Search found 579 matches
- Sun Nov 07, 2010 4:40 pm
- Forum: Runes of Magic
- Topic: Cast X when stunned
- Replies: 5
- Views: 1574
Re: Cast X when stunned
I'm trying to code Shield of Truth in skills.lua, so that it casts when stunned. Once I'm stunned, I get the below error and the script stops; ...classes/skill.lua:327: Attempt to index local 'checktab' <a nil value> What does that mean? How can I make the below code work? Or do I need to do it ano...
- Sun Nov 07, 2010 4:31 pm
- Forum: Runes of Magic
- Topic: (daily quest) "Daily_count()"
- Replies: 30
- Views: 8424
Re: (daily quest) "Daily_count()"
1st of all your programming is a bit "messy" Try cleaning it up! Then you were missing and "end" in that if statement!! (programing 101?) And last you might have the wrong NPC ID try using the npc's Name instead, it also makes reading of the code easier. Try rewriting it to look ...
- Sun Nov 07, 2010 3:39 pm
- Forum: Runes of Magic
- Topic: [BUG] __WPL:reverse();
- Replies: 2
- Views: 918
Re: [BUG] __WPL:reverse();
I don't know if this will help at all but i had problems using __WPL:reverse(); too and got it fixed after using different command. http://www.solarstrike.net/phpBB3/viewtopic.php?p=13767 Thx but no thats not the case My meaning is to change direction once using reverse or change direction would be...
- Sun Nov 07, 2010 8:32 am
- Forum: Runes of Magic
- Topic: [BUG] __WPL:reverse();
- Replies: 2
- Views: 918
[BUG] __WPL:reverse();
Hi, When i use __WPL:reverse(); the script starts running waypoints backwards ok, but when it finds a scripted waypoint (All i got there is a printf) its suddently switches somewhere else, I'm guessing to the nearest waypoint. Although it's not the first one, it's the second backwards waypoint (not ...
- Sun Nov 07, 2010 7:22 am
- Forum: Runes of Magic
- Topic: (daily quest) "Daily_count()"
- Replies: 30
- Views: 8424
Re: (daily quest) "Daily_count()"
hello and thx for posts is that correct what i doing her ? <?xml version="1.0" encoding="utf-8"?> <waypoints type="TRAVEL"> <onLoad> changeProfileOption("QUICK_TURN", true) changeProfileOption("HARVEST_DISTANCE", 35) </onLoad> <waypoint x="-199...
- Sun Nov 07, 2010 12:06 am
- Forum: Runes of Magic
- Topic: (daily quest) "Daily_count()"
- Replies: 30
- Views: 8424
Re: (daily quest) "Daily_count()"
I thought so but I wasn't sure and didn't want to mislead him.rock5 wrote: Simple, it's an ingame function, not a rombot function.
- Sat Nov 06, 2010 9:38 pm
- Forum: Runes of Magic
- Topic: Various ERRORS
- Replies: 5
- Views: 1449
Re: Various ERRORS
As far as I know the pet offset is still correct. You get that error only because the pattern and/or mask for it in update.lua is wrong. By the way I'm pretty sure all the addresses in the last revision are correct so it is best not to run update.lua because not all the patterns and masks in it hav...
- Sat Nov 06, 2010 5:00 pm
- Forum: Runes of Magic
- Topic: Harvesting with the bot - How To For Dummies
- Replies: 174
- Views: 211432
Re: Harvesting with the bot - How To For Dummies
I would recommend updating this post! it might mislead some people!
- Sat Nov 06, 2010 4:59 pm
- Forum: Runes of Magic
- Topic: Question about harvesting?
- Replies: 1
- Views: 836
Re: Question about harvesting?
deathdealer1252 wrote:Does Runes of Magic still need to be in the foreground to use the harvesting function?
No it does dot! There was an update that now allows to harvest in the foreground and many other things like access to Daily Quest board. All in the background ofc.
- Sat Nov 06, 2010 2:26 pm
- Forum: Runes of Magic
- Topic: (daily quest) "Daily_count()"
- Replies: 30
- Views: 8424
Re: (daily quest) "Daily_count()"
use this to check how many:markusbab wrote: how i can count now if i have 10 or less?
Code: Select all
if 10 > inventory:itemTotalCount("Wood Name") then (...)
- Sat Nov 06, 2010 2:10 pm
- Forum: Runes of Magic
- Topic: May I buy some accounts from here?
- Replies: 4
- Views: 1761
Re: May I buy some accounts from here?
Dude, I'm not sure about the admins policy on this... but 1 thing i know, this does not look a bot-shop!miximixi007 wrote:Unluck,all of my accounts didnt save mailbox information that i can't get back them . who can sent me some account or sell to me.
Why not do it again?
- Sat Nov 06, 2010 10:22 am
- Forum: Runes of Magic
- Topic: Best way to stop casting Disarmament once stacked 4 times.
- Replies: 8
- Views: 2395
Re: Best way to stop casting Disarmament once stacked 4 time
You could set its maxuse value to 1 <skill name="KNIGHT_DISARMAMENT" modifier="" hotkey="macro" priority="90" maxuse="1"/> Then, in the <onSkillCast> section, check if the skill is Disarmament, if so then it casts it another 3 times. if arg1.Name ==...
- Sat Nov 06, 2010 10:18 am
- Forum: Runes of Magic
- Topic: Various ERRORS
- Replies: 5
- Views: 1449
Re: Various ERRORS
In my case i'm pretty sure every time I runned the script it got stuck there.... Until I move on to using pets in my bots I think i'm good -- but at least the Devs are aware of it!botje wrote:yeah, that pwnpet thingy is still there :/
rest i have on occasion, just restart bot and its gone though.
Botje
- Sat Nov 06, 2010 10:16 am
- Forum: Runes of Magic
- Topic: Cast Slash only if rage > 25
- Replies: 3
- Views: 1126
Re: Cast Slash only if rage > 25
Is there a way to get it to check for rage before attempting to use rage-based attacks? I'm not sure about this one, i think using player.Mana works either if your using mana, focus or rage. although i'm not sure how does rom-bot handle char with 2 types of "mana", Like a Mage/Rogue. Also...
- Sat Nov 06, 2010 10:05 am
- Forum: Runes of Magic
- Topic: (daily quest) "Daily_count()"
- Replies: 30
- Views: 8424
Re: (daily quest) "Daily_count()"
but now he is not count have 10 in iventory or smaler he just gose npc and try to complete quest any one can help me could you rephrase please? I did not understand your question. You can check how many of a certain item there are in the Bag if that is what you need... Just use: inventory:itemTotal...
- Sat Nov 06, 2010 9:24 am
- Forum: Runes of Magic
- Topic: Various ERRORS
- Replies: 5
- Views: 1449
Various ERRORS
I've been getting some errors at totally different times and have been saving the logs, now to try and get some answers I'll post them so that they might be relevant: 1.I've been getting (probably) random memory errors like such: ...te/Desktop/micromacro/scripts/rom/classes/player.lua:2079: bad argu...
- Sat Nov 06, 2010 9:11 am
- Forum: Runes of Magic
- Topic: 1-0, - = is this the limit to the keys you can use in bot
- Replies: 3
- Views: 1206
Re: 1-0, - = is this the limit to the keys you can use in bo
I think you could assign keys also. But if i have understand this right you don't need to assign skills to skill bar if you use macro. http://www.solarstrike.net/phpBB3/viewtopic.php?f=21&t=1741 So just 1 macro is essential for it to work. Haven't tried but i have understanded it that way. Be w...
- Sat Nov 06, 2010 8:30 am
- Forum: Runes of Magic
- Topic: (daily quest) "Daily_count()"
- Replies: 30
- Views: 8424
Re: (daily quest) "Daily_count()"
hello also first at all i have problems understand this Daily_count() funktion if i searching the forum i not find any good i can us also my problem is in dalanis up the hill is the wood collecting daily so i want try to make a script for my accounts any one can help me out to understand Daily_coun...
- Fri Nov 05, 2010 11:13 pm
- Forum: Runes of Magic
- Topic: [Question: Answered] If free Inventory<3 goto X
- Replies: 5
- Views: 1645
Re: [Question: Unanswered] If free Inventory<3 goto X
Thx for that correction, rock!
I didn't know that lua didn't support that symbol because I never used it in lua, yet it seemed logical that if > worked then < would too. But thanks for that!
Hope you have a better botting XP now, Gold!
I didn't know that lua didn't support that symbol because I never used it in lua, yet it seemed logical that if > worked then < would too. But thanks for that!
Hope you have a better botting XP now, Gold!
- Fri Nov 05, 2010 11:08 pm
- Forum: Runes of Magic
- Topic: Enhanced Functionality!
- Replies: 29
- Views: 6945
Re: Enhanced Functionality!
rock5 wrote:Updated RBAssist in revision 517.
No more annoying interruptions unless you have skills with player buff requirements.
And it uses a keypress (default SHIFT) instead of a macro
Thank you very much! I will test it ASAP.
![Wink ;)](./images/smilies/icon_e_wink.gif)
EDIT: I tested it and it works much much better now! Thanks!