Search found 579 matches

by jduartedj
Thu Nov 18, 2010 3:16 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's catchCavy script
Replies: 115
Views: 43196

Re: Rock5's catchCavy script

Can you explain better what happens when it fails to catch the cavy? Does it start to catch it but stop? Does it get aggro while trying to catch it? Does it not try at all? etc. In my case I've found that running the script under aggro can be a bit of a mess, as either the player gets the mob and f...
by jduartedj
Tue Nov 16, 2010 9:06 am
Forum: Runes of Magic
Topic: disable Interface by Macro/Bot Code
Replies: 8
Views: 2369

Re: disable Interface by Macro/Bot Code

rock5 wrote: Edit: Looks like the modifier doesn't work. Sorry.
maybe if you run the script on rom-bot load just after attach or something.....?
by jduartedj
Mon Nov 15, 2010 1:13 pm
Forum: Runes of Magic
Topic: Chat Filter
Replies: 8
Views: 2007

Re: Chat Filter

There are guides for creating basic addons. Search for them. Basically, you need a basic in game frame that you create in an xml doc. It's needed to watch events. You need to register the events you want to watch, usually in the frames onload event. You need code in an lua file to execute when the ...
by jduartedj
Mon Nov 15, 2010 12:19 pm
Forum: Runes of Magic
Topic: Enhanced Functionality!
Replies: 29
Views: 6943

Re: Enhanced Functionality!

rock5 wrote:
jduartedj wrote:1 - I've found out that the "XXXmin till level up" in the title bar doesn't work!! --Idk how to fix it because idk where it is!
I fixed that but it looks like Administrator changed it back to the wrong value with his last update. moneyPtr too.

Try it now. rev 519.
thx ill try it l8r
by jduartedj
Mon Nov 15, 2010 10:11 am
Forum: Runes of Magic
Topic: Chat Filter
Replies: 8
Views: 2007

Re: Chat Filter

1. The addon detects an event. 2. The addon stores that information somewhere. 3. Rombot will need to check the information periodically to see if an event has occurred. If you want to read it from memory instead of using a variable I guess the addon could add the info to a macro and rombot could r...
by jduartedj
Mon Nov 15, 2010 10:07 am
Forum: Runes of Magic
Topic: [UPDATE] Working with quests!
Replies: 2
Views: 1040

Re: [UPDATE] Working with quests!

Not really, they're just examples of the in game functions that you could use. Obviously you would go to the Runes of Magic Wiki for more information on those functions if you need it. It wouldn't be practical to reproduce all the information about those function that you could find at ROM wiki. ht...
by jduartedj
Mon Nov 15, 2010 10:05 am
Forum: Runes of Magic
Topic: [Q]Selling items?
Replies: 3
Views: 1092

Re: [Q]Selling items?

deathdealer1252 wrote:Any way to detect when your bags are full, take a waypoint to a NPC, sell all the items and return to the fighting waypoint.

have you even read the tuturials/demos or any of the likes?

ofc there is and there are other topics about it!
by jduartedj
Mon Nov 15, 2010 8:03 am
Forum: Runes of Magic
Topic: Enhanced Functionality!
Replies: 29
Views: 6943

Re: Enhanced Functionality!

1 - I've found out that the "XXXmin till level up" in the title bar doesn't work!! --Idk how to fix it because idk where it is! Also 2 - A good idea would be to include the name of the waypoint file in the title bar also, I sometimes need to know which one I'm running and can't. EDIT: Read...
by jduartedj
Mon Nov 15, 2010 8:00 am
Forum: Runes of Magic
Topic: waypoints, I want bot to run without them
Replies: 7
Views: 2154

Re: waypoints, I want bot to run without them

rock5 wrote:It doesn't follow, though.

I may one day create a fully 'following, assisting, healing and attacking' script but not yet.
Following is a matter of pressing "\" key (for me at least) so maybe a code to target player and press that key or something would do the trick!
by jduartedj
Mon Nov 15, 2010 7:37 am
Forum: Runes of Magic
Topic: [UPDATE] Working with quests!
Replies: 2
Views: 1040

[UPDATE] Working with quests!

This is to notify the admins/mods that a very important information is missing in the wiki, under " Working with Quests " The code: OnClick_QuestListButton(3, index); Should be included to specifically tell people that to select a quest to COMPLETE you need a different argument, i.e., 3 an...
by jduartedj
Mon Nov 15, 2010 7:29 am
Forum: Runes of Magic
Topic: Chat Filter
Replies: 8
Views: 2007

Re: Chat Filter

At the moment rombot can't catch events and addons can't communicate directly with rombot. I guess you could save some event data in a variable and have rombot check it every now and then. So I see it's the HARD way or nothing... I know this is far-fetched but would it be possible for rom-bot to &q...
by jduartedj
Mon Nov 15, 2010 7:24 am
Forum: Runes of Magic
Topic: disable Interface by Macro/Bot Code
Replies: 8
Views: 2369

Re: disable Interface by Macro/Bot Code

swietlowka wrote:and what will u gain when u disable it?
I think the answer is resources....
by jduartedj
Sun Nov 14, 2010 8:33 pm
Forum: Runes of Magic
Topic: waypoints, I want bot to run without them
Replies: 7
Views: 2154

Re: waypoints, I want bot to run without them

lisa wrote:
jduartedj wrote:Have you seen Rock5's RBAssist? try it!
Not yet and search came up with a lot of people refering to it but none had any links to it lol
Currently it is bundled w/ Rom-bot! update rom-bot and it's under waypoints! when you start the bot just choose it!
by jduartedj
Sun Nov 14, 2010 8:30 pm
Forum: Runes of Magic
Topic: Error?
Replies: 14
Views: 3022

Re: Error?

deathdealer1252 wrote: Have any of you tired out the 7.5 gig version of the game? Wonder if that will help any.

THAT was the "regular" version we all used before RoM-slim appeared!

The RoM-Slim version , which I use, is lighter both in disk space and resources!

I find it better for botting obviously!
by jduartedj
Sun Nov 14, 2010 2:06 pm
Forum: Runes of Magic
Topic: waypoints, I want bot to run without them
Replies: 7
Views: 2154

Re: waypoints, I want bot to run without them

Have you seen Rock5's RBAssist? try it!
by jduartedj
Sun Nov 14, 2010 2:05 pm
Forum: Runes of Magic
Topic: Error?
Replies: 14
Views: 3022

Re: Error?

I have 24 gigs of ram, so I am pretty sure it has nothing to do with memory :) I will be running 12 bots at once, sometimes one client will last for 2 hours and sometimes it will last for 20 minutes. No idea what causes it. if ur running 12 clients it COULD be memory ,yes even w/ 24gb! Try only run...
by jduartedj
Sat Nov 13, 2010 6:40 pm
Forum: Runes of Magic
Topic: Error?
Replies: 14
Views: 3022

Re: Error?

Yep, 800 x 600, lowest graphic settings, etc... Even turned down the scan speed for the harvesting, so it does not scan as fast. **UPDATE** So I have been doing some testing. Currently I have the HARVEST_SCAN_WIDTH set to 800 and the HARVEST_SCAN_HEIGHT set to 600. Now just to see if this has any e...
by jduartedj
Sat Nov 13, 2010 11:25 am
Forum: Runes of Magic
Topic: Chat Filter
Replies: 8
Views: 2007

Chat Filter

Hi, I've been looking and I can't find anything to do what I need. I need to get a warning if someone whispers me or chats on guild chat or even says with a certain content, The idea is to get a warning if anyone calls me out or asks me if i'm a bot then I could answer with a random phrase and say s...
by jduartedj
Sat Nov 13, 2010 11:08 am
Forum: Runes of Magic
Topic: Error?
Replies: 14
Views: 3022

Re: Error?

deathdealer1252 wrote:I am not teleporting or dying or anything along those lines. These are just harvesting, that is it. Any other ideas, can not even run the game over night without it crashing.
I've heard of some errors caused by too many clients! Have you set your clients to minimal settings and use them minimized?
by jduartedj
Sat Nov 13, 2010 10:46 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's catchCavy script
Replies: 115
Views: 43196

Re: Rock5's catchCavy script

Hey i was looking for this! nice! is it working 100%?

I had an idea to programme something like this. if you need help testing/fixing it just say so I'd be glad to help!