Search found 579 matches

by jduartedj
Sun Nov 07, 2010 4:40 pm
Forum: Runes of Magic
Topic: Cast X when stunned
Replies: 5
Views: 1574

Re: Cast X when stunned

I'm trying to code Shield of Truth in skills.lua, so that it casts when stunned. Once I'm stunned, I get the below error and the script stops; ...classes/skill.lua:327: Attempt to index local 'checktab' <a nil value> What does that mean? How can I make the below code work? Or do I need to do it ano...
by jduartedj
Sun Nov 07, 2010 4:31 pm
Forum: Runes of Magic
Topic: (daily quest) "Daily_count()"
Replies: 30
Views: 8424

Re: (daily quest) "Daily_count()"

1st of all your programming is a bit "messy" Try cleaning it up! Then you were missing and "end" in that if statement!! (programing 101?) And last you might have the wrong NPC ID try using the npc's Name instead, it also makes reading of the code easier. Try rewriting it to look ...
by jduartedj
Sun Nov 07, 2010 3:39 pm
Forum: Runes of Magic
Topic: [BUG] __WPL:reverse();
Replies: 2
Views: 918

Re: [BUG] __WPL:reverse();

I don't know if this will help at all but i had problems using __WPL:reverse(); too and got it fixed after using different command. http://www.solarstrike.net/phpBB3/viewtopic.php?p=13767 Thx but no thats not the case My meaning is to change direction once using reverse or change direction would be...
by jduartedj
Sun Nov 07, 2010 8:32 am
Forum: Runes of Magic
Topic: [BUG] __WPL:reverse();
Replies: 2
Views: 918

[BUG] __WPL:reverse();

Hi, When i use __WPL:reverse(); the script starts running waypoints backwards ok, but when it finds a scripted waypoint (All i got there is a printf) its suddently switches somewhere else, I'm guessing to the nearest waypoint. Although it's not the first one, it's the second backwards waypoint (not ...
by jduartedj
Sun Nov 07, 2010 7:22 am
Forum: Runes of Magic
Topic: (daily quest) "Daily_count()"
Replies: 30
Views: 8424

Re: (daily quest) "Daily_count()"

hello and thx for posts is that correct what i doing her ? <?xml version="1.0" encoding="utf-8"?> <waypoints type="TRAVEL"> <onLoad> changeProfileOption("QUICK_TURN", true) changeProfileOption("HARVEST_DISTANCE", 35) </onLoad> <waypoint x="-199...
by jduartedj
Sun Nov 07, 2010 12:06 am
Forum: Runes of Magic
Topic: (daily quest) "Daily_count()"
Replies: 30
Views: 8424

Re: (daily quest) "Daily_count()"

rock5 wrote: Simple, it's an ingame function, not a rombot function.
I thought so but I wasn't sure and didn't want to mislead him.
by jduartedj
Sat Nov 06, 2010 9:38 pm
Forum: Runes of Magic
Topic: Various ERRORS
Replies: 5
Views: 1449

Re: Various ERRORS

As far as I know the pet offset is still correct. You get that error only because the pattern and/or mask for it in update.lua is wrong. By the way I'm pretty sure all the addresses in the last revision are correct so it is best not to run update.lua because not all the patterns and masks in it hav...
by jduartedj
Sat Nov 06, 2010 5:00 pm
Forum: Runes of Magic
Topic: Harvesting with the bot - How To For Dummies
Replies: 174
Views: 211432

Re: Harvesting with the bot - How To For Dummies

I would recommend updating this post! it might mislead some people!
by jduartedj
Sat Nov 06, 2010 4:59 pm
Forum: Runes of Magic
Topic: Question about harvesting?
Replies: 1
Views: 836

Re: Question about harvesting?

deathdealer1252 wrote:Does Runes of Magic still need to be in the foreground to use the harvesting function?

No it does dot! There was an update that now allows to harvest in the foreground and many other things like access to Daily Quest board. All in the background ofc.
by jduartedj
Sat Nov 06, 2010 2:26 pm
Forum: Runes of Magic
Topic: (daily quest) "Daily_count()"
Replies: 30
Views: 8424

Re: (daily quest) "Daily_count()"

markusbab wrote: how i can count now if i have 10 or less?
use this to check how many:

Code: Select all

if 10 > inventory:itemTotalCount("Wood Name") then (...)
(10 > x == x < 10)
by jduartedj
Sat Nov 06, 2010 2:10 pm
Forum: Runes of Magic
Topic: May I buy some accounts from here?
Replies: 4
Views: 1761

Re: May I buy some accounts from here?

miximixi007 wrote:Unluck,all of my accounts didnt save mailbox information that i can't get back them . who can sent me some account or sell to me.
Dude, I'm not sure about the admins policy on this... but 1 thing i know, this does not look a bot-shop!
Why not do it again?
by jduartedj
Sat Nov 06, 2010 10:22 am
Forum: Runes of Magic
Topic: Best way to stop casting Disarmament once stacked 4 times.
Replies: 8
Views: 2395

Re: Best way to stop casting Disarmament once stacked 4 time

You could set its maxuse value to 1 <skill name="KNIGHT_DISARMAMENT" modifier="" hotkey="macro" priority="90" maxuse="1"/> Then, in the <onSkillCast> section, check if the skill is Disarmament, if so then it casts it another 3 times. if arg1.Name ==...
by jduartedj
Sat Nov 06, 2010 10:18 am
Forum: Runes of Magic
Topic: Various ERRORS
Replies: 5
Views: 1449

Re: Various ERRORS

botje wrote:yeah, that pwnpet thingy is still there :/

rest i have on occasion, just restart bot and its gone though.

Botje
In my case i'm pretty sure every time I runned the script it got stuck there.... Until I move on to using pets in my bots I think i'm good -- but at least the Devs are aware of it!
by jduartedj
Sat Nov 06, 2010 10:16 am
Forum: Runes of Magic
Topic: Cast Slash only if rage > 25
Replies: 3
Views: 1126

Re: Cast Slash only if rage > 25

Is there a way to get it to check for rage before attempting to use rage-based attacks? I'm not sure about this one, i think using player.Mana works either if your using mana, focus or rage. although i'm not sure how does rom-bot handle char with 2 types of "mana", Like a Mage/Rogue. Also...
by jduartedj
Sat Nov 06, 2010 10:05 am
Forum: Runes of Magic
Topic: (daily quest) "Daily_count()"
Replies: 30
Views: 8424

Re: (daily quest) "Daily_count()"

but now he is not count have 10 in iventory or smaler he just gose npc and try to complete quest any one can help me could you rephrase please? I did not understand your question. You can check how many of a certain item there are in the Bag if that is what you need... Just use: inventory:itemTotal...
by jduartedj
Sat Nov 06, 2010 9:24 am
Forum: Runes of Magic
Topic: Various ERRORS
Replies: 5
Views: 1449

Various ERRORS

I've been getting some errors at totally different times and have been saving the logs, now to try and get some answers I'll post them so that they might be relevant: 1.I've been getting (probably) random memory errors like such: ...te/Desktop/micromacro/scripts/rom/classes/player.lua:2079: bad argu...
by jduartedj
Sat Nov 06, 2010 9:11 am
Forum: Runes of Magic
Topic: 1-0, - = is this the limit to the keys you can use in bot
Replies: 3
Views: 1206

Re: 1-0, - = is this the limit to the keys you can use in bo

I think you could assign keys also. But if i have understand this right you don't need to assign skills to skill bar if you use macro. http://www.solarstrike.net/phpBB3/viewtopic.php?f=21&t=1741 So just 1 macro is essential for it to work. Haven't tried but i have understanded it that way. Be w...
by jduartedj
Sat Nov 06, 2010 8:30 am
Forum: Runes of Magic
Topic: (daily quest) "Daily_count()"
Replies: 30
Views: 8424

Re: (daily quest) "Daily_count()"

hello also first at all i have problems understand this Daily_count() funktion if i searching the forum i not find any good i can us also my problem is in dalanis up the hill is the wood collecting daily so i want try to make a script for my accounts any one can help me out to understand Daily_coun...
by jduartedj
Fri Nov 05, 2010 11:13 pm
Forum: Runes of Magic
Topic: [Question: Answered] If free Inventory<3 goto X
Replies: 5
Views: 1645

Re: [Question: Unanswered] If free Inventory<3 goto X

Thx for that correction, rock!

I didn't know that lua didn't support that symbol because I never used it in lua, yet it seemed logical that if > worked then < would too. But thanks for that!

Hope you have a better botting XP now, Gold!
by jduartedj
Fri Nov 05, 2010 11:08 pm
Forum: Runes of Magic
Topic: Enhanced Functionality!
Replies: 29
Views: 6945

Re: Enhanced Functionality!

rock5 wrote:Updated RBAssist in revision 517.

No more annoying interruptions unless you have skills with player buff requirements.

And it uses a keypress (default SHIFT) instead of a macro

Thank you very much! I will test it ASAP. ;)

EDIT: I tested it and it works much much better now! Thanks!