb 09, 2014 5:10 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Userfunction - Teleport to Varanas West (Only 10m Cooldown)
Replies: 0
Views: 3664

Userfunction - Teleport to Varanas West (Only 10m Cooldown)

This is an easy and convinient way to get to Varanas West (In front of the Tent where the nightmare of Varanas takes place). The Requirements to use this AddOn: SetSkill "Osalon Valley Transport Portal" aka "Osalontal-Transportportal" (id 117210) . This can be obtained in Kampel ...
by Rintintin
Sat Dec 28, 2013 11:03 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Sarlo Daily: The Human Factor
Replies: 9
Views: 6140

Re: Sarlo Daily: The Human Factor

this behavior is on a lot of things. Whenever you have to wait in the game, you call still "click" it with

Code: Select all

player:target_Object()
although there's a cooldown.
So it's by far not limited to this quest.
by Rintintin
Fri Nov 01, 2013 10:48 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Userfunction Lootomatic - Control lootomatic from rombot
Replies: 12
Views: 5000

Re: Userfunction Lootomatic - Control lootomatic from rombot

Fortunatly Lootomatic has an option to get rid of this items by cathegory!

To drop alle tier 1 runes enter

$rune1

for all ammo

$ammo


this is nothing that you need this userfunction for.
by Rintintin
Thu Oct 31, 2013 1:37 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Userfunction Lootomatic - Control lootomatic from rombot
Replies: 12
Views: 5000

Re: Userfunction Lootomatic - Control lootomatic from rombot

Well the main intention was when you do the daily quests or especially farming an ini or doing the minigames you know which items you can get rid of to save valuable bagspace. So in the <onload> section of every related quest i put a line for every Item I don't want to keep. For example my char ain'...
by Rintintin
Mon Oct 28, 2013 2:09 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Sarlo Daily: The Human Factor
Replies: 9
Views: 6140

Re: Sarlo Daily: The Human Factor

Yeah I could but I don't use or even buy these Cards. And so it would be up to you to test my results.
by Rintintin
Mon Oct 28, 2013 2:07 pm
Forum: Runes of Magic
Topic: rombot stops with "out of memory" error
Replies: 2
Views: 1142

rombot stops with "out of memory" error

I got Windows 7 64bit with 12gigs of RAM. Nevertheless rombot stop working after a while with "out of memory" error. The Taskmanager reveals that almost 2gig of RAM is taken by the process called "micromacro". The only chance to recover that issue is to completly close rombot and...
by Rintintin
Tue Oct 22, 2013 3:20 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Mini game - goblin's mine in Aslan. Solo bot WP
Replies: 53
Views: 24806

Re: Mini game - goblin's mine in Aslan. Solo bot WP

Hello, I got two comment. First, if you want to catch that crazy running chest "Imitator" that appears after the first mobs the easiest way is to do so is to add the following lines of code to the onLeaveCombat section in your profile: if getZoneId()==352 then -- Goblinmine local imitator=...